Search found 86 matches
- Mon Jun 06, 2016 11:34 pm
- Forum: Code Snippets
- Topic: Environment Mapping with Irrlicht
- Replies: 37
- Views: 9781
Re: Environment Mapping with Irrlicht
Hi Mel, I see a following issue in OpenGL: GLSL shader failed to compile Fragment shader failed to compile with the following errors: ERROR: 0:16: error(#143) Undeclared identifier: atan2 ERROR: 0:16: error(#202) No matching overloaded function found: atan2 ERROR: error(#273) 2 compilation errors. ...
- Mon Apr 27, 2015 11:26 am
- Forum: Competition Time!
- Topic: Screenshot of the Month April 2015 [Winner Announced!]
- Replies: 20
- Views: 12829
Re: Screenshot of the Month April 2015 [Vote NOW!]
yes, u'r right, i haven't implemented cubemap yet, the shader math is a bit old and it doesn't take environment in to account resulting in white or black gaps on those chunks, besides i haven't adopted the new texture scheme yet and also the model textures are not pbr aware. Anyway, thank you very m...
- Sat Apr 25, 2015 6:58 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month April 2015 [Winner Announced!]
- Replies: 20
- Views: 12829
Re: Screenshot of the Month April 2015 [Vote NOW!]
wing64 u nailed it :O any chance u would share your shaders or shed some light on the difference between your implementation and the traditional one? mine is based on the traditional and very naive, it still looks good but at close distances is nothing compared to what you have here. the model is fr...
- Fri Jul 25, 2014 1:14 am
- Forum: Advanced Help
- Topic: Render depth to texture suffering Moiré pattern artefact
- Replies: 2
- Views: 664
Re: Render depth to texture suffering Moiré pattern artefact
did u create a 32 bit float texture for the RTT and pass the data has float? if not u'll lose depth resolution since only int's will get stored on the texture.
- Fri Dec 02, 2011 6:14 pm
- Forum: Beginners Help
- Topic: 50% CPU during Demo app
- Replies: 17
- Views: 1141
Re: 50% CPU during Demo app
interesting :) i have to find more time to take a look at this more closely because i didn't noticed that :P but is there a official or recommended way to achieve the same without vsync? the topic of having better control over how much resources are pulled from the system interests me has it saves t...
- Mon Nov 28, 2011 10:32 am
- Forum: Beginners Help
- Topic: 50% CPU during Demo app
- Replies: 17
- Views: 1141
Re: 50% CPU during Demo app
:) very nice. I had a quick look at the code and i might add de demo app seams to have a better implementation than the gui editor, i tested the sleep that features in the gui editor in the perpixel lightning tutorial, it works but it is hard do correctly tune since it differs from cpu to cpu, a pro...
- Thu Nov 24, 2011 3:23 pm
- Forum: Beginners Help
- Topic: 50% CPU during Demo app
- Replies: 17
- Views: 1141
Re: 50% CPU during Demo app
nice i'll look in to it this weekend, thx for the tip.
- Mon Nov 14, 2011 9:28 pm
- Forum: Beginners Help
- Topic: 50% CPU during Demo app
- Replies: 17
- Views: 1141
Re: 50% CPU during Demo app
ok i would be intrested in that small sleep u see, in linux (windows too, u can set cpu max and min freq in the power management profiles in vista and 7) if u'r familiar with the governor it allows u to set the cpu frequency either a specific one or ondeamand (freq goes up and down has needed avoidi...
- Thu Sep 16, 2010 10:49 am
- Forum: Beginners Help
- Topic: Compatible IDEs for Irrlicht
- Replies: 4
- Views: 375
ya i only wish it had the same simplicity of setup on macOSX. I program on cross platform and i haven't yet found a efficient way to setup irrlicht with codeblocks on mac, both windows and linux works like a charm but macosx i'm stuck with xcode witch has 2 major problems, it is not 100% free and pa...
- Tue Sep 14, 2010 5:40 pm
- Forum: Open Discussion and Dev Announcements
- Topic: What are the plans for Irrlicht 1.8 and further?
- Replies: 264
- Views: 50395
i'm probably asking for 2 much, but i would be happy with just 2 new features or even one. 1st and with priority over the other, fixed function projective texture, because with it we could do: blob shadows(any shape and color), bullet holes, blood stains,arbitrary stencils on walls, moving textures ...
- Tue Sep 14, 2010 4:47 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Terrific shaders
- Replies: 8
- Views: 2129
- Tue Sep 14, 2010 4:41 pm
- Forum: Beginners Help
- Topic: Relief Mapping in Irrilicht
- Replies: 6
- Views: 1331
found this by chance http://blenderartists.org/forum/showthread.php?t=156062 and i thinks it is interesting specially the pixel displacement getting outside the geometry looks like something between irrlicht parallax and devsh geometry shader but without messing with the geometry thus not requiring ...
- Fri Aug 20, 2010 5:47 pm
- Forum: Advanced Help
- Topic: Shadow Beneath a Player
- Replies: 7
- Views: 1185
shure pls do (i'll try my best to help) :) don't take it has a attack. i only think that if u release a patch let's say for irrlicht 1.3 or 1.4 in a post, even if u don't get the time to update the patch, there is a good change someone else can fix it for newer versions or at least someone may suges...
- Thu Aug 19, 2010 2:16 pm
- Forum: Code Snippets
- Topic: Simple projects, but useful (OpenGL) [Updated: 12-01-2010]
- Replies: 37
- Views: 13756
the only link i managed to find on the web was this: http://gbox3d.tistory.com/archive/200912 but it doesn't build, it seams like it isn't the same version anyway here is an opengl example if somone needs a reference for a new implementation http://www.opengl.org/resources/code/samples/mjktips/projt...
- Thu Aug 19, 2010 2:11 pm
- Forum: Advanced Help
- Topic: Shadow Beneath a Player
- Replies: 7
- Views: 1185