Search found 39 matches

by laforced
Mon Oct 30, 2006 1:59 am
Forum: Off-topic
Topic: Microsoft & Visual C++ Express Edition woes...
Replies: 19
Views: 1433

Remove the space in the scope resoultion operator
by laforced
Wed Aug 23, 2006 11:08 pm
Forum: Bug reports
Topic: 3ds broken in ver 1.1
Replies: 0
Views: 234

3ds broken in ver 1.1

Just tried upgrading a project from ver 1.0 to 1.1 Project uses 3ds and md2 meshes. 3ds meshes with single object are fine, however meshes with 2 or more objects are doing exactly what the obj files are doing. Distorted meshes objects missing or out of place. The meshes have been created in a number...
by laforced
Thu May 25, 2006 3:33 am
Forum: Beginners Help
Topic: water transparency
Replies: 9
Views: 628

http://www.moon-labs.com/ml_resources.htm


scroll to bottom of page. learn technique and apply to Irrlicht
by laforced
Wed Nov 16, 2005 6:37 am
Forum: Open Discussion and Dev Announcements
Topic: Screen shots of Game in progress
Replies: 7
Views: 670

Screen shots of Game in progress

Static meshes are 3ds format NPC's are MD2 3 weeks into the demo project, shots are at various stages so some will not have the detail map and some will. Posted these shots after reading several posts about not being able to use 3ds in Irrlicht. http://free.hostdepartment.com/m/mankindsystems/links1...
by laforced
Fri Jun 03, 2005 1:45 am
Forum: Off-topic
Topic: what different between Commercial and opensouce
Replies: 9
Views: 1418

@ttom-- In order to make anything beyond a wild guess, it would be necessary to see a comparison chart as to the exact mehods you employed in both systems. Such as using the exact same model format in both. The same textures. The lack of physics objects in either. Why don't you make a chart showing ...
by laforced
Wed Apr 13, 2005 5:35 am
Forum: Beginners Help
Topic: setMaterialTexture with jpg files
Replies: 3
Views: 658

Go to the examples folder. Open the Movement example. Replace sydney.md2 with ball.x replace sydney.bmp with tex.jpg. Make No other changes. If same results: 1. X-file is corrupt 2. DLL's from previous version in system folder if using a windows based OS. 3. path to resources incorrect. 4. problem i...
by laforced
Tue Apr 12, 2005 11:45 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: EaseExport and EaseImport for 3DSMax
Replies: 7
Views: 2465

Looks promising, and he does state that it is free on the site.
by laforced
Wed Mar 30, 2005 7:33 am
Forum: Advanced Help
Topic: Quake3Map demo always crash
Replies: 2
Views: 325

if you can run the demo from the bin folder, the
chances are you don't have the correct path for the
media folder in your code.
by laforced
Wed Mar 30, 2005 3:25 am
Forum: Advanced Help
Topic: I have a texturing problem
Replies: 1
Views: 253

Hello;
Could you give a hint as to what errors you are seeing.
With your head in the way I can't see the screen to see
the errors you are getting. :)
by laforced
Tue Mar 29, 2005 2:56 pm
Forum: Project Announcements
Topic: DeleD DMFLoader for Irrlicht
Replies: 117
Views: 20287

Are we there yet? :lol: :lol:
by laforced
Mon Mar 28, 2005 10:39 pm
Forum: Beginners Help
Topic: IrrFontTool.exe doesnt work!
Replies: 8
Views: 489

Hello; May not be the case here, but when I used win98se, Photoshop had a problem of defaulting to 8 inch by 11 inch when creating new texture.This of course would crap out, because I did not have enough RAM. I had to remind myself to switch to "pixels" each time and select a moderate size...
by laforced
Mon Mar 28, 2005 5:37 am
Forum: Open Discussion and Dev Announcements
Topic: walk animation and move
Replies: 8
Views: 1035

Hello; You can try something like this: float TimeLimit = 5000.0f; float time = device->getTimer()->getTime(); headNode->setFrameLoop(0, 60); // place in loop just before call to drawAll() if( device->getTimer()->getTime() - time >= TimeLimit) { headNode->setFrameLoop(0,0); }
by laforced
Sun Mar 27, 2005 8:27 pm
Forum: Open Discussion and Dev Announcements
Topic: walk animation and move
Replies: 8
Views: 1035

Hello; What type of Animator are you using? In the movement example you see that a createFlyStraightAnimator is being used. There is also a createFollowSplineAnimator that can be used. From the vague description you have given about your attempts it seems to be that you have not provided a path for ...
by laforced
Tue Mar 22, 2005 11:15 pm
Forum: Project Announcements
Topic: DeleD DMFLoader for Irrlicht
Replies: 117
Views: 20287

Ilbuzzo;

Sounds great!! I will wait for the Easter code. Anything I don't have to
write leaves more time to work on something else!! Great work and
look forward to update.
by laforced
Mon Mar 21, 2005 4:29 am
Forum: Project Announcements
Topic: DeleD DMFLoader for Irrlicht
Replies: 117
Views: 20287

@afecelis Hola; Are you using Visual Studio? :) If so , see the download I have posted The compiler will complain until you use the sizeof operator and give it a multiplier large enough to accomodate the largest anticipated variable. Example: dmfMaterial materiali[sizeof header.numMaterials*32]; dmf...