Search found 39 matches
- Mon Oct 30, 2006 1:59 am
- Forum: Off-topic
- Topic: Microsoft & Visual C++ Express Edition woes...
- Replies: 19
- Views: 1433
- Wed Aug 23, 2006 11:08 pm
- Forum: Bug reports
- Topic: 3ds broken in ver 1.1
- Replies: 0
- Views: 234
3ds broken in ver 1.1
Just tried upgrading a project from ver 1.0 to 1.1 Project uses 3ds and md2 meshes. 3ds meshes with single object are fine, however meshes with 2 or more objects are doing exactly what the obj files are doing. Distorted meshes objects missing or out of place. The meshes have been created in a number...
- Thu May 25, 2006 3:33 am
- Forum: Beginners Help
- Topic: water transparency
- Replies: 9
- Views: 628
http://www.moon-labs.com/ml_resources.htm
scroll to bottom of page. learn technique and apply to Irrlicht
scroll to bottom of page. learn technique and apply to Irrlicht
- Wed Nov 16, 2005 6:37 am
- Forum: Open Discussion and Dev Announcements
- Topic: Screen shots of Game in progress
- Replies: 7
- Views: 670
Screen shots of Game in progress
Static meshes are 3ds format NPC's are MD2 3 weeks into the demo project, shots are at various stages so some will not have the detail map and some will. Posted these shots after reading several posts about not being able to use 3ds in Irrlicht. http://free.hostdepartment.com/m/mankindsystems/links1...
- Fri Jun 03, 2005 1:45 am
- Forum: Off-topic
- Topic: what different between Commercial and opensouce
- Replies: 9
- Views: 1418
@ttom-- In order to make anything beyond a wild guess, it would be necessary to see a comparison chart as to the exact mehods you employed in both systems. Such as using the exact same model format in both. The same textures. The lack of physics objects in either. Why don't you make a chart showing ...
- Wed Apr 13, 2005 5:35 am
- Forum: Beginners Help
- Topic: setMaterialTexture with jpg files
- Replies: 3
- Views: 658
Go to the examples folder. Open the Movement example. Replace sydney.md2 with ball.x replace sydney.bmp with tex.jpg. Make No other changes. If same results: 1. X-file is corrupt 2. DLL's from previous version in system folder if using a windows based OS. 3. path to resources incorrect. 4. problem i...
- Tue Apr 12, 2005 11:45 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: EaseExport and EaseImport for 3DSMax
- Replies: 7
- Views: 2465
- Wed Mar 30, 2005 7:33 am
- Forum: Advanced Help
- Topic: Quake3Map demo always crash
- Replies: 2
- Views: 325
- Wed Mar 30, 2005 3:25 am
- Forum: Advanced Help
- Topic: I have a texturing problem
- Replies: 1
- Views: 253
- Tue Mar 29, 2005 2:56 pm
- Forum: Project Announcements
- Topic: DeleD DMFLoader for Irrlicht
- Replies: 117
- Views: 20287
- Mon Mar 28, 2005 10:39 pm
- Forum: Beginners Help
- Topic: IrrFontTool.exe doesnt work!
- Replies: 8
- Views: 489
- Mon Mar 28, 2005 5:37 am
- Forum: Open Discussion and Dev Announcements
- Topic: walk animation and move
- Replies: 8
- Views: 1035
- Sun Mar 27, 2005 8:27 pm
- Forum: Open Discussion and Dev Announcements
- Topic: walk animation and move
- Replies: 8
- Views: 1035
Hello; What type of Animator are you using? In the movement example you see that a createFlyStraightAnimator is being used. There is also a createFollowSplineAnimator that can be used. From the vague description you have given about your attempts it seems to be that you have not provided a path for ...
- Tue Mar 22, 2005 11:15 pm
- Forum: Project Announcements
- Topic: DeleD DMFLoader for Irrlicht
- Replies: 117
- Views: 20287
- Mon Mar 21, 2005 4:29 am
- Forum: Project Announcements
- Topic: DeleD DMFLoader for Irrlicht
- Replies: 117
- Views: 20287
@afecelis Hola; Are you using Visual Studio? :) If so , see the download I have posted The compiler will complain until you use the sizeof operator and give it a multiplier large enough to accomodate the largest anticipated variable. Example: dmfMaterial materiali[sizeof header.numMaterials*32]; dmf...