Search found 42 matches
- Sat Apr 26, 2008 9:23 am
- Forum: Beginners Help
- Topic: Irrlicht - how to create a scene from custom scene format?
- Replies: 80
- Views: 11156
Why not? If you are going to buy something, will you just get into the first shop and purchase whatever they have? No, you look around and compare. Irrlicht looked attractive from a technical point of view (I thought I could just throw all game elements at the engine and the geometry at its octree ...
- Fri Apr 25, 2008 12:41 pm
- Forum: Beginners Help
- Topic: Irrlicht - how to create a scene from custom scene format?
- Replies: 80
- Views: 11156
- Sun Apr 13, 2008 6:50 pm
- Forum: Beginners Help
- Topic: Irrlicht - how to create a scene from custom scene format?
- Replies: 80
- Views: 11156
I could reduce the lights per vertex to 8 by preprocessing them and picking only those influencing the vertex most.
Of course you do not see all 130 lights at once. But just consider an intense multiplayer game with a lot of laser bolts flying around. Each bolt emits light, and not just a little. A ...
Of course you do not see all 130 lights at once. But just consider an intense multiplayer game with a lot of laser bolts flying around. Each bolt emits light, and not just a little. A ...
- Sat Apr 12, 2008 10:21 pm
- Forum: Beginners Help
- Topic: Irrlicht - how to create a scene from custom scene format?
- Replies: 80
- Views: 11156
- Sat Apr 12, 2008 9:06 am
- Forum: Beginners Help
- Topic: Irrlicht - how to create a scene from custom scene format?
- Replies: 80
- Views: 11156
radiant,
Looks like you only read the last few posts here. I am not gonna repeat myself here, just so much: In a first step, I simply want Irrlicht to render a standard Descent 2 mine. The level loader is in the D2X-XL code, all I need to know is how to feed the scene manager with the mine geometry ...
Looks like you only read the last few posts here. I am not gonna repeat myself here, just so much: In a first step, I simply want Irrlicht to render a standard Descent 2 mine. The level loader is in the D2X-XL code, all I need to know is how to feed the scene manager with the mine geometry ...
- Fri Apr 11, 2008 8:35 pm
- Forum: Beginners Help
- Topic: Irrlicht - how to create a scene from custom scene format?
- Replies: 80
- Views: 11156
hybrid,
I don't need the API explained (again) to me, no worries, and I won't ask for that. I need info on what to do where, and when.
As I said, my first step is to render static geometry. The question is how to organize that. I know enough about OpenGL to understand that a mesh buffer containing ...
I don't need the API explained (again) to me, no worries, and I won't ask for that. I need info on what to do where, and when.
As I said, my first step is to render static geometry. The question is how to organize that. I know enough about OpenGL to understand that a mesh buffer containing ...
- Fri Apr 11, 2008 7:42 pm
- Forum: Beginners Help
- Topic: Irrlicht - how to create a scene from custom scene format?
- Replies: 80
- Views: 11156
- Fri Apr 11, 2008 10:40 am
- Forum: Beginners Help
- Topic: Irrlicht - how to create a scene from custom scene format?
- Replies: 80
- Views: 11156
- Thu Apr 10, 2008 8:43 pm
- Forum: Beginners Help
- Topic: Irrlicht - how to create a scene from custom scene format?
- Replies: 80
- Views: 11156
- Sun Apr 06, 2008 11:47 pm
- Forum: Beginners Help
- Topic: Cannot find d3d8.h
- Replies: 16
- Views: 1689
- Sun Apr 06, 2008 11:07 pm
- Forum: Beginners Help
- Topic: How to do frame rate independent mouse?
- Replies: 31
- Views: 3132
- Sun Apr 06, 2008 10:52 pm
- Forum: Beginners Help
- Topic: Cannot find d3d8.h
- Replies: 16
- Views: 1689
- Sun Apr 06, 2008 10:25 pm
- Forum: Beginners Help
- Topic: How to do frame rate independent mouse?
- Replies: 31
- Views: 3132
- Sun Apr 06, 2008 8:33 pm
- Forum: Beginners Help
- Topic: How to do frame rate independent mouse?
- Replies: 31
- Views: 3132
- Fri Apr 04, 2008 9:57 pm
- Forum: Beginners Help
- Topic: How to do frame rate independent mouse?
- Replies: 31
- Views: 3132
alexionne has pretty much given the solution. You need to scale the movement with the time that has passed between two subsequent samples of the mouse position.
Additionally it is a good idea to limit the number of mouse samples per second to 30 to 60. That helps to avoid problems due to numerical ...
Additionally it is a good idea to limit the number of mouse samples per second to 30 to 60. That helps to avoid problems due to numerical ...