I found a solution that is good enough for me: a special caustics lightmap generator.
This seems to be the proper english name for the effect I was searching for: the caustics effect.
And there is a free generator: http://www.dualheights.se/caustics/.
Search found 51 matches
- Sat Jul 10, 2010 12:21 pm
- Forum: Beginners Help
- Topic: E_MATERIAL_TYPE: how to combine EMT_DETAIL with lightmaps?
- Replies: 3
- Views: 439
- Sat Jul 10, 2010 11:36 am
- Forum: Beginners Help
- Topic: E_MATERIAL_TYPE: how to combine EMT_DETAIL with lightmaps?
- Replies: 3
- Views: 439
- Fri Jul 09, 2010 2:35 pm
- Forum: Beginners Help
- Topic: E_MATERIAL_TYPE: how to combine EMT_DETAIL with lightmaps?
- Replies: 3
- Views: 439
E_MATERIAL_TYPE: how to combine EMT_DETAIL with lightmaps?
Hello,
does anybody know the old Aquanox games?
The setting is under water. The terrain uses a diffuse map, a detail map and an animateted light map to visualize the sun light refracted by the surface waves.
From what I know from Irrlicht I can only use EMT_DETAIL exclusive or one of the LIGHTMAP ...
does anybody know the old Aquanox games?
The setting is under water. The terrain uses a diffuse map, a detail map and an animateted light map to visualize the sun light refracted by the surface waves.
From what I know from Irrlicht I can only use EMT_DETAIL exclusive or one of the LIGHTMAP ...
- Fri May 30, 2008 2:39 pm
- Forum: Beginners Help
- Topic: Good source of free ANIMATED models
- Replies: 3
- Views: 310
- Fri May 30, 2008 2:31 pm
- Forum: Beginners Help
- Topic: draw text to an image or a texture?
- Replies: 7
- Views: 1105
- Fri May 30, 2008 1:46 pm
- Forum: Beginners Help
- Topic: draw text to an image or a texture?
- Replies: 7
- Views: 1105
- Thu May 15, 2008 10:57 pm
- Forum: Beginners Help
- Topic: draw text to an image or a texture?
- Replies: 7
- Views: 1105
draw text to an image or a texture?
Hi there,
in order to avoid drawing a text every frame to the screen again and again I want to draw text to a texture and display this texture instead. So I have to redraw that texture only if the text changes.
But I have no idea how to draw text to an image or a texture with Irrlicht.
I suppose ...
in order to avoid drawing a text every frame to the screen again and again I want to draw text to a texture and display this texture instead. So I have to redraw that texture only if the text changes.
But I have no idea how to draw text to an image or a texture with Irrlicht.
I suppose ...
- Tue Mar 27, 2007 7:58 pm
- Forum: Beginners Help
- Topic: How to stop the IrrlichtDevice properly?
- Replies: 8
- Views: 681
- Tue Mar 27, 2007 7:32 pm
- Forum: Beginners Help
- Topic: Irrlicht for noobs?
- Replies: 10
- Views: 955
- Tue Mar 27, 2007 7:15 pm
- Forum: Beginners Help
- Topic: How to stop the IrrlichtDevice properly?
- Replies: 8
- Views: 681
- Tue Mar 27, 2007 7:10 pm
- Forum: Beginners Help
- Topic: How to stop the IrrlichtDevice properly?
- Replies: 8
- Views: 681
- Tue Mar 27, 2007 2:51 pm
- Forum: Beginners Help
- Topic: How to stop the IrrlichtDevice properly?
- Replies: 8
- Views: 681
How to stop the IrrlichtDevice properly?
Hi.
I want to stop the IrrlichtDevice, so that device->run() will result to false.
And I want to do this as a reaction of a key event.
EDIT: I tried the following inside the Example 04 (Movement).
I tried:
...
class MyEventReceiver : public IEventReceiver
{
public:
virtual bool OnEvent(SEvent ...
I want to stop the IrrlichtDevice, so that device->run() will result to false.
And I want to do this as a reaction of a key event.
EDIT: I tried the following inside the Example 04 (Movement).
I tried:
...
class MyEventReceiver : public IEventReceiver
{
public:
virtual bool OnEvent(SEvent ...
- Sun Mar 12, 2006 6:29 pm
- Forum: Beginners Help
- Topic: need 64bit geometry and vector data
- Replies: 1
- Views: 232
need 64bit geometry and vector data
Hi
I am searching for a 3d-lib that help me simulate a real space environment. I need to image at least a satellite rotating earth and earth rotating sun.
But with a basic floating point data type of 32 bit (Irrlicht's f32) this seems impossible, cause it only covers a precision of 6 digits.
It ...
I am searching for a 3d-lib that help me simulate a real space environment. I need to image at least a satellite rotating earth and earth rotating sun.
But with a basic floating point data type of 32 bit (Irrlicht's f32) this seems impossible, cause it only covers a precision of 6 digits.
It ...
- Sat Oct 01, 2005 7:14 pm
- Forum: Bug reports
- Topic: edit boxes should have different background color
- Replies: 1
- Views: 640
edit boxes should have different background color
Suggestion
After playing around with the skin object I suggest to change the background color in CGUIEditBox::draw() of an edit box with border from EGDC_3D_HIGH_LIGHT to EGDC_WINDOW.
Why do this?
First of all, it woud not change the look of a standard application that has not changed the skin ...
After playing around with the skin object I suggest to change the background color in CGUIEditBox::draw() of an edit box with border from EGDC_3D_HIGH_LIGHT to EGDC_WINDOW.
Why do this?
First of all, it woud not change the look of a standard application that has not changed the skin ...
- Mon Sep 19, 2005 7:15 pm
- Forum: Advanced Help
- Topic: Lightmaps / vertex type: EVT_2TCOORDS
- Replies: 5
- Views: 740