I found a solution that is good enough for me: a special caustics lightmap generator.
This seems to be the proper english name for the effect I was searching for: the caustics effect.
And there is a free generator: http://www.dualheights.se/caustics/.
Search found 51 matches
- Sat Jul 10, 2010 12:21 pm
- Forum: Beginners Help
- Topic: E_MATERIAL_TYPE: how to combine EMT_DETAIL with lightmaps?
- Replies: 3
- Views: 349
- Sat Jul 10, 2010 11:36 am
- Forum: Beginners Help
- Topic: E_MATERIAL_TYPE: how to combine EMT_DETAIL with lightmaps?
- Replies: 3
- Views: 349
You could combine the lightmap and texture map into one file, then use the detail map. You could write a shader to do it. Or you could try and draw your object twice. Those are the only three ideas I have. Thanks for the input. To combine the lightmap and the detail map came to me last night too. S...
- Fri Jul 09, 2010 2:35 pm
- Forum: Beginners Help
- Topic: E_MATERIAL_TYPE: how to combine EMT_DETAIL with lightmaps?
- Replies: 3
- Views: 349
E_MATERIAL_TYPE: how to combine EMT_DETAIL with lightmaps?
Hello, does anybody know the old Aquanox games? The setting is under water. The terrain uses a diffuse map, a detail map and an animateted light map to visualize the sun light refracted by the surface waves. From what I know from Irrlicht I can only use EMT_DETAIL exclusive or one of the LIGHTMAP ma...
- Fri May 30, 2008 2:39 pm
- Forum: Beginners Help
- Topic: Good source of free ANIMATED models
- Replies: 3
- Views: 222
- Fri May 30, 2008 2:31 pm
- Forum: Beginners Help
- Topic: draw text to an image or a texture?
- Replies: 7
- Views: 811
Hi @rogerborg: Thanks for you ironical hint. I was under the impression that it should be possible to draw a font to an image or texture and use just 2D-methods to acomplish this task. I still can't believe that I have to use a camera to take a 2d-picture of a 3d-world to move a 2d-graphic (some tex...
- Fri May 30, 2008 1:46 pm
- Forum: Beginners Help
- Topic: draw text to an image or a texture?
- Replies: 7
- Views: 811
- Thu May 15, 2008 10:57 pm
- Forum: Beginners Help
- Topic: draw text to an image or a texture?
- Replies: 7
- Views: 811
draw text to an image or a texture?
Hi there, in order to avoid drawing a text every frame to the screen again and again I want to draw text to a texture and display this texture instead. So I have to redraw that texture only if the text changes. But I have no idea how to draw text to an image or a texture with Irrlicht. I suppose I h...
- Tue Mar 27, 2007 7:58 pm
- Forum: Beginners Help
- Topic: How to stop the IrrlichtDevice properly?
- Replies: 8
- Views: 358
- Tue Mar 27, 2007 7:32 pm
- Forum: Beginners Help
- Topic: Irrlicht for noobs?
- Replies: 10
- Views: 603
I personally think that Blitz3D http://www.blitzbasic.com/ is a pretty good environment for 3d-starters. What I found nice: + never saw an easier or faster way to get results + every programmer knows BASIC + free demo version available for download. works 30 days (?) + huge active community (in germ...
- Tue Mar 27, 2007 7:15 pm
- Forum: Beginners Help
- Topic: How to stop the IrrlichtDevice properly?
- Replies: 8
- Views: 358
- Tue Mar 27, 2007 7:10 pm
- Forum: Beginners Help
- Topic: How to stop the IrrlichtDevice properly?
- Replies: 8
- Views: 358
- Tue Mar 27, 2007 2:51 pm
- Forum: Beginners Help
- Topic: How to stop the IrrlichtDevice properly?
- Replies: 8
- Views: 358
How to stop the IrrlichtDevice properly?
Hi. I want to stop the IrrlichtDevice, so that device->run() will result to false. And I want to do this as a reaction of a key event. EDIT: I tried the following inside the Example 04 (Movement). I tried: ... class MyEventReceiver : public IEventReceiver { public: virtual bool OnEvent(SEvent event)...
- Sun Mar 12, 2006 6:29 pm
- Forum: Beginners Help
- Topic: need 64bit geometry and vector data
- Replies: 1
- Views: 144
need 64bit geometry and vector data
Hi I am searching for a 3d-lib that help me simulate a real space environment. I need to image at least a satellite rotating earth and earth rotating sun. But with a basic floating point data type of 32 bit (Irrlicht's f32) this seems impossible, cause it only covers a precision of 6 digits. It seem...
- Sat Oct 01, 2005 7:14 pm
- Forum: Bug reports
- Topic: edit boxes should have different background color
- Replies: 1
- Views: 508
edit boxes should have different background color
Suggestion After playing around with the skin object I suggest to change the background color in CGUIEditBox::draw() of an edit box with border from EGDC_3D_HIGH_LIGHT to EGDC_WINDOW. Why do this? First of all, it woud not change the look of a standard application that has not changed the skin a bi...
- Mon Sep 19, 2005 7:15 pm
- Forum: Advanced Help
- Topic: Lightmaps / vertex type: EVT_2TCOORDS
- Replies: 5
- Views: 504