Search found 27 matches

by vinjn
Sun Jan 29, 2012 4:18 am
Forum: Competition Time!
Topic: Screenshot of the Month January 2012 [Winners announced!]
Replies: 44
Views: 18699

Re: Screenshot of the Month January 2012 [Vote now!]

Only got one vote. poor..
by vinjn
Fri Jan 06, 2012 4:10 am
Forum: Competition Time!
Topic: Screenshot of the Month January 2012 [Winners announced!]
Replies: 44
Views: 18699

Re: Screenshot of the Month January 2012 [Submit now!]

Kinect-driven avatar A short video http://v.youku.com/v_show/id_XMzM5Njc4MjAw.html http://ww3.sinaimg.cn/large/56bc2e1ejw1doqtw7y9gbj.jpg The left-bottom window is a standalone application using Microsoft Kinect SDK and OpenCV (only for 2d rendering), it shows a Kinect detected skeleton. The skeleto...
by vinjn
Fri Jan 14, 2011 3:50 pm
Forum: Code Snippets
Topic: static IrrlichtHelper class
Replies: 2
Views: 1049

I am afraid to say it's oo simple, you even don't have option to choose D3D.
More helper functions need to be added to make it really usable.
by vinjn
Mon Nov 29, 2010 5:28 am
Forum: Code Snippets
Topic: Hardware Skinning for Irrlicht 1.7
Replies: 34
Views: 17905

Super good!Thanks a lot.
Being curios for a hardware skinned shader for a long long time.
by vinjn
Mon Nov 08, 2010 1:07 pm
Forum: Project Announcements
Topic: Minetest-c55
Replies: 39
Views: 38325

cool, man
I like the style~
by vinjn
Mon Nov 08, 2010 9:10 am
Forum: Advanced Help
Topic: sending command TO a joystick
Replies: 5
Views: 645

please have some time at irrlicht\examples\19.MouseAndJoystick\
by vinjn
Mon Nov 08, 2010 2:42 am
Forum: Competition Time!
Topic: Screenshot of the Month October 2010 [Winner Announced!]
Replies: 35
Views: 14535

MieHahahaha
I got No.2
by vinjn
Sun Nov 07, 2010 7:56 am
Forum: Advanced Help
Topic: viewing frustum volume detection
Replies: 7
Views: 924

bool aabbox3d::isFullInside(const aabbox3d<T>& other) const

smgr->getActiveCamera()->getViewFrustum()->getBoundingBox();


does these two function help?
by vinjn
Sun Nov 07, 2010 3:49 am
Forum: Advanced Help
Topic: viewing frustum volume detection
Replies: 7
Views: 924

bool ISceneManager::isCulled(const ISceneNode* node);

1.this question should be posted in beginners help
2.never use a title like "hi guys" or "please help me".
by vinjn
Fri Nov 05, 2010 2:15 am
Forum: Beginners Help
Topic: Multiply Collision Animators
Replies: 3
Views: 449

Re: Multiply Collision Animators

Yes, irrlicht doesn't support multi collision, the collision animators are executed one by one. The previous animator changes position/location, thus the latter one has wrong information so it will not have right behavior. I think the solution is to implement a custom collision animator derived from...
by vinjn
Fri Nov 05, 2010 1:41 am
Forum: Competition Time!
Topic: Screenshot of the Month November 2010 [Winner announced!]
Replies: 19
Views: 10478

Oh no, I feel dizzy.
wing64 wrote:ARSA Framework - DOF.
by vinjn
Wed Nov 03, 2010 1:02 pm
Forum: Code Snippets
Topic: [HLSL]A Complete Shader Instancing Example
Replies: 19
Views: 8629

slavik262 wrote:Very cool.

Seeing this made me realize that I had never posted my code. :oops:

I'll be sure to do that soon.
You know what, it takes me some days to translate your English post into C++. And during the process, I learned a lot.
Thanks again.
by vinjn
Wed Nov 03, 2010 10:10 am
Forum: Code Snippets
Topic: [HLSL]A Complete Shader Instancing Example
Replies: 19
Views: 8629

[HLSL]A Complete Shader Instancing Example

The example's idea is from the following post. Thanks slavik262. http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=39680&sid=e76ee3560c66c809348e7403984e737e Question: the clipping issue is not solved in this example, do you have any suggestions? The standalone source file.   #include <irrl...
by vinjn
Wed Nov 03, 2010 5:46 am
Forum: Project Announcements
Topic: Octodad
Replies: 29
Views: 8392

I LOVE the trailer
by vinjn
Wed Oct 06, 2010 2:37 pm
Forum: Competition Time!
Topic: Screenshot of the Month October 2010 [Winner Announced!]
Replies: 35
Views: 14535

stefbuet wrote:
huge amounts of CubeSceneNode and SphereSceneNode
Are you using the mesh combiner from this forum to speed it up?
Not yet, but I will :)