Thanks very much bmwop the patch worked like a charm.
Looking forward to your August 20 update Nadro, good luck with your game
Search found 5 matches
- Mon Aug 03, 2009 2:30 pm
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 124585
- Thu Jul 30, 2009 3:50 pm
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 124585
Linux compile issue
Hi
I'm attempting to get irrCg_svn running in Linux with OpenGL
I've commented out //#define IrrCgD3D9 and #define IrrCgWin32 and // #define IrrCgSharedLib then uncommented #define IrrCgLinux in the IrrGc.cpp file
I have gc toolkit 2.2 installed in /usr
I'm using Irrlicht 1.5
but am getting the ...
I'm attempting to get irrCg_svn running in Linux with OpenGL
I've commented out //#define IrrCgD3D9 and #define IrrCgWin32 and // #define IrrCgSharedLib then uncommented #define IrrCgLinux in the IrrGc.cpp file
I have gc toolkit 2.2 installed in /usr
I'm using Irrlicht 1.5
but am getting the ...
- Mon Jul 21, 2008 3:12 am
- Forum: Beginners Help
- Topic: Halo effect
- Replies: 3
- Views: 779
Halo effect
Can you do this in Irrlicht:
1. Add cube node
2. Increase the scale of the cube then blur the cube node (maybe with a shader) and render this to the stencil buffer
3. Blend the buffer and render the scene
Thus creating a soft colored halo to the cube kind of like a stencil shadow but with 0 depth ...
1. Add cube node
2. Increase the scale of the cube then blur the cube node (maybe with a shader) and render this to the stencil buffer
3. Blend the buffer and render the scene
Thus creating a soft colored halo to the cube kind of like a stencil shadow but with 0 depth ...
- Mon Jun 02, 2008 2:13 am
- Forum: Beginners Help
- Topic: Blur screen node
- Replies: 2
- Views: 485
Thanks Halifax
I gave that a go but I too have an ATI card (x1600 in a Macbook Pro), you mentioned at the end of the other post that you had this working, any chance of posting your final shader files as I have made the changes mentioned in the post and recompiled without any errors but I don't get ...
I gave that a go but I too have an ATI card (x1600 in a Macbook Pro), you mentioned at the end of the other post that you had this working, any chance of posting your final shader files as I have made the changes mentioned in the post and recompiled without any errors but I don't get ...
- Sun Jun 01, 2008 12:32 am
- Forum: Beginners Help
- Topic: Blur screen node
- Replies: 2
- Views: 485
Blur screen node
Hi
I'd like to create a glow on a screen node with OpenGL (simple rectangle) it seems this can be done by RTT and GLSL shaders but I'm not smart enough to get it working :)
I'm wondering if anyone else has done something similar and can give an example of the .cpp and vert/frag (note: I don't want ...
I'd like to create a glow on a screen node with OpenGL (simple rectangle) it seems this can be done by RTT and GLSL shaders but I'm not smart enough to get it working :)
I'm wondering if anyone else has done something similar and can give an example of the .cpp and vert/frag (note: I don't want ...