Search found 242 matches
- Wed Mar 25, 2015 2:07 am
- Forum: Project Announcements
- Topic: Zirkonia - 3d tactical rpg
- Replies: 21
- Views: 14753
Re: Zirkonia - 3d tactical rpg
Hey! Good job
- Mon Mar 16, 2015 4:03 pm
- Forum: Beginners Help
- Topic: Getting base pose
- Replies: 11
- Views: 1180
Re: Getting base pose
At SJoint structure focus on LocalMatrix or GlobalMatrix.
- Thu Jan 29, 2015 6:29 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 360077
Re: Post Your Irrlicht Screenshots / Render Here.
Character test rendering on ARSA Framework.
- Sun Dec 07, 2014 11:30 am
- Forum: Beginners Help
- Topic: Maya Character Animation to Irrlicht
- Replies: 3
- Views: 836
Re: Maya Character Animation to Irrlicht
Unreal ActorX is another choice.
- Mon Feb 10, 2014 9:28 am
- Forum: Competition Time!
- Topic: Screenshot of the Month February 2014 [Winner announced]
- Replies: 9
- Views: 14551
Re: Screenshot of the Month February 2014 [Submit now]
Building and Car.
- Fri Nov 29, 2013 6:15 am
- Forum: Advanced Help
- Topic: Animated .x mesh long loading times
- Replies: 9
- Views: 1185
Re: Animated .x mesh long loading times
Maybe this help you, Try disable optimize and check keyframes in CSkinnedMesh.cpp line 946.
Load in release mode < 1 sec and debug mode
Load in release mode < 1 sec and debug mode
Code: Select all
Time to load binary X file: 9005ms
Loaded mesh: C:/character_bin.x
- Fri Aug 23, 2013 2:59 am
- Forum: Beginners Help
- Topic: [Solved] Node animation with setTransitionTime is very slow
- Replies: 8
- Views: 780
Re: Node animation with setTransitionTime is very slow
see hybrid postedKiristu wrote:why those 2 calls
http://irrlicht.sourceforge.net/forum// ... =7&t=42301
- Fri Aug 09, 2013 10:22 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 360077
- Sat Jun 15, 2013 8:47 am
- Forum: Beginners Help
- Topic: EJUOR_CONTROL and collision detection
- Replies: 5
- Views: 567
Re: EJUOR_CONTROL and collision detection
Draw hit tri with node transforms not identity matrix.
- Sat Jun 15, 2013 5:45 am
- Forum: Beginners Help
- Topic: EJUOR_CONTROL and collision detection
- Replies: 5
- Views: 567
Re: EJUOR_CONTROL and collision detection
Not sure maybe work if call animateJoints() before drawall.
- Fri May 24, 2013 11:29 pm
- Forum: Beginners Help
- Topic: edit ISkinnedMesh vertices
- Replies: 3
- Views: 415
Re: edit ISkinnedMesh vertices
You have one choice to access that are delete or comment a private accessibility then you can control vertices in skinned mesh on the fly. This video is example i edited skinned mesh http://irrlicht.sourceforge.net/forum/viewtopic.php?f=18&t=38326&start=210#p277572 http://irrlicht.sourceforg...
- Fri May 24, 2013 4:10 am
- Forum: Beginners Help
- Topic: edit ISkinnedMesh vertices
- Replies: 3
- Views: 415
Re: edit ISkinnedMesh vertices
Check SWeight struct. If you want modify vertices then you must change value in StaticPos variable because ISkinnedMesh use this when skinning.
- Thu May 16, 2013 1:37 am
- Forum: Bug reports
- Topic: The latest SVN bugs thread
- Replies: 407
- Views: 140159
Re: The latest SVN bugs thread
CParticleSystemSceneNode.cpp dont deserialize "Affector"
Function: deserializeAttributes Line: 670
FIX
Function: deserializeAttributes Line: 670
FIX
Code: Select all
if (!name || strcmp("Affector", name))
{
++idx;
continue;
}
- Tue May 07, 2013 5:41 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month April 2013 [Winner announced!]
- Replies: 15
- Views: 20563
Re: Screenshot of the Month April 2013 [Winner announced!]
Congratulations zprg and thanks every points for us.
- Tue May 07, 2013 5:33 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post your Irrlicht gameplay video here
- Replies: 265
- Views: 186234