Search found 242 matches

by wing64
Wed Mar 25, 2015 2:07 am
Forum: Project Announcements
Topic: Zirkonia - 3d tactical rpg
Replies: 21
Views: 14753

Re: Zirkonia - 3d tactical rpg

Hey! Good job :D
by wing64
Mon Mar 16, 2015 4:03 pm
Forum: Beginners Help
Topic: Getting base pose
Replies: 11
Views: 1180

Re: Getting base pose

At SJoint structure focus on LocalMatrix or GlobalMatrix.
by wing64
Thu Jan 29, 2015 6:29 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 360077

Re: Post Your Irrlicht Screenshots / Render Here.

Character test rendering on ARSA Framework.
Image
by wing64
Sun Dec 07, 2014 11:30 am
Forum: Beginners Help
Topic: Maya Character Animation to Irrlicht
Replies: 3
Views: 836

Re: Maya Character Animation to Irrlicht

Unreal ActorX is another choice.
by wing64
Fri Nov 29, 2013 6:15 am
Forum: Advanced Help
Topic: Animated .x mesh long loading times
Replies: 9
Views: 1185

Re: Animated .x mesh long loading times

Maybe this help you, Try disable optimize and check keyframes in CSkinnedMesh.cpp line 946.
Load in release mode < 1 sec and debug mode

Code: Select all

Time to load binary X file: 9005ms
Loaded mesh: C:/character_bin.x
by wing64
Sat Jun 15, 2013 8:47 am
Forum: Beginners Help
Topic: EJUOR_CONTROL and collision detection
Replies: 5
Views: 567

Re: EJUOR_CONTROL and collision detection

Draw hit tri with node transforms not identity matrix.
by wing64
Sat Jun 15, 2013 5:45 am
Forum: Beginners Help
Topic: EJUOR_CONTROL and collision detection
Replies: 5
Views: 567

Re: EJUOR_CONTROL and collision detection

Not sure maybe work if call animateJoints() before drawall.
by wing64
Fri May 24, 2013 11:29 pm
Forum: Beginners Help
Topic: edit ISkinnedMesh vertices
Replies: 3
Views: 415

Re: edit ISkinnedMesh vertices

You have one choice to access that are delete or comment a private accessibility then you can control vertices in skinned mesh on the fly. This video is example i edited skinned mesh http://irrlicht.sourceforge.net/forum/viewtopic.php?f=18&t=38326&start=210#p277572 http://irrlicht.sourceforg...
by wing64
Fri May 24, 2013 4:10 am
Forum: Beginners Help
Topic: edit ISkinnedMesh vertices
Replies: 3
Views: 415

Re: edit ISkinnedMesh vertices

Check SWeight struct. If you want modify vertices then you must change value in StaticPos variable because ISkinnedMesh use this when skinning.
by wing64
Thu May 16, 2013 1:37 am
Forum: Bug reports
Topic: The latest SVN bugs thread
Replies: 407
Views: 140159

Re: The latest SVN bugs thread

CParticleSystemSceneNode.cpp dont deserialize "Affector"
Function: deserializeAttributes Line: 670
FIX

Code: Select all

        if (!name || strcmp("Affector", name))
        {
            ++idx;
            continue;
        }
 
by wing64
Tue May 07, 2013 5:41 pm
Forum: Competition Time!
Topic: Screenshot of the Month April 2013 [Winner announced!]
Replies: 15
Views: 20563

Re: Screenshot of the Month April 2013 [Winner announced!]

Congratulations zprg and thanks every points for us.