Search found 242 matches

by wing64
Wed Jan 16, 2013 9:46 am
Forum: Code Snippets
Topic: matrixToQuaternion
Replies: 5
Views: 1414

Re: matrixToQuaternion

irr::core::quaternion constructor (1.8 trunk svn.4438) not work for my unreal psk/psa loader (no luck) :-(
by wing64
Wed Jan 16, 2013 9:39 am
Forum: Everything 2d/3d Graphics
Topic: Post your Irrlicht gameplay video here
Replies: 265
Views: 186127

Re: Post your Irrlicht gameplay video here

ARSA Framework: Blend-shape & skeleton animation
http://youtu.be/ETz0hDj4TTU
by wing64
Wed Jan 16, 2013 5:43 am
Forum: Code Snippets
Topic: matrixToQuaternion
Replies: 5
Views: 1414

matrixToQuaternion

template <typename T> int sign(T val) {     return (T(0) < val) - (val < T(0)); }   irr::core::quaternion m2q( const irr::core::matrix4& m ) {     // Adapted from: http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm     irr::core::quaternion q;     q....
by wing64
Sat Jan 12, 2013 3:17 am
Forum: Bug reports
Topic: [not supported]Issue with obj reader
Replies: 8
Views: 5525

Re: The latest SVN bugs thread

Code: Select all

newmtl lambert2SG
illum 4
Kd 0.00 0.00 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
map_Kd UV01_bg2.jpg
bump UV01_bg2_NRM.jpg -bm 0.2066
Ni 1.00
 
after read UV01_bg2_NRM.jpg then program not read parameter -bm 0.2066
by wing64
Fri Jan 11, 2013 6:31 am
Forum: Bug reports
Topic: [not supported]Issue with obj reader
Replies: 8
Views: 5525

[not supported]Issue with obj reader

Trunk Revision: 4320 File: COBJMeshFileLoader.cpp Function: COBJMeshFileLoader::readTextures() after line: 336 add below code for go next word and program go to handle options loop io::path texname(textureNameBuf); bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd); ps. l...
by wing64
Wed Nov 21, 2012 9:50 am
Forum: Everything 2d/3d Graphics
Topic: Post your Irrlicht gameplay video here
Replies: 265
Views: 186127

Re: Post your Irrlicht gameplay video here

Zaros Real Battle - 3D Fighting game maybe launch next year.
http://youtu.be/CbHYVgbGI54
by wing64
Wed Nov 21, 2012 8:25 am
Forum: Bug reports
Topic: Animation Blending broken in Irrlicht 1.8.0
Replies: 25
Views: 6989

Re: Animation Blending broken in Irrlicht 1.8.0

Try new goblin. May be this solve your problem. :D
http://www.upload-thai.com/download.php ... 8df0f14354
by wing64
Wed Jul 04, 2012 5:38 am
Forum: Competition Time!
Topic: Screenshot of the Month July 2012 [Winner announced!]
Replies: 16
Views: 14569

Re: Screenshot of the Month July 2012 [Submit now!]

ARSA Framework - Trees
Image
by wing64
Wed Jun 06, 2012 4:53 am
Forum: Code Snippets
Topic: CUnrealMeshFileLoader
Replies: 10
Views: 3679

Re: CUnrealMeshFileLoader

- I'm not sure what is your irrlicht svn version ? (didn't test on ios)
- addScaleKey() dont call in loader but why error occurred :?:
by wing64
Tue May 22, 2012 10:21 am
Forum: Code Snippets
Topic: CUnrealMeshFileLoader
Replies: 10
Views: 3679

Re: CUnrealMeshFileLoader

christianclavet wrote:Hi! Wow! Does that mean we could take ACTORX and produce our own characters? What is currently supported?
Yes, tested w/ actorx 249. And thanks for all comment.
by wing64
Sat May 19, 2012 9:19 am
Forum: Code Snippets
Topic: CUnrealMeshFileLoader
Replies: 10
Views: 3679

CUnrealMeshFileLoader

Unreal PSK mesh and PSA animation loader. http://img607.imageshack.us/img607/6871/unrealloader.jpg Source and binary: http://upload.one2car.com/download.aspx?pku=2C5DF933637393723U1DXZZY5FF5D1 http://file2.uploadfile.biz/i/IVEDMEIMIZXDEW http://www.4shared.com/rar/8fxu65xj/unreal_loader.html How to ...
by wing64
Sat May 05, 2012 10:23 am
Forum: Project Announcements
Topic: Progressive Mesh Buffer / Mesh simplification
Replies: 34
Views: 136498

Re: Progressive Mesh Buffer / Mesh simplification

Could you suggestion use this for skinned mesh ?