Search found 242 matches
- Wed Jan 16, 2013 9:46 am
- Forum: Code Snippets
- Topic: matrixToQuaternion
- Replies: 5
- Views: 1414
Re: matrixToQuaternion
irr::core::quaternion constructor (1.8 trunk svn.4438) not work for my unreal psk/psa loader (no luck)
- Wed Jan 16, 2013 9:39 am
- Forum: Everything 2d/3d Graphics
- Topic: Post your Irrlicht gameplay video here
- Replies: 265
- Views: 186127
Re: Post your Irrlicht gameplay video here
ARSA Framework: Blend-shape & skeleton animation
http://youtu.be/ETz0hDj4TTU
http://youtu.be/ETz0hDj4TTU
- Wed Jan 16, 2013 5:43 am
- Forum: Code Snippets
- Topic: matrixToQuaternion
- Replies: 5
- Views: 1414
matrixToQuaternion
template <typename T> int sign(T val) { return (T(0) < val) - (val < T(0)); } irr::core::quaternion m2q( const irr::core::matrix4& m ) { // Adapted from: http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm irr::core::quaternion q; q....
- Sat Jan 12, 2013 3:17 am
- Forum: Bug reports
- Topic: [not supported]Issue with obj reader
- Replies: 8
- Views: 5525
Re: The latest SVN bugs thread
Code: Select all
newmtl lambert2SG
illum 4
Kd 0.00 0.00 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
map_Kd UV01_bg2.jpg
bump UV01_bg2_NRM.jpg -bm 0.2066
Ni 1.00
- Fri Jan 11, 2013 6:31 am
- Forum: Bug reports
- Topic: [not supported]Issue with obj reader
- Replies: 8
- Views: 5525
[not supported]Issue with obj reader
Trunk Revision: 4320 File: COBJMeshFileLoader.cpp Function: COBJMeshFileLoader::readTextures() after line: 336 add below code for go next word and program go to handle options loop io::path texname(textureNameBuf); bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, bufEnd); ps. l...
- Wed Nov 21, 2012 9:50 am
- Forum: Everything 2d/3d Graphics
- Topic: Post your Irrlicht gameplay video here
- Replies: 265
- Views: 186127
Re: Post your Irrlicht gameplay video here
Zaros Real Battle - 3D Fighting game maybe launch next year.
http://youtu.be/CbHYVgbGI54
http://youtu.be/CbHYVgbGI54
- Wed Nov 21, 2012 8:25 am
- Forum: Bug reports
- Topic: Animation Blending broken in Irrlicht 1.8.0
- Replies: 25
- Views: 6989
Re: Animation Blending broken in Irrlicht 1.8.0
Try new goblin. May be this solve your problem.
http://www.upload-thai.com/download.php ... 8df0f14354
http://www.upload-thai.com/download.php ... 8df0f14354
- Sat Oct 20, 2012 4:08 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month October 2012 [Winner announced!]
- Replies: 27
- Views: 21793
Re: Screenshot of the Month October 2012 [Submit now]
ARSA Framework: 2 Colors
- Fri Jul 06, 2012 9:30 am
- Forum: Competition Time!
- Topic: Screenshot of the Month July 2012 [Winner announced!]
- Replies: 16
- Views: 14569
- Wed Jul 04, 2012 5:38 am
- Forum: Competition Time!
- Topic: Screenshot of the Month July 2012 [Winner announced!]
- Replies: 16
- Views: 14569
Re: Screenshot of the Month July 2012 [Submit now!]
ARSA Framework - Trees
- Wed Jun 06, 2012 4:53 am
- Forum: Code Snippets
- Topic: CUnrealMeshFileLoader
- Replies: 10
- Views: 3679
Re: CUnrealMeshFileLoader
- I'm not sure what is your irrlicht svn version ? (didn't test on ios)
- addScaleKey() dont call in loader but why error occurred
- addScaleKey() dont call in loader but why error occurred
- Tue May 22, 2012 10:21 am
- Forum: Code Snippets
- Topic: CUnrealMeshFileLoader
- Replies: 10
- Views: 3679
Re: CUnrealMeshFileLoader
Yes, tested w/ actorx 249. And thanks for all comment.christianclavet wrote:Hi! Wow! Does that mean we could take ACTORX and produce our own characters? What is currently supported?
- Sat May 19, 2012 9:32 am
- Forum: Competition Time!
- Topic: Screenshot of the Month May 2012 [Winner announced!]
- Replies: 27
- Views: 19439
- Sat May 19, 2012 9:19 am
- Forum: Code Snippets
- Topic: CUnrealMeshFileLoader
- Replies: 10
- Views: 3679
CUnrealMeshFileLoader
Unreal PSK mesh and PSA animation loader. http://img607.imageshack.us/img607/6871/unrealloader.jpg Source and binary: http://upload.one2car.com/download.aspx?pku=2C5DF933637393723U1DXZZY5FF5D1 http://file2.uploadfile.biz/i/IVEDMEIMIZXDEW http://www.4shared.com/rar/8fxu65xj/unreal_loader.html How to ...
- Sat May 05, 2012 10:23 am
- Forum: Project Announcements
- Topic: Progressive Mesh Buffer / Mesh simplification
- Replies: 34
- Views: 136498
Re: Progressive Mesh Buffer / Mesh simplification
Could you suggestion use this for skinned mesh ?