ARSA Framework - Light Propagation Volume:
More info about ARSA Framework:
https://www.facebook.com/34791405572558 ... 4810758500
Search found 242 matches
- Sun Dec 29, 2019 2:49 pm
- Forum: Competition Time!
- Topic: 2019 screenshots December
- Replies: 5
- Views: 4745
- Wed Jan 10, 2018 5:24 pm
- Forum: Project Announcements
- Topic: [Update*] ARSA Framework
- Replies: 3
- Views: 4734
Re: [Update*] ARSA Framework
Hi,
Clip gameplay and behind the scene, games powered by ARSA Framework.
https://youtu.be/gG0jZMXPlKE
Clip gameplay and behind the scene, games powered by ARSA Framework.
https://youtu.be/gG0jZMXPlKE
- Sun Aug 13, 2017 1:18 pm
- Forum: Project Announcements
- Topic: [Update*] ARSA Framework
- Replies: 3
- Views: 4734
Re: [Update*] ARSA Framework
*Update information first post.
- Wed Jul 06, 2016 12:39 am
- Forum: Competition Time!
- Topic: Screenshot of the Month, May 2016 [Winner Announced]
- Replies: 8
- Views: 5492
Re: Screenshot of the Month, May 2016 [Winner Announced]
Thank you everyone.
- Tue Jun 07, 2016 12:46 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 376819
Re: Post Your Irrlicht Screenshots / Render Here.
@thanhle: Thanks.
@mongoose7: Thank you, right! because size of shadowmap.
@mongoose7: Thank you, right! because size of shadowmap.
- Tue Jun 07, 2016 4:48 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 376819
Re: Post Your Irrlicht Screenshots / Render Here.
Condominium, rendering by ARSA Framework. http://sarosworld.com/arsa_render_11823308_size.jpg Information: Tris: 4,341,374 Fps: 98 RT: 1080p Shadow: 2k HBAO: 1k Light: 1 Directional light. Ref: Model download from: http://www.turbosquid.com/3d-models/residential-building-exterior-3d-max/1017272 Cube...
- Fri May 27, 2016 3:43 am
- Forum: Bug reports
- Topic: The latest SVN bugs thread
- Replies: 407
- Views: 148149
Re: The latest SVN bugs thread
Unclear question that I so sorry, I agree with you about leak memory not found if run program from official example (ex.13) but leak of memory occured after user remove and re-adding render target while driver running, Pseudo code following: int main() { rt = driver->addRenderTargetTexture(...);...
- Tue May 24, 2016 8:29 am
- Forum: Bug reports
- Topic: The latest SVN bugs thread
- Replies: 407
- Views: 148149
Re: The latest SVN bugs thread
Hi Teams,
Did you forget free SharedRenderTarget var, din't you ? (CNullDriver.cpp both trunk and branches)
Best,
Did you forget free SharedRenderTarget var, din't you ? (CNullDriver.cpp both trunk and branches)
Best,
- Sun May 22, 2016 3:38 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 376819
Re: Post Your Irrlicht Screenshots / Render Here.
Hello, today I show rendering image from ARSA Framework, that model I download from http://www.ten24.info http://sarosworld.com/arsa_render_10005289_size.jpg http://sarosworld.com/arsa_render_9941886_size.jpg A1 size (14.7 and 11.2 Mb) http://sarosworld.com/arsa_render_10005289.jpg http://sarosworld...
- Mon May 16, 2016 12:55 am
- Forum: Competition Time!
- Topic: Screenshot of the Month, May 2016 [Winner Announced]
- Replies: 8
- Views: 5492
Re: Screenshot of the Month, May 2016 [submissions open]
Thanks, Mu is one of characters on Saros series, he was sitting on chair in image. Additional information: http://www.facebook.com/sarosworld
- Sun May 15, 2016 8:25 am
- Forum: Project Announcements
- Topic: [Update*] ARSA Framework
- Replies: 3
- Views: 4734
[Update*] ARSA Framework
Hello, [Update*] Free course on Udemy: ARSA Framework: Master of ARSA Script. This course cover about fundamental of 2D games development with ARSA Script, its scripting directly implemented in Photoshop's layer and preview, deployment which ARSA Studio, so, it can be friendly Photoshop full control...
- Sun May 15, 2016 5:30 am
- Forum: Competition Time!
- Topic: Screenshot of the Month, May 2016 [Winner Announced]
- Replies: 8
- Views: 5492
Re: Screenshot of the Month, May 2016 [submissions open]
Light checking with Mu. http://sarosworld.com/arsa_render_6886478.jpg First sphere is cubemap (horizontal cross) for check energy conservation, control that by roughness value, second is diffuse and specular checking and the last is color board, how the colors are affected by the colored light. Mu i...
- Fri Mar 04, 2016 5:10 am
- Forum: Everything 2d/3d Graphics
- Topic: Post your Irrlicht gameplay video here
- Replies: 265
- Views: 191526
Re: Post your Irrlicht gameplay video here
Particle Test on ARSA Framework.
https://youtu.be/D3H5IUxc9F0
Used both Spark2 from Juff (http://irrlicht.sourceforge.net/forum/v ... =6&t=35754) and ghostTrailSceneNode from Mel (http://irrlicht.sourceforge.net/forum/v ... 1&p=272700)
https://youtu.be/D3H5IUxc9F0
Used both Spark2 from Juff (http://irrlicht.sourceforge.net/forum/v ... =6&t=35754) and ghostTrailSceneNode from Mel (http://irrlicht.sourceforge.net/forum/v ... 1&p=272700)
- Sat Oct 10, 2015 2:50 am
- Forum: Beginners Help
- Topic: Writing Animation Data to XML
- Replies: 14
- Views: 2005
Re: Writing Animation Data to XML
How about unreal psa format ?
- Thu Oct 08, 2015 2:13 am
- Forum: Beginners Help
- Topic: Writing Animation Data to XML
- Replies: 14
- Views: 2005
Re: Writing Animation Data to XML
Dont worry about that my friend, write data to binary file is basis c/c++ you can find information by google but Firstly, your main points are understand irrlicht joints system and port data to your own file format. In my opinion b3d format is good enough for almost casual game. I'm not sure, Did yo...