Search found 242 matches

by wing64
Sun Dec 29, 2019 2:49 pm
Forum: Competition Time!
Topic: 2019 screenshots December
Replies: 5
Views: 4745

Re: 2019 screenshots December

ARSA Framework - Light Propagation Volume:
Image

More info about ARSA Framework:
https://www.facebook.com/34791405572558 ... 4810758500
by wing64
Wed Jan 10, 2018 5:24 pm
Forum: Project Announcements
Topic: [Update*] ARSA Framework
Replies: 3
Views: 4734

Re: [Update*] ARSA Framework

Hi,
Clip gameplay and behind the scene, games powered by ARSA Framework.
https://youtu.be/gG0jZMXPlKE
by wing64
Sun Aug 13, 2017 1:18 pm
Forum: Project Announcements
Topic: [Update*] ARSA Framework
Replies: 3
Views: 4734

Re: [Update*] ARSA Framework

*Update information first post.
by wing64
Tue Jun 07, 2016 12:46 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 376819

Re: Post Your Irrlicht Screenshots / Render Here.

@thanhle: Thanks.
@mongoose7: Thank you, right! because size of shadowmap. :D
by wing64
Tue Jun 07, 2016 4:48 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 376819

Re: Post Your Irrlicht Screenshots / Render Here.

Condominium, rendering by ARSA Framework. http://sarosworld.com/arsa_render_11823308_size.jpg Information: Tris: 4,341,374 Fps: 98 RT: 1080p Shadow: 2k HBAO: 1k Light: 1 Directional light. Ref: Model download from: http://www.turbosquid.com/3d-models/residential-building-exterior-3d-max/1017272 Cube...
by wing64
Fri May 27, 2016 3:43 am
Forum: Bug reports
Topic: The latest SVN bugs thread
Replies: 407
Views: 148149

Re: The latest SVN bugs thread

Unclear question that I so sorry, I agree with you about leak memory not found if run program from official example (ex.13) but leak of memory occured after user remove and re-adding render target while driver running, Pseudo code following: int main() {     rt = driver->addRenderTargetTexture(...);...
by wing64
Tue May 24, 2016 8:29 am
Forum: Bug reports
Topic: The latest SVN bugs thread
Replies: 407
Views: 148149

Re: The latest SVN bugs thread

Hi Teams,
Did you forget free SharedRenderTarget var, din't you ? (CNullDriver.cpp both trunk and branches)
Best,
by wing64
Sun May 22, 2016 3:38 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 376819

Re: Post Your Irrlicht Screenshots / Render Here.

Hello, today I show rendering image from ARSA Framework, that model I download from http://www.ten24.info http://sarosworld.com/arsa_render_10005289_size.jpg http://sarosworld.com/arsa_render_9941886_size.jpg A1 size (14.7 and 11.2 Mb) http://sarosworld.com/arsa_render_10005289.jpg http://sarosworld...
by wing64
Mon May 16, 2016 12:55 am
Forum: Competition Time!
Topic: Screenshot of the Month, May 2016 [Winner Announced]
Replies: 8
Views: 5492

Re: Screenshot of the Month, May 2016 [submissions open]

Thanks, Mu is one of characters on Saros series, he was sitting on chair in image. Additional information: http://www.facebook.com/sarosworld
by wing64
Sun May 15, 2016 8:25 am
Forum: Project Announcements
Topic: [Update*] ARSA Framework
Replies: 3
Views: 4734

[Update*] ARSA Framework

Hello, [Update*] Free course on Udemy: ARSA Framework: Master of ARSA Script. This course cover about fundamental of 2D games development with ARSA Script, its scripting directly implemented in Photoshop's layer and preview, deployment which ARSA Studio, so, it can be friendly Photoshop full control...
by wing64
Sun May 15, 2016 5:30 am
Forum: Competition Time!
Topic: Screenshot of the Month, May 2016 [Winner Announced]
Replies: 8
Views: 5492

Re: Screenshot of the Month, May 2016 [submissions open]

Light checking with Mu. http://sarosworld.com/arsa_render_6886478.jpg First sphere is cubemap (horizontal cross) for check energy conservation, control that by roughness value, second is diffuse and specular checking and the last is color board, how the colors are affected by the colored light. Mu i...
by wing64
Sat Oct 10, 2015 2:50 am
Forum: Beginners Help
Topic: Writing Animation Data to XML
Replies: 14
Views: 2005

Re: Writing Animation Data to XML

How about unreal psa format ?
by wing64
Thu Oct 08, 2015 2:13 am
Forum: Beginners Help
Topic: Writing Animation Data to XML
Replies: 14
Views: 2005

Re: Writing Animation Data to XML

Dont worry about that my friend, write data to binary file is basis c/c++ you can find information by google but Firstly, your main points are understand irrlicht joints system and port data to your own file format. In my opinion b3d format is good enough for almost casual game. I'm not sure, Did yo...