Helloo,
can i use Irrlicht with Microsoft's /CLR runtime? How(;))?
i can't include irrlicht into CLR windows application beacause of
http://msdn.microsoft.com/en-us/library/0adb9zxe.aspx
#pragma unmanaged
in Irr headers or something.
Search found 19 matches
- Thu Oct 21, 2010 4:34 pm
- Forum: Beginners Help
- Topic: VS's /CLR with Irrlicht?
- Replies: 1
- Views: 272
- Sun Sep 19, 2010 3:00 pm
- Forum: Bug reports
- Topic: Scene Manager's saveScene saves full paths to textures.
- Replies: 1
- Views: 630
Scene Manager's saveScene saves full paths to textures.
Well it's all in the topic.
Im loading a .irr map sometimes to validate some things, and do some procedural changes. The thing is that when i save scene to a file from application it saves full-paths to textures instead of relative, and the map is useless on any other machine.
Is there a way to ...
Im loading a .irr map sometimes to validate some things, and do some procedural changes. The thing is that when i save scene to a file from application it saves full-paths to textures instead of relative, and the map is useless on any other machine.
Is there a way to ...
- Sat Sep 11, 2010 11:08 pm
- Forum: Beginners Help
- Topic: How to use Quaternions in Irr?
- Replies: 1
- Views: 416
How to use Quaternions in Irr?
Hello,
im fighting endlessly with quaternions...
Currently im using quaternions for Slerp interpolation around Y axis.
It works fine(angle from atan2()) except for 180 angles in place of 0 on X and Z.
The angle (0, 90, 0) always looks like (180, 90, 180) after converting to euler.
So i tried to ...
im fighting endlessly with quaternions...
Currently im using quaternions for Slerp interpolation around Y axis.
It works fine(angle from atan2()) except for 180 angles in place of 0 on X and Z.
The angle (0, 90, 0) always looks like (180, 90, 180) after converting to euler.
So i tried to ...
- Fri Sep 10, 2010 2:13 pm
- Forum: Beginners Help
- Topic: Irrlicht's Unit Tests ?
- Replies: 1
- Views: 225
Irrlicht's Unit Tests ?
Hello,
does Irrlicht have some official test files, like unit tests?
If so, are they published somewhere online?
does Irrlicht have some official test files, like unit tests?
If so, are they published somewhere online?
- Sat Sep 04, 2010 2:04 pm
- Forum: Beginners Help
- Topic: [solved] draw2DAnything() won't work
- Replies: 1
- Views: 221
[solved] draw2DAnything() won't work
Hello, i have a simple loop that won't work:
while(! woman->ready()){ //game loop
//(...)
driver->beginScene(true, true, 0);
//game stuff
GC.tick(FrameTick );
//This line doesn't work, like every type of draw2D
driver->draw2DLine(core::vector2d<s32>(100,100),core::vector2d<s32>(500,500),video ...
while(! woman->ready()){ //game loop
//(...)
driver->beginScene(true, true, 0);
//game stuff
GC.tick(FrameTick );
//This line doesn't work, like every type of draw2D
driver->draw2DLine(core::vector2d<s32>(100,100),core::vector2d<s32>(500,500),video ...
- Wed Aug 25, 2010 4:19 pm
- Forum: Beginners Help
- Topic: 2D image rotation again.
- Replies: 2
- Views: 400
- Tue Aug 24, 2010 3:35 pm
- Forum: Beginners Help
- Topic: 2D image rotation again.
- Replies: 2
- Views: 400
2D image rotation again.
Hello,
im trying to make a simple Speedometer fo a racing game in Irrlicht and... im still trying.
I can't rotate 2d images with draw2dImage() and i cant, rotate a Bilboard around any axis so i can't use rogerborg's tip from:
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=24279&highlight ...
im trying to make a simple Speedometer fo a racing game in Irrlicht and... im still trying.
I can't rotate 2d images with draw2dImage() and i cant, rotate a Bilboard around any axis so i can't use rogerborg's tip from:
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=24279&highlight ...
- Tue Jul 27, 2010 8:57 pm
- Forum: Beginners Help
- Topic: FPS Camera with free cursor movement
- Replies: 2
- Views: 403
FPS Camera with free cursor movement
Hello,
i just want to ask if i can use CameraSceneNodeFPS in game and somehow release the cursor when i want to make some changes on screen in options/GUI with mouse? If so, then how?
Or do I have to make my own custom Camera for this simple thing?
i just want to ask if i can use CameraSceneNodeFPS in game and somehow release the cursor when i want to make some changes on screen in options/GUI with mouse? If so, then how?
Or do I have to make my own custom Camera for this simple thing?
- Thu Jul 15, 2010 12:25 pm
- Forum: Beginners Help
- Topic: Unwanted Heightmap Translation and terrain swaps
- Replies: 2
- Views: 347
- Tue Jul 13, 2010 2:18 pm
- Forum: Beginners Help
- Topic: Unwanted Heightmap Translation and terrain swaps
- Replies: 2
- Views: 347
Unwanted Heightmap Translation and terrain swaps
Hello,
im trying to use heightmaps in my game but they don't want to cooperate.
My heightmap in IrrEdit looks good and in game its moved back,
here example screen:
http://a.yfrog.com/img685/1852/irreditbug02.jpg
http://yfrog.com/j1irreditbug02j
I tried using 256x256 257x257, different ...
im trying to use heightmaps in my game but they don't want to cooperate.
My heightmap in IrrEdit looks good and in game its moved back,
here example screen:
http://a.yfrog.com/img685/1852/irreditbug02.jpg
http://yfrog.com/j1irreditbug02j
I tried using 256x256 257x257, different ...
- Fri Jul 09, 2010 3:17 pm
- Forum: Beginners Help
- Topic: Changing resources in SceneManager
- Replies: 2
- Views: 395
- Wed Jul 07, 2010 1:06 pm
- Forum: Beginners Help
- Topic: Changing resources in SceneManager
- Replies: 2
- Views: 395
Changing resources in SceneManager
Hello,
im wondering how does Irrlicht deal with resources in SceneManager.
Lets say i have a game level loaded from .irr and after loading all nodes and Collision selectors and stuff i want to change level - what then?
Do i have to make new SceneManager or just load new .irr with stuff on top of ...
im wondering how does Irrlicht deal with resources in SceneManager.
Lets say i have a game level loaded from .irr and after loading all nodes and Collision selectors and stuff i want to change level - what then?
Do i have to make new SceneManager or just load new .irr with stuff on top of ...
- Tue Jul 06, 2010 12:10 pm
- Forum: Beginners Help
- Topic: FileList containing added archive files?
- Replies: 2
- Views: 684
How come this works? ? ?stefbuet wrote:Code: Select all
//std:string = irr::io::path string *filename=new std::string(fileList->getFileName(i));
I get C2664 in VS and its rather correct(?)
- Mon Oct 20, 2008 3:25 pm
- Forum: Beginners Help
- Topic: Smoothing a parented camera
- Replies: 3
- Views: 653
- Mon Oct 20, 2008 3:19 pm
- Forum: Beginners Help
- Topic: Camera won't rotate [solved]
- Replies: 4
- Views: 627