Search found 11 matches

by e^x
Fri Oct 10, 2008 9:25 pm
Forum: Everything 2d/3d Graphics
Topic: 3D character MODELLING - First King Project
Replies: 128
Views: 56664

I've been working a little on the base mesh of the main character. Although the concept wasn't finish yet, I've decided to make a base mesh fairly simple, and then re-adjust based on what the team will decide.
Also I'll be re-using a model of a m-9 beretta I did a couple of months ago.

http://www ...
by e^x
Wed Oct 08, 2008 6:10 pm
Forum: Off-topic
Topic: programming in the workplace
Replies: 17
Views: 3304

Actually the 3 laws of robotic were written by Issac Asimov in a short story during the 40's.
by e^x
Wed Oct 08, 2008 5:48 pm
Forum: Everything 2d/3d Graphics
Topic: 3D character MODELLING - First King Project
Replies: 128
Views: 56664

Loastanimator, to avoid problems with the mesh in 3Ds max (two vertex on a same point, etc) use the modifier STL Check.
by e^x
Wed Oct 08, 2008 3:39 pm
Forum: Project Announcements
Topic: New Game Project
Replies: 32
Views: 8434

Really nice, I love the characters, simple and beautiful with a nice color palette.
Like someone mentioned it before, very atmospheric. Nice work!
by e^x
Wed Oct 08, 2008 3:35 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Using 3ds max to export to .my3d
Replies: 20
Views: 14066

As an artist I prefer baking each map separately, that gives me more control over each map since I'll have the ability to modify them later on in Photoshop. So basically, just like Occlusion, (which can be done in several ways, all of them giving almost similar results), there's not really a "bad ...
by e^x
Wed Oct 08, 2008 2:48 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Using 3ds max to export to .my3d
Replies: 20
Views: 14066

Ok, kind of late reply. But anyway...
Try using the automatic unwrap first before even baking. Use the automatic unwrap, then go to render to texture, using channel one rather than 3. I'M not sure but the way I see it is Irrlicht is looking for channel 1 which is not unwrapped.
Try that, it might ...
by e^x
Tue Oct 07, 2008 7:29 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Using 3ds max to export to .my3d
Replies: 20
Views: 14066

Ok, kind of late reply. But anyway...
Try using the automatic unwrap first before even baking. Use the automatic unwrap, then go to render to texture, using channel one rather than 3. I'M not sure but the way I see it is Irrlicht is looking for channel 1 which is not unwrapped.
Try that, it might ...
by e^x
Tue Oct 07, 2008 3:58 pm
Forum: Everything 2d/3d Graphics
Topic: 2D art Question
Replies: 13
Views: 4433

Nice drawings, although in my opinion, you should start by drawing human anatomy before heading towards the anime look department. You know? The anime and manga artist know the anatomy, therefore they are able to simplify it to reach the style they want. Practice your anatomy by drawing . Otherwise ...
by e^x
Tue Oct 07, 2008 3:51 pm
Forum: Everything 2d/3d Graphics
Topic: Arteria3d launch Cave Construction Kit
Replies: 4
Views: 2403

In my opinion, kind of expensive for the quality seen. The bridge looks almost new, and nothing seems to fit really well.
Maybe it should be re-worked. In the site ZBrush is mentioned. If there's some normal maps in those images, then they aren't really impressive.
Most of the stuff looks to ...
by e^x
Tue Oct 07, 2008 3:46 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 520348

hey Virion, I like the style, reminds me a little bit of Nintendo 64.
Also the cartoony look it has by breaking the symmetry is very cool.
by e^x
Sat Oct 04, 2008 9:35 pm
Forum: Everything 2d/3d Graphics
Topic: Lost Climate Games Content Resource is up and running
Replies: 7
Views: 2287

Excuse me sir, but why would anyone pay for a texture pack when they can easily get them here?

http://www.cgtextures.com/