Search found 81 matches
- Thu Aug 06, 2009 7:14 am
- Forum: Advanced Help
- Topic: MMORPG map format questions
- Replies: 17
- Views: 2717
This is very interesting reading. What would the proposal be for the server side implementation - use C++ for speed and reliability or use some other development language such as Java? What about the client? Should this also be a C++ custom app, or should it be browser based e.g. using Java? If you ...
- Mon Aug 03, 2009 1:43 pm
- Forum: Competition Time!
- Topic: August 2009 Screenshot of the Month [Winner announced!]
- Replies: 66
- Views: 31270
Kitched and Dining room
Screenie of our CAD App with an internal view of kitchen and dining room. Using Irrlicht 1.5.
- Thu Jul 30, 2009 2:17 pm
- Forum: Advanced Help
- Topic: Checking graphics card compatibility?
- Replies: 1
- Views: 303
Checking graphics card compatibility?
Hello I need to be able to 'detect' if, on a target machine, directx (9 as an example) is correctly installed. I know all about using DxDiag, but I need to do this at runtime. Our application defaults to using DirectX 9 as the preferred driver type, but we are getting cases, where graphics drivers a...
- Sat Jul 25, 2009 8:38 pm
- Forum: Competition Time!
- Topic: July 2009 Screenshot of the Month [Winner announced!]
- Replies: 59
- Views: 36711
My Entry (architectural drawing created by a client of our system) is of a model created in a our CAD system using irrlicht as the rendering engine. The mesh datastructures (and interfaces) are our own. I am using the excellent XEffects (in this case) to add shadows to the model. Having entered this...
- Fri Jul 17, 2009 7:00 am
- Forum: Advanced Help
- Topic: Collada File writer does not export textures?
- Replies: 2
- Views: 537
- Tue Jul 14, 2009 4:08 pm
- Forum: Competition Time!
- Topic: July 2009 Screenshot of the Month [Winner announced!]
- Replies: 59
- Views: 36711
- Mon Jun 15, 2009 9:27 am
- Forum: Project Announcements
- Topic: irrlicht for the 3D web future
- Replies: 2
- Views: 1238
I am also looking at this. I am a huge fan of Irrlicht and have implemented it in a complex 3D modeller. However, there are some other major players as well - have a look at this :
http://code.google.com/apis/o3d/docs/techoverview.html
Anton
http://code.google.com/apis/o3d/docs/techoverview.html
Anton
- Fri Jun 12, 2009 10:51 am
- Forum: Advanced Help
- Topic: Registering screenshot in a 16 bits format file
- Replies: 5
- Views: 490
When you create a screenshot you use the function createScreenShot, which simply returns an IImage object pointer. You can look at using the methods available in IImage for instance copyTo to copy the captured image to another IImage created with a suitable pixelformat. I also (in a Windows implemen...
- Fri Jun 12, 2009 9:05 am
- Forum: Advanced Help
- Topic: Collada File writer does not export textures?
- Replies: 2
- Views: 537
Collada File writer does not export textures?
Is the above statement correct? I am using 1.5 and when creating a collada file, using SMesh and IMeshWriter::writeMesh no textures are exported?
Anton
Anton
- Fri Jun 12, 2009 8:21 am
- Forum: Beginners Help
- Topic: CColladaMeshWriter and Custom Mesh
- Replies: 15
- Views: 931
Hybrid That is the problem! I do have a 'scene' made up of many custom scene nodes. I have now moved this on slightly, by using a SMesh and then adding all the mesh buffers from my custom meshes into this single SMesh and the exporting that to a DAE file. My code looks as follows : int CDrawing::Sav...
- Thu Jun 11, 2009 3:01 pm
- Forum: Beginners Help
- Topic: CColladaMeshWriter and Custom Mesh
- Replies: 15
- Views: 931
- Wed Mar 25, 2009 5:38 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 433952
Dynamic allocation of Effects 'resources'
I would like to create an EffectHandler and then later on during my app session, the user may want to change (as an example) the ScreenRTT (to improve quality). What would be involved in deleting and then re-creating the EffectsHandler? There are lots of material renderers allocated, various render ...
- Tue Mar 24, 2009 12:58 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 433952
Anti-aliasing
Looks like it might be with NVidia card(s). My app on an ATI card (will get final spec) does work with anti-aliasing! Transparency on nodes is also really going to be be needed.
Thanks
Anton
Thanks
Anton
- Tue Mar 24, 2009 12:12 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 433952
Anti-aliasing and XEffects
Hi I have downloaded and got R1_1 of XEffects working in my app. Still got a few funnies, one being that when a create the irrlicht device with anti-aliasing turned on, the ZBuffer while shadowing goes crazy. SIrrlichtCreationParameters param; CRect c; pView->GetClientRect(&c); pReceiver = new C...
- Sun Mar 15, 2009 9:35 am
- Forum: Beginners Help
- Topic: ZBufferBits
- Replies: 5
- Views: 568
@Bitplane I tried the SVN fix (ported back into 1.5) and I get an exception as soon as : present.AutoDepthStencilFormat = D3DFMT_D32F_LOCKABLE; if(FAILED(pID3D->CheckDeviceFormat(adapter, devtype, present.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, present.AutoDepthStencilFormat))) is...