Search found 81 matches

by asparagusx
Thu Aug 06, 2009 7:14 am
Forum: Advanced Help
Topic: MMORPG map format questions
Replies: 17
Views: 2717

This is very interesting reading. What would the proposal be for the server side implementation - use C++ for speed and reliability or use some other development language such as Java? What about the client? Should this also be a C++ custom app, or should it be browser based e.g. using Java? If you ...
by asparagusx
Mon Aug 03, 2009 1:43 pm
Forum: Competition Time!
Topic: August 2009 Screenshot of the Month [Winner announced!]
Replies: 66
Views: 31270

Kitched and Dining room

Screenie of our CAD App with an internal view of kitchen and dining room. Using Irrlicht 1.5.

Image
by asparagusx
Thu Jul 30, 2009 2:17 pm
Forum: Advanced Help
Topic: Checking graphics card compatibility?
Replies: 1
Views: 303

Checking graphics card compatibility?

Hello I need to be able to 'detect' if, on a target machine, directx (9 as an example) is correctly installed. I know all about using DxDiag, but I need to do this at runtime. Our application defaults to using DirectX 9 as the preferred driver type, but we are getting cases, where graphics drivers a...
by asparagusx
Sat Jul 25, 2009 8:38 pm
Forum: Competition Time!
Topic: July 2009 Screenshot of the Month [Winner announced!]
Replies: 59
Views: 36711

My Entry (architectural drawing created by a client of our system) is of a model created in a our CAD system using irrlicht as the rendering engine. The mesh datastructures (and interfaces) are our own. I am using the excellent XEffects (in this case) to add shadows to the model. Having entered this...
by asparagusx
Fri Jul 17, 2009 7:00 am
Forum: Advanced Help
Topic: Collada File writer does not export textures?
Replies: 2
Views: 537

Anybody had similiar experiences with this?
by asparagusx
Tue Jul 14, 2009 4:08 pm
Forum: Competition Time!
Topic: July 2009 Screenshot of the Month [Winner announced!]
Replies: 59
Views: 36711

Screenie of an architectural drawing created on our soon to be released CAD system. Using Irrlicht 1.5. XEffects used for shadows.

Image
by asparagusx
Mon Jun 15, 2009 9:27 am
Forum: Project Announcements
Topic: irrlicht for the 3D web future
Replies: 2
Views: 1238

I am also looking at this. I am a huge fan of Irrlicht and have implemented it in a complex 3D modeller. However, there are some other major players as well - have a look at this :

http://code.google.com/apis/o3d/docs/techoverview.html

Anton
by asparagusx
Fri Jun 12, 2009 10:51 am
Forum: Advanced Help
Topic: Registering screenshot in a 16 bits format file
Replies: 5
Views: 490

When you create a screenshot you use the function createScreenShot, which simply returns an IImage object pointer. You can look at using the methods available in IImage for instance copyTo to copy the captured image to another IImage created with a suitable pixelformat. I also (in a Windows implemen...
by asparagusx
Fri Jun 12, 2009 9:05 am
Forum: Advanced Help
Topic: Collada File writer does not export textures?
Replies: 2
Views: 537

Collada File writer does not export textures?

Is the above statement correct? I am using 1.5 and when creating a collada file, using SMesh and IMeshWriter::writeMesh no textures are exported?

Anton
by asparagusx
Fri Jun 12, 2009 8:21 am
Forum: Beginners Help
Topic: CColladaMeshWriter and Custom Mesh
Replies: 15
Views: 931

Hybrid That is the problem! I do have a 'scene' made up of many custom scene nodes. I have now moved this on slightly, by using a SMesh and then adding all the mesh buffers from my custom meshes into this single SMesh and the exporting that to a DAE file. My code looks as follows : int CDrawing::Sav...
by asparagusx
Thu Jun 11, 2009 3:01 pm
Forum: Beginners Help
Topic: CColladaMeshWriter and Custom Mesh
Replies: 15
Views: 931

Hallo

I am now ready to look at this function again. Can somebody please see if they can comment on this.

Much appreciated.

Anton
by asparagusx
Wed Mar 25, 2009 5:38 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 433952

Dynamic allocation of Effects 'resources'

I would like to create an EffectHandler and then later on during my app session, the user may want to change (as an example) the ScreenRTT (to improve quality). What would be involved in deleting and then re-creating the EffectsHandler? There are lots of material renderers allocated, various render ...
by asparagusx
Tue Mar 24, 2009 12:58 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 433952

Anti-aliasing

Looks like it might be with NVidia card(s). My app on an ATI card (will get final spec) does work with anti-aliasing! Transparency on nodes is also really going to be be needed.

Thanks

Anton
by asparagusx
Tue Mar 24, 2009 12:12 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 433952

Anti-aliasing and XEffects

Hi I have downloaded and got R1_1 of XEffects working in my app. Still got a few funnies, one being that when a create the irrlicht device with anti-aliasing turned on, the ZBuffer while shadowing goes crazy. SIrrlichtCreationParameters param; CRect c; pView->GetClientRect(&c); pReceiver = new C...
by asparagusx
Sun Mar 15, 2009 9:35 am
Forum: Beginners Help
Topic: ZBufferBits
Replies: 5
Views: 568

@Bitplane I tried the SVN fix (ported back into 1.5) and I get an exception as soon as : present.AutoDepthStencilFormat = D3DFMT_D32F_LOCKABLE; if(FAILED(pID3D->CheckDeviceFormat(adapter, devtype, present.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, present.AutoDepthStencilFormat))) is...