Hi :D
I have already constructed some of the enemies that come out in the game.
http://www.elcreadordavid.hostei.com/blogs/media/blogs/b/enemies.jpg
Each has its movement, AI, weapons and different precision. The worst enemies are the bomber, drop off bombs in its path and the destroyer that is ...
Search found 91 matches
- Sat Jun 26, 2010 11:10 am
- Forum: Project Announcements
- Topic: BlackPoint - Spacecrafts, retro and 3D xD
- Replies: 4
- Views: 2075
- Wed Jun 23, 2010 4:34 pm
- Forum: Project Announcements
- Topic: [In Development] Flames of Redfield
- Replies: 9
- Views: 3308
- Mon Jun 21, 2010 7:15 pm
- Forum: Project Announcements
- Topic: New Irrlicht Tech Demo
- Replies: 8
- Views: 2263
- Mon Jun 21, 2010 4:15 pm
- Forum: Project Announcements
- Topic: BlackPoint - Spacecrafts, retro and 3D xD
- Replies: 4
- Views: 2075
- Mon Jun 21, 2010 11:09 am
- Forum: Project Announcements
- Topic: BlackPoint - Spacecrafts, retro and 3D xD
- Replies: 4
- Views: 2075
BlackPoint - Spacecrafts, retro and 3D xD
I get the creative side again. :D
Well, now I'm developing a game of spacecrafts such as R-Type but vertical.
Have effect post-processing and refraction (It remains to add), to give a more modern style and rare.
The style 8 bit , I like, and this game will have a retro look but in 3D (sounds ...
Well, now I'm developing a game of spacecrafts such as R-Type but vertical.
Have effect post-processing and refraction (It remains to add), to give a more modern style and rare.
The style 8 bit , I like, and this game will have a retro look but in 3D (sounds ...
- Tue Jun 15, 2010 11:52 pm
- Forum: Advanced Help
- Topic: Raycast vehicle (Newton) [solved]
- Replies: 6
- Views: 1379
- Tue Jun 15, 2010 11:43 pm
- Forum: Bug reports
- Topic: Problem with more than 4 texture layers - Irrlicht 1.7.1
- Replies: 10
- Views: 3489
- Thu Jun 10, 2010 9:02 pm
- Forum: Project Announcements
- Topic: PROJECT MACROSS ADVANCED: DELTA WARS
- Replies: 21
- Views: 8128
- Thu Jun 10, 2010 4:46 pm
- Forum: Project Announcements
- Topic: Deferred Rendering
- Replies: 105
- Views: 68504
- Thu Jun 03, 2010 4:18 pm
- Forum: Project Announcements
- Topic: Shadow volume shader optimization
- Replies: 14
- Views: 12230
- Sun May 30, 2010 6:41 pm
- Forum: Beginners Help
- Topic: [solved] Linking Problem LNK2001 with irrAn8Loader
- Replies: 2
- Views: 489
- Fri May 28, 2010 10:49 pm
- Forum: Project Announcements
- Topic: Shadow volume shader optimization
- Replies: 14
- Views: 12230
- Fri May 28, 2010 8:55 am
- Forum: Project Announcements
- Topic: Shadow volume shader optimization
- Replies: 14
- Views: 12230
- Thu May 27, 2010 9:51 pm
- Forum: Project Announcements
- Topic: Shadow volume shader optimization
- Replies: 14
- Views: 12230
Shadow volume shader optimization
Hi.
It's becoming an obsession with the issue of how to get a good system of shadows with Irrlicht , since it is the best engine for easy handling and powerful, but don't have a system of shadows decent.
I am working in a volume shadow system, that you are using a lot of games and engines, using a ...
It's becoming an obsession with the issue of how to get a good system of shadows with Irrlicht , since it is the best engine for easy handling and powerful, but don't have a system of shadows decent.
I am working in a volume shadow system, that you are using a lot of games and engines, using a ...