Search found 9 matches
- Mon Mar 02, 2009 8:24 pm
- Forum: Beginners Help
- Topic: Can't get rid of IAnimatedMeshSceneNode's
- Replies: 4
- Views: 319
- Sun Mar 01, 2009 6:32 pm
- Forum: Beginners Help
- Topic: Can't get rid of IAnimatedMeshSceneNode's
- Replies: 4
- Views: 319
remove() should work fine, can you reproduce the problem using the hello world example? If so, it's probably a problem with your code. Make sure you're removing the correct node! edit: I'm having trouble understanding what that code does. Looks like you're creating lots of zombies in a loop, but th...
- Sun Mar 01, 2009 6:03 pm
- Forum: Beginners Help
- Topic: Can't get rid of IAnimatedMeshSceneNode's
- Replies: 4
- Views: 319
Can't get rid of IAnimatedMeshSceneNode's
In my game, I have enemy models as IAnimatedMeshSceneNode's; and I'm trying to find a way to be able to remove them from my game world. I try to use drop(), remove(), setVisible(false), but none of them work. main.cpp for (secondIter = destination.begin(); secondIter != destination.end(); secondIter...
- Sat Jan 24, 2009 11:52 pm
- Forum: Beginners Help
- Topic: Waypoint system for moving around meshes?
- Replies: 2
- Views: 319
Waypoint system for moving around meshes?
I am currently using createFlyStraightAnimator() to move my animated mesh around, however I can only go in a straight line. Is there any way to add some sort of waypoint system, or alternative way to do this, so that once the model hits the end of one line, it proceeds to the next, and so on.
- Mon Nov 17, 2008 2:14 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 377618
- Sun Nov 16, 2008 11:33 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 377618
- Wed Nov 12, 2008 8:21 pm
- Forum: Everything 2d/3d Graphics
- Topic: Help with creating a graphically nice world
- Replies: 4
- Views: 1774
Thanks for your help! http://d.imagehost.org/t/0993/Image.jpg I've gotten a nicer looking terrain, [I couldn't take a nice screenshot of the whole terrain because these schools computers do not render out that far using the OpenGL driver] but you can't see it from here. But I like it, and I took a n...
- Thu Nov 06, 2008 7:51 pm
- Forum: Project Announcements
- Topic: Tree Scene Node v2.1
- Replies: 234
- Views: 176465
- Fri Oct 24, 2008 1:00 pm
- Forum: Everything 2d/3d Graphics
- Topic: Help with creating a graphically nice world
- Replies: 4
- Views: 1774
Help with creating a graphically nice world
I'm programming an RTS/FPS combination game as my independent study for my school. It's coming along fine on that respect, but my game graphically looks like crap, specifically my terrain. Here's a simple image of what my map looks like with a valley, http://img232.imageshack.us/my.php?image=temp1xm...