Search found 9 matches

by Sollos
Mon Mar 02, 2009 8:24 pm
Forum: Beginners Help
Topic: Can't get rid of IAnimatedMeshSceneNode's
Replies: 4
Views: 319

Still haven't been able to figure it out. I added the destructor since I didn't have it before, but the enemy models still go to their destination and just stay there forever. enemy.cpp #include "enemy.h" irr::scene::IAnimatedMeshSceneNode* mob; enemy::enemy() { } enemy::~enemy() { mob->re...
by Sollos
Sun Mar 01, 2009 6:32 pm
Forum: Beginners Help
Topic: Can't get rid of IAnimatedMeshSceneNode's
Replies: 4
Views: 319

remove() should work fine, can you reproduce the problem using the hello world example? If so, it's probably a problem with your code. Make sure you're removing the correct node! edit: I'm having trouble understanding what that code does. Looks like you're creating lots of zombies in a loop, but th...
by Sollos
Sun Mar 01, 2009 6:03 pm
Forum: Beginners Help
Topic: Can't get rid of IAnimatedMeshSceneNode's
Replies: 4
Views: 319

Can't get rid of IAnimatedMeshSceneNode's

In my game, I have enemy models as IAnimatedMeshSceneNode's; and I'm trying to find a way to be able to remove them from my game world. I try to use drop(), remove(), setVisible(false), but none of them work. main.cpp for (secondIter = destination.begin(); secondIter != destination.end(); secondIter...
by Sollos
Sat Jan 24, 2009 11:52 pm
Forum: Beginners Help
Topic: Waypoint system for moving around meshes?
Replies: 2
Views: 319

Waypoint system for moving around meshes?

I am currently using createFlyStraightAnimator() to move my animated mesh around, however I can only go in a straight line. Is there any way to add some sort of waypoint system, or alternative way to do this, so that once the model hits the end of one line, it proceeds to the next, and so on.
by Sollos
Mon Nov 17, 2008 2:14 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 377618

i love it too, good job although as you said it is a bit shabby, but that can be fixed easy by changing the textures. is this a functioning system with the health and ammo Yes. Except there isn't anything currently in the game to take health away, nor can you shoot the gun yet to deplete your ammo.
by Sollos
Sun Nov 16, 2008 11:33 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 377618

I spent a lot of hours today working on my game, and finally feel as if I have something to show.

Image

I know it's extremely rough and ugly, but I love it for all the time I've spent into it.
by Sollos
Wed Nov 12, 2008 8:21 pm
Forum: Everything 2d/3d Graphics
Topic: Help with creating a graphically nice world
Replies: 4
Views: 1774

Thanks for your help! http://d.imagehost.org/t/0993/Image.jpg I've gotten a nicer looking terrain, [I couldn't take a nice screenshot of the whole terrain because these schools computers do not render out that far using the OpenGL driver] but you can't see it from here. But I like it, and I took a n...
by Sollos
Thu Nov 06, 2008 7:51 pm
Forum: Project Announcements
Topic: Tree Scene Node v2.1
Replies: 234
Views: 176465

EDIT: Fixed. Sorry.
by Sollos
Fri Oct 24, 2008 1:00 pm
Forum: Everything 2d/3d Graphics
Topic: Help with creating a graphically nice world
Replies: 4
Views: 1774

Help with creating a graphically nice world

I'm programming an RTS/FPS combination game as my independent study for my school. It's coming along fine on that respect, but my game graphically looks like crap, specifically my terrain. Here's a simple image of what my map looks like with a valley, http://img232.imageshack.us/my.php?image=temp1xm...