Search found 6 matches
- Fri Sep 16, 2005 1:56 pm
- Forum: Off-topic
- Topic: Wanna know what REALLY sucks?
- Replies: 32
- Views: 3956
- Thu Jul 28, 2005 7:03 pm
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 569231
.NET
well i hate .net platform too but eventualy i'll have to move to it ... i think[/b]
- Wed Mar 09, 2005 8:34 pm
- Forum: Beginners Help
- Topic: Password protected zip files ...
- Replies: 5
- Views: 494
Password protected zip files ...
Does Irrlicht supports reading from a password protected zip file ?? 
- Mon Feb 28, 2005 3:14 pm
- Forum: Beginners Help
- Topic: Form icon
- Replies: 2
- Views: 408
Yes it is possibile ...
This is how i done it . Maybe it is the wrong way but now i don't know another one ...
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASS wndWc;
wndWc.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_ICON);
RegisterClass(&wndWc);
return TRUE ...
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASS wndWc;
wndWc.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_ICON);
RegisterClass(&wndWc);
return TRUE ...
- Fri Feb 25, 2005 12:22 pm
- Forum: Beginners Help
- Topic: Creating a game map in 3D Studio Max ..
- Replies: 2
- Views: 454
Creating a game map in 3D Studio Max ..
We are trying to make a FPS game with irrlicht engine
Is it possibile to make the maps for the game in 3ds format and use it ...?How should we texture it ? Do we need to load every object separatly and texture it ? How ? where can we find some tutorials about this ?
Is it possibile to make the maps for the game in 3ds format and use it ...?How should we texture it ? Do we need to load every object separatly and texture it ? How ? where can we find some tutorials about this ?