Creating a game map in 3D Studio Max ..

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
danieLs
Posts: 6
Joined: Fri Feb 25, 2005 12:17 pm
Location: Romania
Contact:

Creating a game map in 3D Studio Max ..

Post by danieLs »

We are trying to make a FPS game with irrlicht engine
Is it possibile to make the maps for the game in 3ds format and use it ...?How should we texture it ? Do we need to load every object separatly and texture it ? How ? where can we find some tutorials about this ?
afecelis
Admin
Posts: 3075
Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
Contact:

Post by afecelis »

search for Zdimitor's My3d format and exporter for 3dsmax in these forums.
Joe_Oliveri
Posts: 448
Joined: Tue Oct 05, 2004 3:24 am
Location: Boston, MA

Post by Joe_Oliveri »

Well so far my team has been working with .3ds for or levels. It works very nice, We have to skin eack object then import it into the main level. However we have not done any lighting yet.

The .3ds format is very stable and you can use Newton for collison detection. So the answer to your question in yes you can use it for your game level.

On problem we had was the scale of the level then runnning it in Irrlicht and it was to small. We played around with it and found the right scale.
Irrlicht Moderator || Game Designer
Learn the basics at </dream.in.code>
Post Reply