We are trying to make a FPS game with irrlicht engine
Is it possibile to make the maps for the game in 3ds format and use it ...?How should we texture it ? Do we need to load every object separatly and texture it ? How ? where can we find some tutorials about this ?
Creating a game map in 3D Studio Max ..
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Joe_Oliveri
- Posts: 448
- Joined: Tue Oct 05, 2004 3:24 am
- Location: Boston, MA
Well so far my team has been working with .3ds for or levels. It works very nice, We have to skin eack object then import it into the main level. However we have not done any lighting yet.
The .3ds format is very stable and you can use Newton for collison detection. So the answer to your question in yes you can use it for your game level.
On problem we had was the scale of the level then runnning it in Irrlicht and it was to small. We played around with it and found the right scale.
The .3ds format is very stable and you can use Newton for collison detection. So the answer to your question in yes you can use it for your game level.
On problem we had was the scale of the level then runnning it in Irrlicht and it was to small. We played around with it and found the right scale.
Irrlicht Moderator || Game Designer
Learn the basics at </dream.in.code>
Learn the basics at </dream.in.code>