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Search found 20 matches
- Tue Sep 15, 2009 5:25 pm
- Forum: Beginners Help
- Topic: What physic engine to use?
- Replies: 2
- Views: 294
- Tue Sep 15, 2009 1:41 pm
- Forum: Beginners Help
- Topic: What physic engine to use?
- Replies: 2
- Views: 294
What physic engine to use?
Hello, I need to know what is the better physic engine to use following the next points:
- Easy to use
- No extra installations for distribution
- As I am using a terrain loaded from irr file I need to collide with it using the physic engine.
Thanks in advance
- Easy to use
- No extra installations for distribution
- As I am using a terrain loaded from irr file I need to collide with it using the physic engine.
Thanks in advance
- Tue Sep 15, 2009 1:36 pm
- Forum: Beginners Help
- Topic: movement facing climbs and slopes
- Replies: 5
- Views: 265
What physic engine to use?
Hello, I need to know what is the better physic engine to use following the next points:
- Easy to use
- No extra installations for distribution
- As I am using a terrain loaded from irr file I need to collide with it using the physic engine.
Thanks in advance
- Easy to use
- No extra installations for distribution
- As I am using a terrain loaded from irr file I need to collide with it using the physic engine.
Thanks in advance
- Mon Sep 14, 2009 7:14 pm
- Forum: Beginners Help
- Topic: movement facing climbs and slopes
- Replies: 5
- Views: 265
My terrain is a irr file loaded with
What I can do?
Code: Select all
smgr->loadScene("media/terrain.irr");
- Mon Sep 14, 2009 6:57 pm
- Forum: Beginners Help
- Topic: movement facing climbs and slopes
- Replies: 5
- Views: 265
thanks man
Thanks for the answer, I will try it...
Greetings!
Greetings!
- Mon Sep 14, 2009 4:44 pm
- Forum: Beginners Help
- Topic: movement facing climbs and slopes
- Replies: 5
- Views: 265
movement facing climbs and slopes
Hello, I have a terrain with climbs and slopes and a ant character that moves straight between diferent points randomly. Well, I am using this code: vector3df CAntCharacter::faceTarget(vector3df targetpos, vector3df nodepos) { core::vector3df posDiff = targetpos - nodepos; f32 degree = nodepos.Y; //...
- Thu Jun 18, 2009 4:57 pm
- Forum: Beginners Help
- Topic: irrPhysx tutorial??
- Replies: 1
- Views: 190
irrPhysx tutorial??
Is there any irrPhysx tutorial for beginers?
Please, if somebody know how to get one let me know.
Thank you all!
Please, if somebody know how to get one let me know.
Thank you all!
- Thu Jun 18, 2009 1:15 pm
- Forum: Beginners Help
- Topic: Which physic engine I must use?
- Replies: 3
- Views: 250
I will be more specific
Let me explain better to you, I need a physic engine that at least comply with this:
- simple and easy to use with irrlich (within possible)
- doesn't need big software resources
- doesn't need extra installations for distribution (game release)
thanks for answer.
Greetings.
- simple and easy to use with irrlich (within possible)
- doesn't need big software resources
- doesn't need extra installations for distribution (game release)
thanks for answer.
Greetings.
- Thu Jun 18, 2009 12:10 pm
- Forum: Beginners Help
- Topic: Which physic engine I must use?
- Replies: 3
- Views: 250
Which physic engine I must use?
Hello everybody, I want to learn some physic engine to use with irrlicht. I need your advice about this. Which physic engine I must use?
thanks in advance!
thanks in advance!
- Fri Jun 12, 2009 7:03 pm
- Forum: Beginners Help
- Topic: texture blending
- Replies: 1
- Views: 176
texture blending
Hi I have a terrain in b3d file format with 2 textures, what I should do to make a texture blending?
Thanks in advance!
Thanks in advance!
- Thu Jun 11, 2009 9:27 pm
- Forum: Beginners Help
- Topic: multiple textures terrain in b3d format
- Replies: 6
- Views: 358
Yes, is great but...
The thing is I can't make collisions, I know that I must use OctTreeTriangleSelector but I can't get the mesh. After load the model with: C3DWScene c3dw; c3dw.load(device, "track.3dw", true, true); How I can get the mesh, like MyMesh->getMesh(0)? That's all I need now...Thanks everybody!
- Thu Jun 11, 2009 4:05 pm
- Forum: Beginners Help
- Topic: multiple textures terrain in b3d format
- Replies: 6
- Views: 358
Yes, yes
Sorry my friend, my english is not good enough. That is what I want precisely.
Thanks again!
Thanks again!
- Thu Jun 11, 2009 3:28 pm
- Forum: Beginners Help
- Topic: collision in 3d world studio
- Replies: 0
- Views: 310
collision in 3d world studio
Hello, I saw this post http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=23735&start=0&postdays=0&postorder=asc&highlight= from tireswing, that is about load 3dw files (3d world studio) in irrlicht using some clases contained in 3DWSLoader.zip. Now I need to know how do I create...
- Thu Jun 11, 2009 1:34 pm
- Forum: Beginners Help
- Topic: multiple textures terrain in b3d format
- Replies: 6
- Views: 358
Ok, but another problem with textures
Yes you are right, was just a scene ligth problem I went to 3WDS and set a sun ligth and later could see multiple textures, and commented this lines of code: video::ITexture *texture1 = driver->getTexture("media/isampler24.jpg"); node->setMaterialTexture(0, texture1); video::ITexture *text...
- Wed Jun 10, 2009 7:33 pm
- Forum: Beginners Help
- Topic: multiple textures terrain in b3d format
- Replies: 6
- Views: 358
multiple textures terrain in b3d format
Hi! I am new in irrlicht, I made a terrain with multiple textures using 3d wold studio and exported it to b3d format. Well, I could load the terrain but only I see one texture. What I missing? This is my code: // loadB3D.cpp: define el punto de entrada de la aplicación de consola. // #include "...