Hi
I would like to know if there is a way to make a connection between a set of scene nodes(cubes) to a specific main scene node(cube) so when the main scene node will change its positioning\rotation all the other scene nodes will change their own posisioning/rotation also relatively to its ...
Search found 26 matches
- Sun Oct 11, 2009 6:06 am
- Forum: Beginners Help
- Topic: Scene nodes maneuvering
- Replies: 1
- Views: 230
- Mon Aug 10, 2009 6:52 am
- Forum: Advanced Help
- Topic: Irrlicht OPENGL-ES loading texture problem
- Replies: 0
- Views: 507
Irrlicht OPENGL-ES loading texture problem
Hi
I compiled the irrlicht OPENGL-ES version and used it with the beagleboard. I compiled part of the examples and run it on the beagleboard.
On all the examples the texture files loaded successfully but a texture files loaded to an object like scene cube was not rendered and the you see a white ...
I compiled the irrlicht OPENGL-ES version and used it with the beagleboard. I compiled part of the examples and run it on the beagleboard.
On all the examples the texture files loaded successfully but a texture files loaded to an object like scene cube was not rendered and the you see a white ...
- Wed May 27, 2009 7:03 am
- Forum: Advanced Help
- Topic: OPENGL ES compilation errors in Linux
- Replies: 3
- Views: 798
- Thu May 21, 2009 6:07 am
- Forum: Advanced Help
- Topic: OPENGL ES compilation errors in Linux
- Replies: 3
- Views: 798
OPENGL ES compilation errors in Linux
Hi
I tried to build the irrlicht OpenGL ES version on Linux.
I succeeded to create the irrlicht library but when i tried to compile the "Hellow World" example i get lots of compilation errors:
--------
COGLESTexture.cpp: Undefine reference :'glEnable'
COGLESTexture.cppUndefine reference :'glDisable ...
I tried to build the irrlicht OpenGL ES version on Linux.
I succeeded to create the irrlicht library but when i tried to compile the "Hellow World" example i get lots of compilation errors:
--------
COGLESTexture.cpp: Undefine reference :'glEnable'
COGLESTexture.cppUndefine reference :'glDisable ...
- Tue Jan 06, 2009 1:21 am
- Forum: Beginners Help
- Topic: Creating mesh files
- Replies: 5
- Views: 745
- Mon Jan 05, 2009 6:02 pm
- Forum: Beginners Help
- Topic: Creating mesh files
- Replies: 5
- Views: 745
Creating mesh files
Hi.
Can you please inform me which software one shall use to create mesh files (md2 etc).
Is it freeware software?
Thanks.
Can you please inform me which software one shall use to create mesh files (md2 etc).
Is it freeware software?
Thanks.
- Sun Jan 04, 2009 6:27 pm
- Forum: Beginners Help
- Topic: mesh question
- Replies: 4
- Views: 429
- Sun Jan 04, 2009 6:22 pm
- Forum: Beginners Help
- Topic: mesh question
- Replies: 4
- Views: 429
mesh question
Hi
What is the added functionality when you use a mesh for a cube instead using the cube scene node.
Thanks.
Also please tell me which program i can use to create a mesh of a cube.
Is there any site for free meshes.
Thanks.
What is the added functionality when you use a mesh for a cube instead using the cube scene node.
Thanks.
Also please tell me which program i can use to create a mesh of a cube.
Is there any site for free meshes.
Thanks.
- Thu Jan 01, 2009 10:23 pm
- Forum: Beginners Help
- Topic: Game design question
- Replies: 3
- Views: 417
- Thu Jan 01, 2009 8:13 pm
- Forum: Beginners Help
- Topic: Game design question
- Replies: 3
- Views: 417
Game design question
Hi
I want to build SCRABBLE game and would like to know which note type to use as the scrabble cube.
Note: Each cube is a letter in the game
Scrabble cube Requirements:
- 3D view.
- cube letter mark
- cube rotation
- cube reposition.
Thanks
I want to build SCRABBLE game and would like to know which note type to use as the scrabble cube.
Note: Each cube is a letter in the game
Scrabble cube Requirements:
- 3D view.
- cube letter mark
- cube rotation
- cube reposition.
Thanks
- Wed Dec 24, 2008 7:25 pm
- Forum: Beginners Help
- Topic: Mouse motion
- Replies: 1
- Views: 370
Mouse motion
Hi
How can i capture the mouse motion to know fast/slow mouse drag
Thanks.
How can i capture the mouse motion to know fast/slow mouse drag
Thanks.
- Sun Dec 21, 2008 6:40 pm
- Forum: Beginners Help
- Topic: addSphereSceneNode draw problem
- Replies: 1
- Views: 279
addSphereSceneNode draw problem
Hi
I used this function to draw a checkers sphere player. I download the jpeg file as a texture for it but it is being draw badly, only half of it is draw !!
Please see what i am doing wrong!!
Code:
pCube = PRM_SceneMgr->addSphereSceneNode();
if (pCube)
{
pCube->setPosition(core::vector3df(GET ...
I used this function to draw a checkers sphere player. I download the jpeg file as a texture for it but it is being draw badly, only half of it is draw !!
Please see what i am doing wrong!!
Code:
pCube = PRM_SceneMgr->addSphereSceneNode();
if (pCube)
{
pCube->setPosition(core::vector3df(GET ...
- Mon Dec 15, 2008 8:18 pm
- Forum: Beginners Help
- Topic: Gui button disable/Enable on realtime
- Replies: 3
- Views: 356
- Mon Dec 15, 2008 12:55 pm
- Forum: Beginners Help
- Topic: Relative scene node positioning
- Replies: 2
- Views: 445
- Mon Dec 15, 2008 12:54 pm
- Forum: Beginners Help
- Topic: Gui button disable/Enable on realtime
- Replies: 3
- Views: 356
Gui button disable/Enable on realtime
Hi
I used a gui menu in my game.
HOw can I disable/enable its visibility while the program runs.
The gui interface give you only option to addButton() but not to remove.
Thanks
I used a gui menu in my game.
HOw can I disable/enable its visibility while the program runs.
The gui interface give you only option to addButton() but not to remove.
Thanks