Search found 23 matches

by kevin[be]
Sat Aug 08, 2009 10:49 am
Forum: Beginners Help
Topic: Game inside body
Replies: 9
Views: 809

I've managed to get some modelling done using wings3d
The images are rendered with Kerkythea, not Irrlicht.

http://img44.imageshack.us/img44/8898/renderm.jpg
http://img43.imageshack.us/img43/7555/render3c.jpg
http://img44.imageshack.us/img44/6594/render4h.jpg
http://img44.imageshack.us/img44 ...
by kevin[be]
Sun Aug 02, 2009 12:11 pm
Forum: Beginners Help
Topic: Game inside body
Replies: 9
Views: 809

I've created a simple map using gtkradiant.
But when I load it, Irrlicht sais that it consists of 0 polygons. I've found topics on this problem but none were answered.

I'll try blender, which is probably better for designing organic environments as stated by Frank.

But Blender looks really hard ...
by kevin[be]
Sat Aug 01, 2009 5:02 pm
Forum: Beginners Help
Topic: Game inside body
Replies: 9
Views: 809

Game inside body

I'm creating a game which takes plays in the human body. So I need a way of representing the inside of the human body. Vains for example. How do I represent a level which takes place in your vains? I cannot possibly use terrain because a vain has the shape of a cylinder.
So I was thinking about a ...
by kevin[be]
Tue Jul 28, 2009 6:08 pm
Forum: Beginners Help
Topic: Aspectratio, metallic effect
Replies: 4
Views: 428

Thanks guys
by kevin[be]
Mon Jul 27, 2009 7:38 pm
Forum: Beginners Help
Topic: Aspectratio, metallic effect
Replies: 4
Views: 428

Aspectratio, metallic effect

Hi, I've got a few questions

1. When I create a device sized (1920, 1080) (which is 16:9), should I set the aspect ratio of my camera also at 16:9? When I do so, the view is deformed.

2. I want a nicer representation of red sphere's, so I'm looking for a 'metallic glow effect', but I can't create ...
by kevin[be]
Mon Jun 08, 2009 6:57 pm
Forum: Beginners Help
Topic: RTS Camera
Replies: 31
Views: 11913

Thank guys, it worked by adding the empty functions
by kevin[be]
Sun Jun 07, 2009 7:36 pm
Forum: Beginners Help
Topic: RTS Camera
Replies: 31
Views: 11913

And this is how i load it:

RTSCamera* camera = new RTSCamera(device,smgr->getRootSceneNode(),smgr,-1,1000.0f,10.0f,10.0f);
camera->setPosition(vector3df(0,0,0));
by kevin[be]
Sun Jun 07, 2009 7:29 pm
Forum: Beginners Help
Topic: RTS Camera
Replies: 31
Views: 11913

RTS Camera

Hi,

I have found a great rtc camera, by Cmd Kewin.
Unfortunatly, it doesn't work with irrlicht 1.5
Whatever I change in the code, I keep getting errors like 'cannot initiate abstract class due to the following members' and then a whole list.

I use visual studio 2008

http://www.irrlicht3d.org/wiki ...
by kevin[be]
Thu Feb 26, 2009 9:25 am
Forum: Beginners Help
Topic: stretching image
Replies: 1
Views: 373

stretching image

Hi,
I've created a splash and a main-menu screen sized 1024*768; it works fine in that resolution
But is it possible to stretch it so it fits also in other resolutions?
by kevin[be]
Mon Feb 23, 2009 7:30 pm
Forum: Beginners Help
Topic: zip archive
Replies: 4
Views: 604

Thanks, it works
by kevin[be]
Sun Feb 22, 2009 7:52 pm
Forum: Beginners Help
Topic: zip archive
Replies: 4
Views: 604

Sylence wrote:First you create an IFileList (IFileSystem::createFilelist) of the folder where the map archives are stored.
how do you do that?
can you give a few lines of sample code?
by kevin[be]
Sun Feb 22, 2009 6:42 pm
Forum: Beginners Help
Topic: zip archive
Replies: 4
Views: 604

zip archive

Hi,

I store map data in an archive 'mapname.zip'
the archive contains:
-mapname.bmp
-mapname.txt
-and a few other files

all these zip files are in a folder \maps
how can i acces them?
i need a function to display all the possible maps to choose from (all the zip files in \maps) and when you ...
by kevin[be]
Sat Feb 21, 2009 10:18 pm
Forum: Beginners Help
Topic: terrain from .irr file && gui
Replies: 2
Views: 482

Thanks!
That will help!
by kevin[be]
Sat Feb 21, 2009 9:37 pm
Forum: Beginners Help
Topic: terrain from .irr file && gui
Replies: 2
Views: 482

terrain from .irr file && gui

Hi,

I've got two questions:

How can you get a terrainSceneNode from an .irr file you load?

If you create a gui env, how do you destroy all the elements in it to create a new? env->drop() doesn't seem to work

Thanks
by kevin[be]
Sun Dec 28, 2008 3:55 pm
Forum: Game Programming
Topic: system requirements
Replies: 3
Views: 2614

system requirements

When you develop a game, how do you know the system requirements of it? Is there any software to measure it?