Search found 19 matches
- Wed Jan 07, 2009 5:36 pm
- Forum: Code Snippets
- Topic: [DirectX9] Working 3D textures / Cube Maps
- Replies: 21
- Views: 14277
- Tue Jan 06, 2009 2:29 pm
- Forum: Project Announcements
- Topic: Planetary LOD system [with runtime]
- Replies: 7
- Views: 2995
- Sun Jan 04, 2009 9:27 pm
- Forum: Project Announcements
- Topic: fast planet rendering
- Replies: 151
- Views: 59098
Thanks for the reply. Yeah I think I understand most of it now. I had to google like a madman and read all forumposts I could find about it ;) But I was able to create my own icosahedron by code which I then subdivided to my liking. Then I started looking around on other alternatives and it seems th...
- Sun Jan 04, 2009 8:28 pm
- Forum: Beginners Help
- Topic: Terrain falloff problem
- Replies: 12
- Views: 442
Well. I'm not sure if it does it automatically. But all you really need to do is download the SDK, install it. Try to compile, if it works, hooray. If not, then you prob just need to add the include and lib directories (under Tools->Options) once they are added the project will probably compile. I'd...
- Sun Jan 04, 2009 8:20 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Remove "fast FPU" build targets
- Replies: 20
- Views: 2420
- Sun Jan 04, 2009 8:15 pm
- Forum: Beginners Help
- Topic: Terrain falloff problem
- Replies: 12
- Views: 442
- Sun Jan 04, 2009 12:43 am
- Forum: Beginners Help
- Topic: How to display Korean ?
- Replies: 3
- Views: 280
- Fri Jan 02, 2009 2:36 pm
- Forum: Project Announcements
- Topic: fast planet rendering
- Replies: 151
- Views: 59098
Hey Tarzan. I'm interested in applying a similiar technique as yours, and spent the last days just researching the topic. As I understand it one need to start with a icosahedron and subdivide that depending on viewdistance. I downloaded your source and tried to make sense of it all, but it was kinda...
- Tue Dec 30, 2008 8:46 pm
- Forum: Beginners Help
- Topic: Kane & Lynch: Dead Man - Camera System
- Replies: 11
- Views: 863
Def5, just a general recommendation to you. It's fairly common these days, more so than it used to be I do believe, that asking for help == getting directions on where to go. Not code handed to you. Not saying you were fishing for code, but what I would do in your case. Establish what you want to do...
- Tue Dec 30, 2008 8:38 pm
- Forum: Beginners Help
- Topic: arrays sized at runtime
- Replies: 3
- Views: 269
You could also go with either std::list or std::map. (I guess it all comes down to personal preference unless you wanna find every ms of optimization) Map is pretty nice when you want to find something by key. like std:map<int,int> someMap; then you can go: someMap.insert(make_pair(userid,health)); ...
- Mon Dec 29, 2008 8:03 pm
- Forum: Beginners Help
- Topic: Image in Background?
- Replies: 5
- Views: 427
- Mon Dec 29, 2008 6:47 pm
- Forum: Beginners Help
- Topic: Suggestions about building a custom camera
- Replies: 4
- Views: 379
- Mon Dec 29, 2008 5:00 pm
- Forum: Off-topic
- Topic: HAPPY NEW YEAR!! (open only during 1st January) XD
- Replies: 20
- Views: 2449
I'm gonna say what everyone is thinking but doesn't wanna say ... her tits are lopsided! :lol: But I wouldn't be able to tell without that awesome specular lighting, good job! Haha actually I wasn't looking at the tits at all. Shame on you for doing that to a graphical entity!!! Nice work Virion. W...
- Sun Dec 28, 2008 2:38 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 825
- Views: 422890
Yup there we have it. I checked out the latest SVN and compiled that using the latest available DX SDK. Now, Direct3D works fine. No errors. And on top of that I get 140 fps instead of 40 fps which I got on OGL (*raises fist to vista*) I really like your framework. It's easy, and encouraged me to st...
- Sun Dec 28, 2008 2:06 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 825
- Views: 422890