Search found 19 matches

by sjb
Wed Jan 07, 2009 5:36 pm
Forum: Code Snippets
Topic: [DirectX9] Working 3D textures / Cube Maps
Replies: 21
Views: 14277

I applied your patch to my project just now MasterD. Works just fine with latest rev. :)
by sjb
Tue Jan 06, 2009 2:29 pm
Forum: Project Announcements
Topic: Planetary LOD system [with runtime]
Replies: 7
Views: 2995

Very nice MasterD. This looks just like what I'm trying to do, and as I understand I've taken the same approach as you, which is encouraging :)

And the scattering looks beatiful, gonna check out the videos aswell!

EDIT: Reading your paper now... :applause:
by sjb
Sun Jan 04, 2009 9:27 pm
Forum: Project Announcements
Topic: fast planet rendering
Replies: 151
Views: 59098

Thanks for the reply. Yeah I think I understand most of it now. I had to google like a madman and read all forumposts I could find about it ;) But I was able to create my own icosahedron by code which I then subdivided to my liking. Then I started looking around on other alternatives and it seems th...
by sjb
Sun Jan 04, 2009 8:28 pm
Forum: Beginners Help
Topic: Terrain falloff problem
Replies: 12
Views: 442

Well. I'm not sure if it does it automatically. But all you really need to do is download the SDK, install it. Try to compile, if it works, hooray. If not, then you prob just need to add the include and lib directories (under Tools->Options) once they are added the project will probably compile. I'd...
by sjb
Sun Jan 04, 2009 8:20 pm
Forum: Open Discussion and Dev Announcements
Topic: Remove "fast FPU" build targets
Replies: 20
Views: 2420

Well I personally don't need it and don't use it.

And like stated in another post why not keep it in wiki with information on how to do it if you would like to.

Not that it's in the way or anything, so if it stays put I don't mind either.
by sjb
Sun Jan 04, 2009 8:15 pm
Forum: Beginners Help
Topic: Terrain falloff problem
Replies: 12
Views: 442

What are you compiling in?

If you use MSVC 9.0 you don't have to be brave at all. Download latest SDK. Install. Open MSVC and it will have added the libs and includes itself. :)

Go for it
by sjb
Sun Jan 04, 2009 12:43 am
Forum: Beginners Help
Topic: How to display Korean ?
Replies: 3
Views: 280

First of all there are no korean letters in the fontset that irr uses by default. So you would have to change that.

And then I am uncertain how well the support is for those characters?
by sjb
Fri Jan 02, 2009 2:36 pm
Forum: Project Announcements
Topic: fast planet rendering
Replies: 151
Views: 59098

Hey Tarzan. I'm interested in applying a similiar technique as yours, and spent the last days just researching the topic. As I understand it one need to start with a icosahedron and subdivide that depending on viewdistance. I downloaded your source and tried to make sense of it all, but it was kinda...
by sjb
Tue Dec 30, 2008 8:46 pm
Forum: Beginners Help
Topic: Kane & Lynch: Dead Man - Camera System
Replies: 11
Views: 863

Def5, just a general recommendation to you. It's fairly common these days, more so than it used to be I do believe, that asking for help == getting directions on where to go. Not code handed to you. Not saying you were fishing for code, but what I would do in your case. Establish what you want to do...
by sjb
Tue Dec 30, 2008 8:38 pm
Forum: Beginners Help
Topic: arrays sized at runtime
Replies: 3
Views: 269

You could also go with either std::list or std::map. (I guess it all comes down to personal preference unless you wanna find every ms of optimization) Map is pretty nice when you want to find something by key. like std:map<int,int> someMap; then you can go: someMap.insert(make_pair(userid,health)); ...
by sjb
Mon Dec 29, 2008 8:03 pm
Forum: Beginners Help
Topic: Image in Background?
Replies: 5
Views: 427

1) If you mean skybox use this: scene::ISceneNode* SkyBox = smgr->addSkyBoxSceneNode( driver->getTexture("data/images/sky.jpg"), driver->getTexture("data/images/sky.jpg"), driver->getTexture("data/images/sky.jpg"), driver->getTexture("data/images/sky.jpg"), d...
by sjb
Mon Dec 29, 2008 6:47 pm
Forum: Beginners Help
Topic: Suggestions about building a custom camera
Replies: 4
Views: 379

I would have opened up the source and just search for maya. There you will find how it's all inerhited and what you need for your own camera. :)
by sjb
Mon Dec 29, 2008 5:00 pm
Forum: Off-topic
Topic: HAPPY NEW YEAR!! (open only during 1st January) XD
Replies: 20
Views: 2449

I'm gonna say what everyone is thinking but doesn't wanna say ... her tits are lopsided! :lol: But I wouldn't be able to tell without that awesome specular lighting, good job! Haha actually I wasn't looking at the tits at all. Shame on you for doing that to a graphical entity!!! Nice work Virion. W...
by sjb
Sun Dec 28, 2008 2:38 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 825
Views: 422890

Yup there we have it. I checked out the latest SVN and compiled that using the latest available DX SDK. Now, Direct3D works fine. No errors. And on top of that I get 140 fps instead of 40 fps which I got on OGL (*raises fist to vista*) I really like your framework. It's easy, and encouraged me to st...
by sjb
Sun Dec 28, 2008 2:06 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 825
Views: 422890

It's only when I recompile, the examples work just fine.
I'll try to recompile my Irrlicht with the latest DX SDK, I'll let you know how it turns out.

Like I stated in my first post I'm on the Nvidia Geforce 7800 (GS IIRC)