Use a heart beat system...
Let the client handle the physics but synchronize the world once every 10 secondes or so...
You have two approaches possible :
- The FPS approach : Keep refreshing the world all the time.
- The mmo approach : Use emats, send when a player starts doing something and when it ...
Search found 82 matches
- Sun Feb 14, 2010 1:09 am
- Forum: Beginners Help
- Topic: Physics + network
- Replies: 5
- Views: 615
- Fri Jan 29, 2010 11:56 pm
- Forum: Beginners Help
- Topic: Why isn't my terrain being modified?
- Replies: 15
- Views: 1844
- Tue Dec 15, 2009 10:11 pm
- Forum: Off-topic
- Topic: DX10 vs DX11 video - Is this even a good comparison?
- Replies: 10
- Views: 3749
- Wed Nov 25, 2009 9:49 am
- Forum: Beginners Help
- Topic: moving a group of one node.
- Replies: 6
- Views: 630
- Wed Nov 25, 2009 9:36 am
- Forum: Advanced Help
- Topic: Preload ~700mb worth of JPG-images
- Replies: 10
- Views: 1534
- Tue Nov 24, 2009 10:23 pm
- Forum: Advanced Help
- Topic: Terrain Texture Splatting
- Replies: 45
- Views: 29844
- Tue Nov 24, 2009 8:55 pm
- Forum: Off-topic
- Topic: No Balls For You!
- Replies: 13
- Views: 2296
- Tue Nov 24, 2009 6:07 pm
- Forum: Project Announcements
- Topic: Paged-editable terrain
- Replies: 21
- Views: 8264
- Tue Nov 24, 2009 4:31 pm
- Forum: Advanced Help
- Topic: Preload ~700mb worth of JPG-images
- Replies: 10
- Views: 1534
It will not affect the frame rate but it will still take time to load...
Instead of getting stuck while it's loading it will still show the previous picture while you are loading and once it's done loading you just replace the old one with the new one.
For asynchronous tasks it's going to be quite ...
Instead of getting stuck while it's loading it will still show the previous picture while you are loading and once it's done loading you just replace the old one with the new one.
For asynchronous tasks it's going to be quite ...
- Tue Nov 24, 2009 3:54 pm
- Forum: Advanced Help
- Topic: Preload ~700mb worth of JPG-images
- Replies: 10
- Views: 1534
- Tue Nov 24, 2009 2:59 pm
- Forum: Project Announcements
- Topic: Paged-editable terrain
- Replies: 21
- Views: 8264
Update !
Now supports texture splatting and comes with a UI (Qt powered).
Here is the video :
http://www.youtube.com/watch?v=cueoFrDNU4Q
Now supports texture splatting and comes with a UI (Qt powered).
Here is the video :
http://www.youtube.com/watch?v=cueoFrDNU4Q
- Mon Nov 23, 2009 9:50 pm
- Forum: Beginners Help
- Topic: [solved] John Carmack sqrt function
- Replies: 7
- Views: 1601
- Fri Nov 20, 2009 8:50 pm
- Forum: Project Announcements
- Topic: [ON HOLD] Updates on the FIRST-KING PROJECT
- Replies: 24
- Views: 6337
- Fri Nov 20, 2009 6:55 am
- Forum: Project Announcements
- Topic: SIP - SimpleIrrPhysx
- Replies: 11
- Views: 2347
- Tue Nov 17, 2009 6:04 pm
- Forum: Code Snippets
- Topic: Bullet and ITerrainSceneNode
- Replies: 6
- Views: 4059