Search found 82 matches
- Sun Feb 14, 2010 1:09 am
- Forum: Beginners Help
- Topic: Physics + network
- Replies: 5
- Views: 548
Use a heart beat system... Let the client handle the physics but synchronize the world once every 10 secondes or so... You have two approaches possible : - The FPS approach : Keep refreshing the world all the time. - The mmo approach : Use emats, send when a player starts doing something and when it...
- Fri Jan 29, 2010 11:56 pm
- Forum: Beginners Help
- Topic: Why isn't my terrain being modified?
- Replies: 15
- Views: 1651
Here is my paged terrain system, which also supports height editing and texture splatting : http://filebeam.com/0568a038d8d9d9e733339108e37f6747 Do whatever you like with, you will have to edit it to get it working with your project, since I used functions that are specific to my engine like AegaPhy...
- Tue Dec 15, 2009 10:11 pm
- Forum: Off-topic
- Topic: DX10 vs DX11 video - Is this even a good comparison?
- Replies: 10
- Views: 3612
- Wed Nov 25, 2009 9:49 am
- Forum: Beginners Help
- Topic: moving a group of one node.
- Replies: 6
- Views: 544
- Wed Nov 25, 2009 9:36 am
- Forum: Advanced Help
- Topic: Preload ~700mb worth of JPG-images
- Replies: 10
- Views: 1401
In order to load your texture in multithread, you can use a lock like such but would require to edit irrlicht's sources... It crashes in the following cases : - access to a texture that's not fully loaded - access to a texture that it being loaded - access to an unexisting texture to get rid of the ...
- Tue Nov 24, 2009 10:23 pm
- Forum: Advanced Help
- Topic: Terrain Texture Splatting
- Replies: 45
- Views: 29231
- Tue Nov 24, 2009 8:55 pm
- Forum: Off-topic
- Topic: No Balls For You!
- Replies: 13
- Views: 1957
- Tue Nov 24, 2009 6:07 pm
- Forum: Project Announcements
- Topic: Paged-editable terrain
- Replies: 21
- Views: 7932
I used to use a heightmap system but it's very limited especially when you want to make caves and irregular geometry. So I just use a raw file. The terrain system saves each tile once they are being deleted. For the textures you should use an alpha map and then texture splatting, it's easier than ba...
- Tue Nov 24, 2009 4:31 pm
- Forum: Advanced Help
- Topic: Preload ~700mb worth of JPG-images
- Replies: 10
- Views: 1401
It will not affect the frame rate but it will still take time to load... Instead of getting stuck while it's loading it will still show the previous picture while you are loading and once it's done loading you just replace the old one with the new one. For asynchronous tasks it's going to be quite d...
- Tue Nov 24, 2009 3:54 pm
- Forum: Advanced Help
- Topic: Preload ~700mb worth of JPG-images
- Replies: 10
- Views: 1401
- Tue Nov 24, 2009 2:59 pm
- Forum: Project Announcements
- Topic: Paged-editable terrain
- Replies: 21
- Views: 7932
Update !
Now supports texture splatting and comes with a UI (Qt powered).
Here is the video :
http://www.youtube.com/watch?v=cueoFrDNU4Q
Now supports texture splatting and comes with a UI (Qt powered).
Here is the video :
http://www.youtube.com/watch?v=cueoFrDNU4Q
- Mon Nov 23, 2009 9:50 pm
- Forum: Beginners Help
- Topic: [solved] John Carmack sqrt function
- Replies: 7
- Views: 1498
- Fri Nov 20, 2009 8:50 pm
- Forum: Project Announcements
- Topic: [ON HOLD] Updates on the FIRST-KING PROJECT
- Replies: 24
- Views: 5814
- Fri Nov 20, 2009 6:55 am
- Forum: Project Announcements
- Topic: SIP - SimpleIrrPhysx
- Replies: 11
- Views: 2182
- Tue Nov 17, 2009 6:04 pm
- Forum: Code Snippets
- Topic: Bullet and ITerrainSceneNode
- Replies: 6
- Views: 3952
You might be a big terrain lover but mine is infinite ^^ and I still use 16bits array... It's all about the way you chose to implement it. Of course if you use the basic irrlicht system, you need a huge height-map which is not the best imo (loads of memory and slow), my system is able to load infini...