Search found 82 matches

by yamashi
Sun Feb 14, 2010 1:09 am
Forum: Beginners Help
Topic: Physics + network
Replies: 5
Views: 548

Use a heart beat system... Let the client handle the physics but synchronize the world once every 10 secondes or so... You have two approaches possible : - The FPS approach : Keep refreshing the world all the time. - The mmo approach : Use emats, send when a player starts doing something and when it...
by yamashi
Fri Jan 29, 2010 11:56 pm
Forum: Beginners Help
Topic: Why isn't my terrain being modified?
Replies: 15
Views: 1651

Here is my paged terrain system, which also supports height editing and texture splatting : http://filebeam.com/0568a038d8d9d9e733339108e37f6747 Do whatever you like with, you will have to edit it to get it working with your project, since I used functions that are specific to my engine like AegaPhy...
by yamashi
Tue Dec 15, 2009 10:11 pm
Forum: Off-topic
Topic: DX10 vs DX11 video - Is this even a good comparison?
Replies: 10
Views: 3612

Hardware tesslation was already present in Dx10.1 so I don't see why everybody is getting excited about Dx11... Dx11 is just Dx10.1 with a multi-threaded architecture to me...
by yamashi
Wed Nov 25, 2009 9:49 am
Forum: Beginners Help
Topic: moving a group of one node.
Replies: 6
Views: 544

You never declared node...
use groud->setPosition() instead ...
by yamashi
Wed Nov 25, 2009 9:36 am
Forum: Advanced Help
Topic: Preload ~700mb worth of JPG-images
Replies: 10
Views: 1401

In order to load your texture in multithread, you can use a lock like such but would require to edit irrlicht's sources... It crashes in the following cases : - access to a texture that's not fully loaded - access to a texture that it being loaded - access to an unexisting texture to get rid of the ...
by yamashi
Tue Nov 24, 2009 10:23 pm
Forum: Advanced Help
Topic: Terrain Texture Splatting
Replies: 45
Views: 29231

Btw did anyone find a way to have more than 3 textures ?
I tried the multipass technique but couldn't get it to work...
Thx
by yamashi
Tue Nov 24, 2009 8:55 pm
Forum: Off-topic
Topic: No Balls For You!
Replies: 13
Views: 1957

Yay got the best score !
by yamashi
Tue Nov 24, 2009 6:07 pm
Forum: Project Announcements
Topic: Paged-editable terrain
Replies: 21
Views: 7932

I used to use a heightmap system but it's very limited especially when you want to make caves and irregular geometry. So I just use a raw file. The terrain system saves each tile once they are being deleted. For the textures you should use an alpha map and then texture splatting, it's easier than ba...
by yamashi
Tue Nov 24, 2009 4:31 pm
Forum: Advanced Help
Topic: Preload ~700mb worth of JPG-images
Replies: 10
Views: 1401

It will not affect the frame rate but it will still take time to load... Instead of getting stuck while it's loading it will still show the previous picture while you are loading and once it's done loading you just replace the old one with the new one. For asynchronous tasks it's going to be quite d...
by yamashi
Tue Nov 24, 2009 3:54 pm
Forum: Advanced Help
Topic: Preload ~700mb worth of JPG-images
Replies: 10
Views: 1401

Asynchronous loading or multi threaded should be the best solution...
Remember that when you load a texture you also load it on your GPU so you have to worry about your GPU's memory limit as well.
by yamashi
Tue Nov 24, 2009 2:59 pm
Forum: Project Announcements
Topic: Paged-editable terrain
Replies: 21
Views: 7932

Update !
Now supports texture splatting and comes with a UI (Qt powered).
Here is the video :
http://www.youtube.com/watch?v=cueoFrDNU4Q
by yamashi
Mon Nov 23, 2009 9:50 pm
Forum: Beginners Help
Topic: [solved] John Carmack sqrt function
Replies: 7
Views: 1498

And you use newton's algorithm 2 times, it should be used only once since you use the magic number.
by yamashi
Fri Nov 20, 2009 8:50 pm
Forum: Project Announcements
Topic: [ON HOLD] Updates on the FIRST-KING PROJECT
Replies: 24
Views: 5814

If you want, I can send you my Paged terrain system, it supports terrain editing and texture splatting. But I use bullet (just a few stuff to change though).
by yamashi
Fri Nov 20, 2009 6:55 am
Forum: Project Announcements
Topic: SIP - SimpleIrrPhysx
Replies: 11
Views: 2182

Well it's not the best way to do it imo...
You should take a look at irrPhysx and you will see that he doesn't need to use getNode() or anything like that because he uses inheritance (which is what irrlicht does as well).
by yamashi
Tue Nov 17, 2009 6:04 pm
Forum: Code Snippets
Topic: Bullet and ITerrainSceneNode
Replies: 6
Views: 3952

You might be a big terrain lover but mine is infinite ^^ and I still use 16bits array... It's all about the way you chose to implement it. Of course if you use the basic irrlicht system, you need a huge height-map which is not the best imo (loads of memory and slow), my system is able to load infini...