First of all, you don't JUST need Vista to install it. You can only upgrade from Vista. Meaning, if you have XP, you have to do the clean install option.
Its virtually bug less and I use it as my main OS on my development computer, after seeing the beauty and power of Windows 7, I trust it with all ...
Search found 10 matches
- Wed Jan 14, 2009 8:48 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Licensing question
- Replies: 4
- Views: 1546
- Wed Jan 14, 2009 7:57 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Licensing question
- Replies: 4
- Views: 1546
Licensing question
So let me get this straight. I can release libraries, since that is not source correct? I want to be able to sell the engine on my own terms. But I want to be able to sell the full source for commercial use type thing. Once they buy the source its under zlib for them? So I can still charge for it?
- Mon Jan 12, 2009 8:27 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Commercial Use
- Replies: 3
- Views: 1360
Commercial Use
Now I know that the zlib license allows for commercial use... But could I create an engine based off Irrlicht then license it? Like do I HAVE to use zlib for everything?
Of course I will credit the JPEG Group and Irrlicht.
Of course I will credit the JPEG Group and Irrlicht.
- Sun Jan 11, 2009 7:00 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht on Windows 7
- Replies: 4
- Views: 1136
- Sun Jan 11, 2009 5:04 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht on Windows 7
- Replies: 4
- Views: 1136
- Sun Jan 11, 2009 5:58 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht on Windows 7
- Replies: 4
- Views: 1136
Irrlicht on Windows 7
Hey, this is not my first post but I'm rather new. I have been doing a lot of work with Irrlicht lately and I just took the bold step into Windows 7 Beta, build 7000.
I will post some screen shots and more later. If anyone wants me to test anything in specific just let me know and ill see what I ...
I will post some screen shots and more later. If anyone wants me to test anything in specific just let me know and ill see what I ...
- Fri Jan 09, 2009 7:12 pm
- Forum: Beginners Help
- Topic: Low texture res in game
- Replies: 3
- Views: 519
Thanks a bunch!
My solution is just going to be to model the terrain and export as .b3d. This way I can support multiple texture layers the are seamless like ChristianClavet said.
Thank you for the help!
Thank you for the help!
- Fri Jan 09, 2009 7:11 pm
- Forum: Code Snippets
- Topic: Head Tracking to Create Window Effect - CvIrrCamController
- Replies: 7
- Views: 8014
- Fri Jan 09, 2009 2:52 am
- Forum: Beginners Help
- Topic: Low texture res in game
- Replies: 3
- Views: 519
Low texture res in game
Hello, I have created a .obj terrain model and am loading it along with a 4096x4096 texture. I am going for the BEST quality out of my detail map. I'm using incredibly high res textures stored into an incredibly high res detail map, but when loaded onto my .OBJ in game, the detail map has poorer ...