Search found 20 matches

by NewerCookie
Fri Feb 13, 2009 10:57 am
Forum: Beginners Help
Topic: How to load new scenenode?
Replies: 4
Views: 636

No, I don't want to modify engine.
It's make harder to use next version.
Thanks your advice, vitek
by NewerCookie
Thu Feb 12, 2009 1:05 pm
Forum: Beginners Help
Topic: Two question about DLL, CAnimatedMeshSceneNode.
Replies: 4
Views: 375

Thanks, hybrid
you have to put the node into the library, which means altering Irrlicht to some extent.
No, I don't want to edit engine code, directly.
It's make difficult to use next version, right?
I go to copy and paste.. :(
by NewerCookie
Thu Feb 12, 2009 12:03 pm
Forum: Beginners Help
Topic: Two question about DLL, CAnimatedMeshSceneNode.
Replies: 4
Views: 375

Sylence, Thanks a lot!

Because the C... are implementations of an interface. Just derive your class from the I... interfaces and implement them.

for example, CAnimatedMeshSceneNode is so huge.
I must copy and paste all of CAnimatedMeshSceneNode to new scenenode?
They are almost identical. memory ...
by NewerCookie
Thu Feb 12, 2009 9:53 am
Forum: Beginners Help
Topic: Two question about DLL, CAnimatedMeshSceneNode.
Replies: 4
Views: 375

Two question about DLL, CAnimatedMeshSceneNode.

Hi~
I have two question.

1.
I derived from "CAnimatedMeshSceneNode" and compiled it.
There are tons of link error about CAnimatedMeshSceneNode functions.
The problem is using DLL, I change to static lib, solved.
Why I Can't use DLL?


2.
searching result :
http://irrlicht.sourceforge.net/phpBB2 ...
by NewerCookie
Thu Feb 12, 2009 8:36 am
Forum: Beginners Help
Topic: How to load new scenenode?
Replies: 4
Views: 636

I get your point.
Don't use "add...SceneNode" function by perforce.
you're right.. I thought so complicated.
but, any other scenenodes are provided with "add...SceneNode" interface..
It's not smooth..:?
thanks, vitek
by NewerCookie
Tue Feb 10, 2009 6:49 pm
Forum: Beginners Help
Topic: How to load new scenenode?
Replies: 4
Views: 636

How to load new scenenode?

I wrote new scenenode and made irredit plugin (name..suppose "CSomeSceneNode")
Also, "CSomeSceneNodeFactory" was written for load .irr file.
And then, I need "CSomeSceneNodeFactory::addSceneNode()" like "CDefaultSceneNodeFactory::addSceneNode()"


ISceneNode* CDefaultSceneNodeFactory::addSceneNode ...
by NewerCookie
Wed Feb 04, 2009 6:35 pm
Forum: Project Announcements
Topic: MultiByte Language support pack for Irrlicht
Replies: 62
Views: 81661

Oh, Thanks, MadHyde!
I just display multibyte on the strength of you
by NewerCookie
Wed Jan 28, 2009 9:47 pm
Forum: Advanced Help
Topic: B3D Animation Problem
Replies: 7
Views: 1197

by NewerCookie
Wed Jan 28, 2009 9:15 pm
Forum: Advanced Help
Topic: B3D Animation Problem
Replies: 7
Views: 1197

This problem is occurred not only b3d but also x-file
It's not just "B3D Animation Problem"..:)
anybody tell me about this.
I suppose discussed topic, maybe
I have been analyzing source code, too difficult.. :cry:
by NewerCookie
Sat Jan 24, 2009 6:35 am
Forum: Advanced Help
Topic: B3D Animation Problem
Replies: 7
Views: 1197

by NewerCookie
Fri Jan 23, 2009 8:27 am
Forum: Bug reports
Topic: [fixed]Pixelshader debug problem..
Replies: 8
Views: 1047

Yes, I need the file that "irr_d3d9_dbg_hlsl_~.psh"
I can't debug pixelshader without it
So, I fixed engine code
by NewerCookie
Fri Jan 23, 2009 8:18 am
Forum: Advanced Help
Topic: B3D Animation Problem
Replies: 7
Views: 1197

What's the "bonemode" exactly?
I just want same animation as b3d exporter's preview
by NewerCookie
Thu Jan 22, 2009 5:10 pm
Forum: Advanced Help
Topic: B3D Animation Problem
Replies: 7
Views: 1197

B3D Animation Problem

I was testing b3d animation, got something weird

http://www.youtube.com/watch?v=E4yIHF0R8xc

meshes are separate, sharing one bone
only 1st mesh has taken effect
what's wrong?
by NewerCookie
Thu Jan 22, 2009 5:15 am
Forum: Bug reports
Topic: [fixed]Pixelshader debug problem..
Replies: 8
Views: 1047

I don't understand you or not.. I don't know :?
Sorry, I have poor english :cry:
Simply, my question is
Why don't irrlicht make "Psh" files in "CD3D9HLSLMaterialRenderer.cpp"
Even if i undef "_IRR_D3D_NO_SHADER_DEBUGGING", irrlicht make just "Vsh" file only
by NewerCookie
Thu Jan 22, 2009 4:39 am
Forum: Advanced Help
Topic: what is framecount?
Replies: 5
Views: 854

I just exported out an additional frame at the end
Oh, i used that but maybe artist hate..
I had rather fix engine than.. :D