No, I don't want to modify engine.
It's make harder to use next version.
Thanks your advice, vitek
Search found 20 matches
- Fri Feb 13, 2009 10:57 am
- Forum: Beginners Help
- Topic: How to load new scenenode?
- Replies: 4
- Views: 636
- Thu Feb 12, 2009 1:05 pm
- Forum: Beginners Help
- Topic: Two question about DLL, CAnimatedMeshSceneNode.
- Replies: 4
- Views: 375
- Thu Feb 12, 2009 12:03 pm
- Forum: Beginners Help
- Topic: Two question about DLL, CAnimatedMeshSceneNode.
- Replies: 4
- Views: 375
- Thu Feb 12, 2009 9:53 am
- Forum: Beginners Help
- Topic: Two question about DLL, CAnimatedMeshSceneNode.
- Replies: 4
- Views: 375
Two question about DLL, CAnimatedMeshSceneNode.
Hi~
I have two question.
1.
I derived from "CAnimatedMeshSceneNode" and compiled it.
There are tons of link error about CAnimatedMeshSceneNode functions.
The problem is using DLL, I change to static lib, solved.
Why I Can't use DLL?
2.
searching result :
http://irrlicht.sourceforge.net/phpBB2 ...
I have two question.
1.
I derived from "CAnimatedMeshSceneNode" and compiled it.
There are tons of link error about CAnimatedMeshSceneNode functions.
The problem is using DLL, I change to static lib, solved.
Why I Can't use DLL?
2.
searching result :
http://irrlicht.sourceforge.net/phpBB2 ...
- Thu Feb 12, 2009 8:36 am
- Forum: Beginners Help
- Topic: How to load new scenenode?
- Replies: 4
- Views: 636
- Tue Feb 10, 2009 6:49 pm
- Forum: Beginners Help
- Topic: How to load new scenenode?
- Replies: 4
- Views: 636
How to load new scenenode?
I wrote new scenenode and made irredit plugin (name..suppose "CSomeSceneNode")
Also, "CSomeSceneNodeFactory" was written for load .irr file.
And then, I need "CSomeSceneNodeFactory::addSceneNode()" like "CDefaultSceneNodeFactory::addSceneNode()"
ISceneNode* CDefaultSceneNodeFactory::addSceneNode ...
Also, "CSomeSceneNodeFactory" was written for load .irr file.
And then, I need "CSomeSceneNodeFactory::addSceneNode()" like "CDefaultSceneNodeFactory::addSceneNode()"
ISceneNode* CDefaultSceneNodeFactory::addSceneNode ...
- Wed Feb 04, 2009 6:35 pm
- Forum: Project Announcements
- Topic: MultiByte Language support pack for Irrlicht
- Replies: 62
- Views: 81661
- Wed Jan 28, 2009 9:47 pm
- Forum: Advanced Help
- Topic: B3D Animation Problem
- Replies: 7
- Views: 1197
- Wed Jan 28, 2009 9:15 pm
- Forum: Advanced Help
- Topic: B3D Animation Problem
- Replies: 7
- Views: 1197
- Sat Jan 24, 2009 6:35 am
- Forum: Advanced Help
- Topic: B3D Animation Problem
- Replies: 7
- Views: 1197
http://www.mediafire.com/?emnaegtgmvi
I upload max file..
I upload max file..
- Fri Jan 23, 2009 8:27 am
- Forum: Bug reports
- Topic: [fixed]Pixelshader debug problem..
- Replies: 8
- Views: 1047
- Fri Jan 23, 2009 8:18 am
- Forum: Advanced Help
- Topic: B3D Animation Problem
- Replies: 7
- Views: 1197
- Thu Jan 22, 2009 5:10 pm
- Forum: Advanced Help
- Topic: B3D Animation Problem
- Replies: 7
- Views: 1197
B3D Animation Problem
I was testing b3d animation, got something weird
http://www.youtube.com/watch?v=E4yIHF0R8xc
meshes are separate, sharing one bone
only 1st mesh has taken effect
what's wrong?
http://www.youtube.com/watch?v=E4yIHF0R8xc
meshes are separate, sharing one bone
only 1st mesh has taken effect
what's wrong?
- Thu Jan 22, 2009 5:15 am
- Forum: Bug reports
- Topic: [fixed]Pixelshader debug problem..
- Replies: 8
- Views: 1047
- Thu Jan 22, 2009 4:39 am
- Forum: Advanced Help
- Topic: what is framecount?
- Replies: 5
- Views: 854