Search found 42 matches

by Nikko_Bertoa
Mon Nov 29, 2010 2:33 am
Forum: Project Announcements
Topic: My thesis work: Managing actions through automated planning
Replies: 9
Views: 2614

@grumpymonkey:

Thanks for your comments!!!

nice, maybe this could be turned into a cool game by adapting the AI so it can be an assistant or team member that actually moves around and talks to the player.

I agree, this can be an excellent application of this work.



anyways nice job with this ...
by Nikko_Bertoa
Sun Nov 28, 2010 2:59 pm
Forum: Project Announcements
Topic: My thesis work: Managing actions through automated planning
Replies: 9
Views: 2614

@CuteAlien:

If the player collects a ray in the wrong order, the sequence is resetted and must begin again.
If the player dies because the enemy kills him or because a poison kills him, the level finishes and shows the credits screen.
by Nikko_Bertoa
Sun Nov 28, 2010 12:23 am
Forum: Project Announcements
Topic: My thesis work: Managing actions through automated planning
Replies: 9
Views: 2614

@slavik262:

Thanks for your comments!

I thought to do that. The weak point that i find is that the player can follow the instructions much better when it reads.
by Nikko_Bertoa
Sat Nov 27, 2010 8:45 pm
Forum: Project Announcements
Topic: My thesis work: Managing actions through automated planning
Replies: 9
Views: 2614

@Josh1billion:

Thanks for your comments!

The main purpose of this work is demostrate that this can be used in game tutorials.
by Nikko_Bertoa
Sat Nov 27, 2010 1:24 pm
Forum: Project Announcements
Topic: My thesis work: Managing actions through automated planning
Replies: 9
Views: 2614

My thesis work: Managing actions through automated planning

The goal of this work is to design and implement an agent which generates hints for a player in first person shooter game. The agent is a computer-controlled character which collaborates with the player to achieve the goal of the game. Such agent uses state of the art reasoning techniques from the ...
by Nikko_Bertoa
Sat Sep 18, 2010 6:08 pm
Forum: Beginners Help
Topic: Draw a line between two points
Replies: 2
Views: 962

Draw a line between two points

Hi community.

I have two points a and b.
I need to know how can I draw a line between these two points. I don't care the color.

Thanks!
by Nikko_Bertoa
Wed Sep 15, 2010 2:43 pm
Forum: Beginners Help
Topic: Objects that the player is seeing
Replies: 2
Views: 324

@CuteAlien:

I can iterate through all the scenes nodes and use as arguments of the function isCulled. Finally I will know what scene nodes I see and what scene nodes I don't see.

Thanks!
by Nikko_Bertoa
Wed Sep 15, 2010 3:53 am
Forum: Beginners Help
Topic: Objects that the player is seeing
Replies: 2
Views: 324

Objects that the player is seeing

Hi community.

I developed a FPS with Irrlicht.
How can I get all the scene nodes that the player (camera) is seeing in the screen??

Is there a function to do that??? I researched in the CollisionManager documentation but I didn't find a function to do that.
by Nikko_Bertoa
Tue Jul 07, 2009 5:58 am
Forum: Project Announcements
Topic: Igor - 3D FPS
Replies: 19
Views: 6473

I made some modifications to the code.
I updated the download link :)
by Nikko_Bertoa
Fri Jun 05, 2009 4:22 am
Forum: Project Announcements
Topic: Codename:CrazyWorld [SCREENSHOTS UP!!]
Replies: 15
Views: 5466

Nice game!!!

The game throwed an exception at level 2
by Nikko_Bertoa
Wed Jun 03, 2009 2:55 am
Forum: Project Announcements
Topic: Igor - 3D FPS
Replies: 19
Views: 6473

@Malgodur:

1. I stand in front of enemy and he cant hit me?

This is because the attack distance < camera-enemy distance. I need to add more waypoints maybe.

2. Enemy flied out trough the wall?!

Maybe there are some bad adjacents waypoints.

3. Game sometimes "lost sound engine", i mena ...
by Nikko_Bertoa
Tue Jun 02, 2009 11:26 am
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 123219

@Malgodur:
I had the same problem with irrwizard years ago. There a lot of bugs in irrwizard : P
Yes, but thank to this I learned much more the framework's features.
by Nikko_Bertoa
Tue Jun 02, 2009 4:01 am
Forum: Project Announcements
Topic: Igor - 3D FPS
Replies: 19
Views: 6473

@cr33:
if u shoot at the sky, bullet/projectile appears in camera position
Yes, I didn't see that. Thanks!!!
by Nikko_Bertoa
Mon Jun 01, 2009 9:10 pm
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 123219

Hi irrlicht community.
Recently I used Irrwizard framework to make a basic FPS and I discovered some bugs and I implemented some functions that doesn't exist.

(1) Bug:
Free resources and memory problem.

(2)Implementation:
CGameWeaponManager::getTargetsPosition(CGameManager* pManager).

(3 ...