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Search found 42 matches
- Wed Dec 01, 2010 3:50 am
- Forum: Project Announcements
- Topic: My thesis work: Managing actions through automated planning
- Replies: 9
- Views: 2614
- Mon Nov 29, 2010 2:33 am
- Forum: Project Announcements
- Topic: My thesis work: Managing actions through automated planning
- Replies: 9
- Views: 2614
- Sun Nov 28, 2010 2:59 pm
- Forum: Project Announcements
- Topic: My thesis work: Managing actions through automated planning
- Replies: 9
- Views: 2614
- Sun Nov 28, 2010 12:23 am
- Forum: Project Announcements
- Topic: My thesis work: Managing actions through automated planning
- Replies: 9
- Views: 2614
- Sat Nov 27, 2010 8:45 pm
- Forum: Project Announcements
- Topic: My thesis work: Managing actions through automated planning
- Replies: 9
- Views: 2614
- Sat Nov 27, 2010 1:24 pm
- Forum: Project Announcements
- Topic: My thesis work: Managing actions through automated planning
- Replies: 9
- Views: 2614
My thesis work: Managing actions through automated planning
The goal of this work is to design and implement an agent which generates hints for a player in first person shooter game. The agent is a computer-controlled character which collaborates with the player to achieve the goal of the game. Such agent uses state of the art reasoning techniques from the ...
- Sat Sep 18, 2010 6:08 pm
- Forum: Beginners Help
- Topic: Draw a line between two points
- Replies: 2
- Views: 962
Draw a line between two points
Hi community.
I have two points a and b.
I need to know how can I draw a line between these two points. I don't care the color.
Thanks!
I have two points a and b.
I need to know how can I draw a line between these two points. I don't care the color.
Thanks!
- Wed Sep 15, 2010 2:43 pm
- Forum: Beginners Help
- Topic: Objects that the player is seeing
- Replies: 2
- Views: 324
- Wed Sep 15, 2010 3:53 am
- Forum: Beginners Help
- Topic: Objects that the player is seeing
- Replies: 2
- Views: 324
Objects that the player is seeing
Hi community.
I developed a FPS with Irrlicht.
How can I get all the scene nodes that the player (camera) is seeing in the screen??
Is there a function to do that??? I researched in the CollisionManager documentation but I didn't find a function to do that.
I developed a FPS with Irrlicht.
How can I get all the scene nodes that the player (camera) is seeing in the screen??
Is there a function to do that??? I researched in the CollisionManager documentation but I didn't find a function to do that.
- Tue Jul 07, 2009 5:58 am
- Forum: Project Announcements
- Topic: Igor - 3D FPS
- Replies: 19
- Views: 6473
- Fri Jun 05, 2009 4:22 am
- Forum: Project Announcements
- Topic: Codename:CrazyWorld [SCREENSHOTS UP!!]
- Replies: 15
- Views: 5466
- Wed Jun 03, 2009 2:55 am
- Forum: Project Announcements
- Topic: Igor - 3D FPS
- Replies: 19
- Views: 6473
- Tue Jun 02, 2009 11:26 am
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 123219
- Tue Jun 02, 2009 4:01 am
- Forum: Project Announcements
- Topic: Igor - 3D FPS
- Replies: 19
- Views: 6473
- Mon Jun 01, 2009 9:10 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 123219