IrrWizard?

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Malgodur
Posts: 195
Joined: Sun Mar 15, 2009 8:22 pm

Post by Malgodur »

I had the same problem with irrwizard years ago. There a lot of bugs in irrwizard : P
Nikko_Bertoa
Posts: 42
Joined: Wed Feb 18, 2009 5:26 am

Post by Nikko_Bertoa »

@Malgodur:
I had the same problem with irrwizard years ago. There a lot of bugs in irrwizard : P
Yes, but thank to this I learned much more the framework's features.
Malgodur
Posts: 195
Joined: Sun Mar 15, 2009 8:22 pm

Post by Malgodur »

Yea, IrrWizard have those bugs only for educational puposes :D
ulao
Posts: 274
Joined: Fri Mar 28, 2008 2:13 am

Post by ulao »

I also made irrWizard work for my 1.5 project, I fixed everything I needed but was sad to see I could not fix the wiki. Anyone know how to take it over, irrWizard is old but I still feel ( regardless of the criticisms) its a good frame work to learn irrlicht from.
Pyr0mann
Posts: 5
Joined: Sun Jun 21, 2009 11:21 pm

Post by Pyr0mann »

Would you be willing to post a link to the code you got to work using version 1.5?

I am trying to learn Irrlicht and create a game. I had seen the IrrWizard page. It gives you the shell of a single player FPS game :D

But was sad when I got 2 of the Irrlicht tutorials working but was unable to compile IrrWizard.
ulao
Posts: 274
Joined: Fri Mar 28, 2008 2:13 am

Post by ulao »

Pyr0mann wrote:Would you be willing to post a link to the code you got to work using version 1.5?

I am trying to learn Irrlicht and create a game. I had seen the IrrWizard page. It gives you the shell of a single player FPS game :D

But was sad when I got 2 of the Irrlicht tutorials working but was unable to compile IrrWizard.
The files are to big to find and post all the changes, but if you point out a line that gives you an error I can look at my copy and show what needs to be done.
Josh1billion
Posts: 125
Joined: Thu Dec 11, 2008 9:50 pm
Location: Wisconsin
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Post by Josh1billion »

I sure would like to see IrrWizard re-continued. It looks like a great project, and it'd be very helpful for many people to have a modern version of it. A few extra framework modes would be possible too:
- 3rd person camera (awesome :D)
- overhead camera
- 3D platformer framework (similar to Super Mario 64; movement, basic physics, and camera controls pre-written)
www.JoshForde.com

Latest release: Super Orbulite World.
In development: Season of Dreams and others
pauly
Posts: 10
Joined: Wed Mar 23, 2005 11:29 am
Location: Belgium
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Post by pauly »

I've been fiddling around with IrrWizard and have actually got it to work with 1.5

I was also trying to optimize a few things but have ran into some problems.
I added the new irrlichtlogo and wanted to align it to anny screensize. I first wrote my own code (commented out here) but afterward found the setAlignment method. But that didn't work. Why? I think there is something wrong with m_pIntroImage's parent. It seems like it's the root containing the active screenresolution but it just won't align.

Code: Select all

void CGameIntroState::Init(CGameManager * pManager)
{
	
	m_pIntroImage = pManager->getGUIEnvironment()->addImage(
		pManager->getDriver()->getTexture("media/irrlicht_new_logo.png"),position2d<s32>(0,0));

	/*dimension2d<s32> screenSize = pManager->getDriver()->getScreenSize();
	screenSize /= 2;
	screenSize -= dimension2d<s32>(
		m_pIntroImage->getAbsolutePosition().LowerRightCorner.X/2,
		m_pIntroImage->getAbsolutePosition().LowerRightCorner.Y/2);
	m_pIntroImage->setRelativePosition(position2d<s32>(screenSize.Width,screenSize.Height));*/

	m_pIntroImage->setAlignment(EGUIA_UPPERLEFT, EGUIA_UPPERLEFT,
                        EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT);


	CGameState::FadeInOut(pManager);
	m_iCounter = 0;
	pManager->getDevice()->getCursorControl()->setVisible(false);
	pManager->getSoundManager()->PlaySong("media/sounds/IrrlichtTheme.mp3");

}
As soon as i've cleaned up my project of irrwizard i'll post it because currently it's a mess.
Ah heck i'll just post the source.

I think i used the latest irrwizard files.
unzipped the mediafolder for easy editing and changed the code to get it to work. thats why i'ts a mess right?
pauly
Posts: 10
Joined: Wed Mar 23, 2005 11:29 am
Location: Belgium
Contact:

Post by pauly »

Riiiiight, cancel that question about the alignment issue. Misunderstood the method's function. :oops:
3D Ace
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Location: Swakopmund, Namibia
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Post by 3D Ace »

Why does nobody really update the project?
By all means IrrLicht 1.2 is rrreally old now.
3D Ace
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Post by 3D Ace »

I got myself the latest(old) Irrwizard svn, however there seems to be a file missing. "Scene_Interface.h" does anyone have this, not even google had a single result. If so i would be really greatfull if u could e-mail it to me. Thx.
Everything is possible, IF you know how.
Checkout my website for my upcoming game.(Currently on hold!)
http://www.projectbattle360.webege.com
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cohan1279
Posts: 3
Joined: Thu Jan 07, 2010 7:32 pm

Post by cohan1279 »

I too would like to know if anyone has "Scene_Interface.h".
Id really like to get this working with IrrLicht 1.6 but with the last updated script (That was never compiled and released in Irrwizard)

Going through the files on sourceforge, there seems to be some nice changes to the code, area-51 had even updated some of it to IrrLicht 1.4, before he abandoned it, but "Scene_Interface.h" seems to be missing from it.


To those that got it working with IrrLicht 1.5, did you use the Irrwizard 1.2 code or the last updated code? Either way could one uf you upload the code, it would help.
ulao
Posts: 274
Joined: Fri Mar 28, 2008 2:13 am

Post by ulao »

I made it work with 1.5 just by fixing the new methods, I didn't need a Scene_Interface.h file, nor do I even have it on my system? Why do you feel its needed, did you get an error? Maybe someone has messed with 1.2 wiki, I would love to update the project but the wiki seems to be locked. Or was when I tried to use it last.

When I started to integrated 1.2 with my project and irrlicht 1.5 I made a bare bones frame work snap shot. Its not the same as it has a few proprietary changes specific to my code so there is not much point in upping it but I could look at the code and help anyone with errors they come across. When I used it I didnt use the FPS, just the basic framework.

Hope this helps, I dont frequent the board much anymore. I would suggest some one starts a svn repository on 1.2. This way we can work on a basic frame work together rather then stuffing it in forum posts. If someone does do this I'd be happy to commit the code changers for 1.5 and maybe 1.6 if I find time. Currently Time is not in the cards for me..
3D Ace
Posts: 66
Joined: Sun Oct 04, 2009 8:47 am
Location: Swakopmund, Namibia
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Post by 3D Ace »

I mailed area51 about Scene_Interface.h file and he gave me alink to one of his projects on rapidshare which contained the file. Cant remeber what the link was though. :?
Everything is possible, IF you know how.
Checkout my website for my upcoming game.(Currently on hold!)
http://www.projectbattle360.webege.com
Image
cohan1279
Posts: 3
Joined: Thu Jan 07, 2010 7:32 pm

Post by cohan1279 »

3D Ace - Do you still happen to have the file?
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