Search found 27 matches
- Fri Apr 24, 2009 3:57 pm
- Forum: Beginners Help
- Topic: Rotating a model
- Replies: 5
- Views: 494
- Tue Apr 21, 2009 4:14 pm
- Forum: Beginners Help
- Topic: Problems with Rotation
- Replies: 11
- Views: 1025
- Tue Apr 21, 2009 3:23 pm
- Forum: Beginners Help
- Topic: Problems with Rotation
- Replies: 11
- Views: 1025
- Tue Apr 21, 2009 12:29 pm
- Forum: Off-topic
- Topic: Obama and your Computer Rights
- Replies: 13
- Views: 1730
- Tue Apr 21, 2009 12:26 pm
- Forum: Beginners Help
- Topic: Problems with Rotation
- Replies: 11
- Views: 1025
One thing that jumps out at me is the following.. nodePosition.X += MOVEMENT_SPEED * cos((nodeRotation.Y) * 3.14 / 180); nodeRotation.Y is in degrees and you are sending that to the cos function and converting the result to radians... you need to do the conversion BEFORE sending it to the cos functi...
- Tue Apr 21, 2009 12:10 pm
- Forum: Beginners Help
- Topic: a problem with custom scene node
- Replies: 2
- Views: 254
- Mon Apr 20, 2009 12:05 am
- Forum: Beginners Help
- Topic: Problem with node->SetRotation
- Replies: 11
- Views: 607
- Sun Apr 19, 2009 12:41 am
- Forum: Beginners Help
- Topic: Problem with node->SetRotation
- Replies: 11
- Views: 607
Are you looking for something that will actually animate the rotation? The setrotation() function will simply perform rotation in the 3D sense, that is the object will be rotated into a particular position.. if you are looking to spin an object, then you can either use an animated mesh object or pro...
- Sat Apr 18, 2009 1:10 pm
- Forum: Beginners Help
- Topic: Problem with node->SetRotation
- Replies: 11
- Views: 607
- Sat Apr 18, 2009 12:45 pm
- Forum: Beginners Help
- Topic: Problem with node->SetRotation
- Replies: 11
- Views: 607
setrotation first converts the degrees to radians by multiplying the angle by DEGTORAD64 and then calculating the sine and cosine in order to apply the rotation... THEORY: the trig value of sin(0) = sin(360) = 0 and cos(0) = cos(360) = 1 PRACTICAL: sin(0) = 0 sin(360) = sin(360 * pi/180) = sin(.0174...
- Thu Apr 16, 2009 3:18 am
- Forum: Game Programming
- Topic: Complications of a Networking game?
- Replies: 6
- Views: 1805
When dealing with networked real time applications, there are a few things to bear in mind while coding.. 1. keep the packets as small as possible and to the bare minimum size using bitmapped flags where feasible and the minimum size for any values 2. create/maintain the packets in memory totally 3....
- Fri Apr 10, 2009 4:11 pm
- Forum: Beginners Help
- Topic: Code conversion examples for (Visual) Basic(.NET) users?
- Replies: 6
- Views: 355
- Fri Apr 10, 2009 3:37 am
- Forum: Beginners Help
- Topic: Code conversion examples for (Visual) Basic(.NET) users?
- Replies: 6
- Views: 355
Technically you are absolutely correct... C and C++ are two different entities.... however, I used C in my text since most compilers invoke C++ in one form or another anyway... I was being generic.. not to mention... I would wager that most people couldn't list the differences between the two.. I st...
- Thu Apr 09, 2009 9:36 pm
- Forum: Beginners Help
- Topic: Code conversion examples for (Visual) Basic(.NET) users?
- Replies: 6
- Views: 355
Now is the time
You said your friend has the intentions of learning C... if he intends on using Irrlicht... now is the time for him to do just that... I have written a boatload of code in visual basic and while it is certainly conceivable to use the DLL in VB... I would highly suggest that now is the time for your ...
- Sun Mar 29, 2009 2:10 am
- Forum: Off-topic
- Topic: Got kicked off gamedev.net for saying windows is crap
- Replies: 23
- Views: 3407