Search found 83 matches
- Mon Mar 21, 2011 11:26 pm
- Forum: Beginners Help
- Topic: CopperCube vs IrrEdit
- Replies: 9
- Views: 3397
- Sun Mar 20, 2011 2:46 am
- Forum: Beginners Help
- Topic: Speed of object
- Replies: 5
- Views: 495
- Sun Mar 20, 2011 12:42 am
- Forum: Beginners Help
- Topic: Speed of object
- Replies: 5
- Views: 495
Speed of object
I've got a vector which contains the speed of an object on the X,Y and Z-Axis. How can I get the "absolute" speed of this objects by using the X Y and Z Speed of it?
- Fri Nov 26, 2010 2:45 pm
- Forum: Code Snippets
- Topic: AdvancedParticleSystem with IrrEdit plugin
- Replies: 21
- Views: 8110
- Fri Nov 26, 2010 1:01 pm
- Forum: Code Snippets
- Topic: AdvancedParticleSystem with IrrEdit plugin
- Replies: 21
- Views: 8110
- Thu Nov 25, 2010 10:11 pm
- Forum: Code Snippets
- Topic: AdvancedParticleSystem with IrrEdit plugin
- Replies: 21
- Views: 8110
- Thu Nov 25, 2010 6:24 pm
- Forum: Code Snippets
- Topic: AdvancedParticleSystem with IrrEdit plugin
- Replies: 21
- Views: 8110
- Tue Nov 16, 2010 2:18 pm
- Forum: Beginners Help
- Topic: irrBullet - how to check collision and play a sound
- Replies: 14
- Views: 1389
- Mon Nov 15, 2010 3:23 pm
- Forum: Beginners Help
- Topic: irrBullet - how to check collision and play a sound
- Replies: 14
- Views: 1389
- Sun Nov 14, 2010 1:39 pm
- Forum: Beginners Help
- Topic: irrBullet - how to check collision and play a sound
- Replies: 14
- Views: 1389
- Sat Nov 13, 2010 1:56 pm
- Forum: Off-topic
- Topic: drugs advertising
- Replies: 15
- Views: 2069
- Sat Nov 13, 2010 9:42 am
- Forum: Beginners Help
- Topic: irrBullet - how to check collision and play a sound
- Replies: 14
- Views: 1389
- Fri Nov 12, 2010 9:29 pm
- Forum: Beginners Help
- Topic: irrBullet - how to check collision and play a sound
- Replies: 14
- Views: 1389
Cobra isn't avaible I think...because I wrote him a few days ago a PM and he didn't answer until now :0 But I've got an update for my problem, which is...bad... I tried it again with this code: list<IRigidBody*>::Iterator current_body= dynamic_bodies.begin(); for (; current_body !=dynamic_bodies.end...
- Fri Nov 12, 2010 8:34 pm
- Forum: Beginners Help
- Topic: Does Irrlicht have them?
- Replies: 10
- Views: 684
- Fri Nov 12, 2010 12:37 pm
- Forum: Beginners Help
- Topic: irrBullet - how to check collision and play a sound
- Replies: 14
- Views: 1389