Hello all,
Franklin 3D is a port of Irrlicht to work with REAL Software REALbasic / REAL Studio OR Runrev LiveCode. It has been updated with all the bug fixes from Irrlicht 1.7.1.
This is a commercially supported project. I invite you to check it out at http://www.franklin3d.com. There is also a ...
Search found 6 matches
- Thu Oct 28, 2010 4:26 pm
- Forum: Project Announcements
- Topic: Franklin 3D 1.7.1 (Irrlicht Engine) for REALbasic, LiveCode
- Replies: 0
- Views: 1677
- Wed Mar 03, 2010 3:06 pm
- Forum: Beginners Help
- Topic: What Version of Collada Does Irrlicht Support?
- Replies: 3
- Views: 658
We should support the latest Collada versions, IIRC 1.4 and 1.5. Animation is not supported, also just triangles/polygons and no lines. I'm not sure if additional polygon informations, such as third texture coord or other things could cause a problem. Maybe you can upload a crashing collada mesh ...
- Fri Jan 15, 2010 7:15 am
- Forum: Beginners Help
- Topic: What Version of Collada Does Irrlicht Support?
- Replies: 3
- Views: 658
What Version of Collada Does Irrlicht Support?
Hi all,
Im asking because a search hasn't turned anything up yet.
Also, of the version that is supported - what is supported? I gather than animation is not supported at all.
I tried importing a Collada file exported from our forthcoming Shade 10, but managed to crash both our engine ...
Im asking because a search hasn't turned anything up yet.
Also, of the version that is supported - what is supported? I gather than animation is not supported at all.
I tried importing a Collada file exported from our forthcoming Shade 10, but managed to crash both our engine ...
- Tue Sep 15, 2009 12:35 am
- Forum: Open Discussion and Dev Announcements
- Topic: Engine Screenshots for Engine - Get in Front of New Users
- Replies: 9
- Views: 1998
- Mon Sep 14, 2009 3:42 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Engine Screenshots for Engine - Get in Front of New Users
- Replies: 9
- Views: 1998
These were all submitted to our monthly contest with the understanding that they would be used for Irrlicht marketing purposes, so if you credit Irrlicht and the author then you can use them freely. If you'd like to use them in any other way, the author names are forum usernames, so feel free to PM ...
- Fri Sep 11, 2009 2:31 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Engine Screenshots for Engine - Get in Front of New Users
- Replies: 9
- Views: 1998
Engine Screenshots for Engine - Get in Front of New Users
Hello,
A small commercial group Ive put together is going to market an engine based on Irrlicht, making it accessible within Runtime Revolution on Windows and Mac OS X. We are looking at getting some screenshots that show off strengths of the Irrlicht engine.
There's not a lot I can offer for ...
A small commercial group Ive put together is going to market an engine based on Irrlicht, making it accessible within Runtime Revolution on Windows and Mac OS X. We are looking at getting some screenshots that show off strengths of the Irrlicht engine.
There's not a lot I can offer for ...