I'd love to see cAudio or a wrapper for SDL to pick up on this:
http://www.youtube.com/watch?v=SQmQD27uCt0
I noticed 3d surround sound really didn't help make 3d audio better in games. Perhaps some smart stereo software could do it?
Search found 155 matches
- Sat Apr 23, 2011 7:33 am
- Forum: Game Programming
- Topic: True 3d sound
- Replies: 0
- Views: 1044
- Sat Apr 16, 2011 3:01 am
- Forum: Off-topic
- Topic: Funny programming pictures, jokes & quotes
- Replies: 436
- Views: 172842
- Wed Apr 13, 2011 11:52 pm
- Forum: Everything 2d/3d Graphics
- Topic: Blender 2.57 released
- Replies: 3
- Views: 1381
- Sun Apr 10, 2011 9:46 am
- Forum: Everything 2d/3d Graphics
- Topic: Perlin Noise
- Replies: 1
- Views: 928
- Fri Apr 08, 2011 10:45 am
- Forum: Open Discussion and Dev Announcements
- Topic: irrPlanet
- Replies: 10
- Views: 3490
Hmmm, I do not see too much interest in the project. I am closing it. You don't have to close it, you've got some nice mockups and good ideas. My 2 cents: I'd focus on community aspects. Voting and reviewing irrlicht projects would be great. There's no community driven irrlicht portal with thumbnai...
- Wed Apr 06, 2011 3:17 am
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 170722
Except when the newest version has a user interface that's so much easier to work with. Using hotkeys in blender you'll be faster at modeling than any UI. the reason why i chose blender is the hotkeys. i can practically make models using only the keyboard. :) He does have a point though, blender is...
- Wed Apr 06, 2011 3:10 am
- Forum: Advanced Help
- Topic: Matrix view transform use problem...
- Replies: 3
- Views: 837
- Wed Apr 06, 2011 12:58 am
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 170722
Using hotkeys in blender you'll be faster at modeling than any UI.3DModelerMan wrote:Except when the newest version has a user interface that's so much easier to work with.pippy3 wrote: The view "latest software version is the best" is immature and silly, especially with output focused software like blender.
- Wed Apr 06, 2011 12:41 am
- Forum: Everything 2d/3d Graphics
- Topic: arb assembly tutorials?
- Replies: 19
- Views: 10981
Cool, that intext directive turns up some useful stuff, never knew about that :) Well anyway, I converted all my shaders, took me two days but still it was easier than I imagined. Now I need to dig out my netbook to test... I'm interested to see how well it turned out. I assumed that the hardware l...
- Tue Apr 05, 2011 11:32 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 170722
- Sun Apr 03, 2011 10:53 pm
- Forum: Off-topic
- Topic: Must have visual effects in a game
- Replies: 15
- Views: 2692
- Fri Apr 01, 2011 4:48 am
- Forum: Off-topic
- Topic: dev-cpp and mysql
- Replies: 2
- Views: 1423
Switch away from DevCpp. It's outdated and buggy. Use Visual Studio or Code::Blocks I'd guess the .libs were built for a newer gcc, so this should fix it. Linking is always nasty. Make sure you're not setting the libs to only debug/release. Make sure they're in the correct folder. Make sure they ha...
- Thu Mar 31, 2011 3:20 am
- Forum: Advanced Help
- Topic: Changing MaterialType does not work
- Replies: 4
- Views: 619
have you tried passing n (mateiral index) as the param for get material? ha! didn't expect for a reply that quick that fixed the problem. Yes it did :) if(!seethrough){ mesh->getMaterial (0).MaterialType = video::EMT_SOLID; mesh->getMaterial (1).MaterialType = video::EMT_SOLID; } else { mesh->getMa...
- Thu Mar 31, 2011 2:55 am
- Forum: Advanced Help
- Topic: Changing MaterialType does not work
- Replies: 4
- Views: 619
Changing MaterialType does not work
I want to change mesh->getMesh()->getMesh(0)->getMeshBuffer (0)->getMaterial ().MaterialType = video::EMT_TRANSPARENT_ADD_COLOR; to mesh->getMesh()->getMesh(0)->getMeshBuffer (0)->getMaterial ().MaterialType = video::EMT_SOLID; But it stays the same after I modify it. Others have had this issue too ...