Search found 16 matches
- Sun Apr 18, 2010 6:37 pm
- Forum: Everything 2d/3d Graphics
- Topic: Fat triangulation (Equilateral triangulation) help
- Replies: 0
- Views: 761
Fat triangulation (Equilateral triangulation) help
Hi everybody Do anyone knows a way to make a simple mesh like a simple plane but with fat triangulation? I mean most of the triangles will be Equilateral triangles. Do anybody knows any tool for making this kind of meshes or how can I build them, for example, in 3Ds Max? I want such kind of meshes i...
- Wed Feb 24, 2010 6:16 am
- Forum: Open Discussion and Dev Announcements
- Topic: Adding a feature to Irrlicht as bachelor project
- Replies: 38
- Views: 6492
- Mon Feb 08, 2010 8:12 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Adding a feature to Irrlicht as bachelor project
- Replies: 38
- Views: 6492
I was just explained what I was talking about, that is too say fluid surface and not 3D fluid flow. The first one can be achieved without any full physic engine. As I was saying it, I will probably do that next year : a scene node like the waterSceneNode, which water surface is dynamic, I mean you ...
- Mon Feb 08, 2010 6:54 am
- Forum: Open Discussion and Dev Announcements
- Topic: Adding a feature to Irrlicht as bachelor project
- Replies: 38
- Views: 6492
I still don't know with whom you're discussing, stefbuet, but I don't talk about such simulations either. As I might have made clear in my previous post. Thank you hybrid I understood what you said, but not completely, and I know that there will be no physics for Irrlicht. I will try to see what ca...
- Sun Feb 07, 2010 6:42 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Adding a feature to Irrlicht as bachelor project
- Replies: 38
- Views: 6492
- Sun Feb 07, 2010 6:37 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Adding a feature to Irrlicht as bachelor project
- Replies: 38
- Views: 6492
Yu should be able to get a decent cloth effect without using a full-blown physics engine. Just create some animators which move certain kinds of geometry in an acceptable way. If you lay out your code such that one could even add a physics engine - even better. But I don't think it's absolutely nec...
- Sun Feb 07, 2010 6:26 am
- Forum: Open Discussion and Dev Announcements
- Topic: Adding a feature to Irrlicht as bachelor project
- Replies: 38
- Views: 6492
Make me a decal system :) with some kind of decal manager, and decal clipping... (perhaps the decals are even meshes, triangles extracted from the scene geometry and clipped to a decal volume). Something that is easy to use and can just be dropped into a game. Maybe it wouldn't get into Irrlicht bu...
- Fri Feb 05, 2010 7:35 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Adding a feature to Irrlicht as bachelor project
- Replies: 38
- Views: 6492
There are alsready some paged terrain implementations, I guess you'd need a special algorithm if you really want to make a thesis from it. Shader files are probably not that useful, as Cg also comes with that sort of things. So it might be redundant once Cg is integrated into Irrlicht (alas not bei...
- Fri Feb 05, 2010 3:35 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Adding a feature to Irrlicht as bachelor project
- Replies: 38
- Views: 6492
how about creating some sort of plugin , for example paged geometry or paged terrain, although i wouldnt know the difficulty of doing this Thanks conallmmcg Yes. I think paged geometry and paged terrains needs lots of work and understanding. But can you estimate how much work does it need working o...
- Fri Feb 05, 2010 3:23 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Adding a feature to Irrlicht as bachelor project
- Replies: 38
- Views: 6492
Yes, Nadro has a Cg add-on, which might be merged into Irrlicht at some point. You could go for a DX10/DX11 driver, or OpenGL-ES2.x. Those all need a shader-based material system. A somewhat outdated list of things to work on can be found on the Wiki: http://www.irrlicht3d.org/wiki/index.php?n=Dev....
- Fri Feb 05, 2010 3:17 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Adding a feature to Irrlicht as bachelor project
- Replies: 38
- Views: 6492
From the irrlicht's todo list : Generic Post-Processing Irrlicht Shader Files Hit two birds with one stone, and make a shader phaser; it would simplify things nice effects for all users and make irrlicht more professional. One idea would be to read openGL vsh/vert/frag and convert it to Dx's hlsl/p...
- Fri Feb 05, 2010 9:04 am
- Forum: Open Discussion and Dev Announcements
- Topic: Adding a feature to Irrlicht as bachelor project
- Replies: 38
- Views: 6492
In my opinion which does not count very much irrlicht should be made ready before trying to add new things. There are some features need to be implemented properly and other things which might be reworked before new stuff is added upon i.e. the Texture<->Image thing. Or a flexible vertexformat. Fir...
- Wed Feb 03, 2010 9:11 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Adding a feature to Irrlicht as bachelor project
- Replies: 38
- Views: 6492
- Wed Feb 03, 2010 8:18 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Adding a feature to Irrlicht as bachelor project
- Replies: 38
- Views: 6492
well, currently the engine is singlethreaded, which means e.g. loading a model in the background and rendering at the same time is not possible. but to work on this one would need very detailed knowledge of the engines inner workings, and it still is a pretty big task. the revamp of image/texture s...
- Wed Feb 03, 2010 7:00 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Adding a feature to Irrlicht as bachelor project
- Replies: 38
- Views: 6492
personally i think the missing feature which is of highest strategic importance would be multithreading, but that is kind of a big task. other than that, a revamp of the Image/Texture system would be good. but if you are looking for smaller things, i am sure you will find some nice task Hi loki Can...