Search found 52 matches

by kamikaze942
Tue May 25, 2010 5:21 pm
Forum: Beginners Help
Topic: Easy physics usage
Replies: 15
Views: 1475

the forums from bullet are ok. I've prowled through there and found code for movements and rotations. there is no set position or set rotation function that ive found. I've been able to make my character jump, fly, and walk through it, not all of it perfected. As far as the bouncing, i take it your ...
by kamikaze942
Tue May 25, 2010 5:14 pm
Forum: Beginners Help
Topic: Free Rotating Camera?
Replies: 1
Views: 319

how else would you like to rotate the camera? Basically you want your camera set to the target of the player while moving. When not moving you want to rotate the camera to view all the different angles. Using the CameraFPS it already has it setup to move the screen with the mouse, and tethering a ch...
by kamikaze942
Sat May 22, 2010 2:52 pm
Forum: Beginners Help
Topic: Easy physics usage
Replies: 15
Views: 1475

so.... your biggest concern right now is the map collision i take it. I see you don't want to slide down a hill of 45 degrees. So what exactly do you want? Just walk down the hill normally? What kind of terrain are you using? In irrlicht i've used the collision response animator on a bumpmap terrain...
by kamikaze942
Sat May 22, 2010 6:51 am
Forum: Beginners Help
Topic: Easy physics usage
Replies: 15
Views: 1475

I've played around with Bullet, and implemented collision detection. I don't know if you want to go that route, but I was using the bounding boxes in irrlicht with some adjustments. When collision happened i used applied forces in bullet. Seemed to work well.
by kamikaze942
Thu May 20, 2010 6:09 am
Forum: Beginners Help
Topic: help about make a water effect in the screen
Replies: 8
Views: 1895

well i don't have a server or web address to upload screenshots, but i've managed to develop a particle system for rain, not all that difficult using the the screenfx tutorial. but you want rain to fall on the camera? like little raindrops you see on the cameras for live sporting events? maybe you s...
by kamikaze942
Fri May 14, 2010 2:32 am
Forum: Beginners Help
Topic: Irredit plugins.
Replies: 17
Views: 950

curious... what custom scene node are you creating? i see clevecheckpoint, and reading through it it makes me believe this is an entry point to a new level? j/w ..
by kamikaze942
Fri May 14, 2010 2:25 am
Forum: Beginners Help
Topic: Tutorial 7: Checking for KeyPressed
Replies: 3
Views: 491

go to this thread, you will be able to use this to enable key presses. it has the .h and .cpp files.

http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=24508
by kamikaze942
Wed May 12, 2010 5:39 pm
Forum: Beginners Help
Topic: Node following another Node
Replies: 9
Views: 1133

well i'm using this code for it

Code: Select all

btMatrix3x3 orn = rigidbody->getWorldTransform().getBasis();
orn *= btMatrix3x3(btQuaternion(btVector3(0,1,0), 0.06));
rigidbody->getWorldTransform().setBasis(orn);
looks like they are using quats for it. i'm going to take a loot at it some more later.
by kamikaze942
Wed May 12, 2010 7:24 am
Forum: Advanced Help
Topic: How to apply Bullet Quaternion to Irrlicht Mesh?
Replies: 7
Views: 3950

oh wait sorry i wasn't paying attention. i scoped this out at the bullet forum. if you are applying a rigid body to your mesh use this for translations btVector3 wallk(z, y, x); (seems to me they are reversed) btTransform xform; yourrigidbody->getMotionState()->getWorldTransform(xform); yourrigidbod...
by kamikaze942
Wed May 12, 2010 4:01 am
Forum: Beginners Help
Topic: Node following another Node
Replies: 9
Views: 1133

nice! don't suppose you know how to convert that over to bullet rotations eh?
by kamikaze942
Wed May 12, 2010 3:07 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: How To Compile RakNet 2.44 with Irrlicht 1.1 Continued...
Replies: 3
Views: 3173

so....noob question for you. been going over the tutorials, managed to rewrite dave andrews old non-working code with a lil help. I'm not going to have two seperate programs for client and server. (I think i will have player2, the peer connected to host, have only functionality for a 2nd player that...
by kamikaze942
Tue May 11, 2010 5:30 pm
Forum: Beginners Help
Topic: No Bounding Box?!
Replies: 1
Views: 275

post some code? if i'm understanding correctly you are setting a bounding box on your character node and camera node? have you done debug draw to see the bounding boxes? sounds like the bounding box isn't being applied when your not doing it directly .
by kamikaze942
Tue May 11, 2010 4:18 pm
Forum: Beginners Help
Topic: Node following another Node
Replies: 9
Views: 1133

rotating

rotate chasing object to face target (enemy)
how would i go about doing this? I've got everything set up, but the chasing isn't working because of this.
by kamikaze942
Mon May 10, 2010 11:04 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: How To Compile RakNet 2.44 with Irrlicht 1.1 Continued...
Replies: 3
Views: 3173

anything for the new versions?
by kamikaze942
Sun May 09, 2010 9:23 pm
Forum: Beginners Help
Topic: quaternion camera
Replies: 7
Views: 1078

well it seems to move alot faster, but it still appears to suffer from gimbal lock, at some points ill be moving the Y axis up and down and will instead around the Z axis. =( for cameraangle and axis im passing in this values (don't know if they make a difference) cameraangle (-0.2f) or (0.2f) for d...