Search found 52 matches
- Tue May 25, 2010 5:21 pm
- Forum: Beginners Help
- Topic: Easy physics usage
- Replies: 15
- Views: 1475
the forums from bullet are ok. I've prowled through there and found code for movements and rotations. there is no set position or set rotation function that ive found. I've been able to make my character jump, fly, and walk through it, not all of it perfected. As far as the bouncing, i take it your ...
- Tue May 25, 2010 5:14 pm
- Forum: Beginners Help
- Topic: Free Rotating Camera?
- Replies: 1
- Views: 319
how else would you like to rotate the camera? Basically you want your camera set to the target of the player while moving. When not moving you want to rotate the camera to view all the different angles. Using the CameraFPS it already has it setup to move the screen with the mouse, and tethering a ch...
- Sat May 22, 2010 2:52 pm
- Forum: Beginners Help
- Topic: Easy physics usage
- Replies: 15
- Views: 1475
so.... your biggest concern right now is the map collision i take it. I see you don't want to slide down a hill of 45 degrees. So what exactly do you want? Just walk down the hill normally? What kind of terrain are you using? In irrlicht i've used the collision response animator on a bumpmap terrain...
- Sat May 22, 2010 6:51 am
- Forum: Beginners Help
- Topic: Easy physics usage
- Replies: 15
- Views: 1475
- Thu May 20, 2010 6:09 am
- Forum: Beginners Help
- Topic: help about make a water effect in the screen
- Replies: 8
- Views: 1895
well i don't have a server or web address to upload screenshots, but i've managed to develop a particle system for rain, not all that difficult using the the screenfx tutorial. but you want rain to fall on the camera? like little raindrops you see on the cameras for live sporting events? maybe you s...
- Fri May 14, 2010 2:32 am
- Forum: Beginners Help
- Topic: Irredit plugins.
- Replies: 17
- Views: 950
- Fri May 14, 2010 2:25 am
- Forum: Beginners Help
- Topic: Tutorial 7: Checking for KeyPressed
- Replies: 3
- Views: 491
go to this thread, you will be able to use this to enable key presses. it has the .h and .cpp files.
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=24508
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=24508
- Wed May 12, 2010 5:39 pm
- Forum: Beginners Help
- Topic: Node following another Node
- Replies: 9
- Views: 1133
well i'm using this code for it
looks like they are using quats for it. i'm going to take a loot at it some more later.
Code: Select all
btMatrix3x3 orn = rigidbody->getWorldTransform().getBasis();
orn *= btMatrix3x3(btQuaternion(btVector3(0,1,0), 0.06));
rigidbody->getWorldTransform().setBasis(orn);
- Wed May 12, 2010 7:24 am
- Forum: Advanced Help
- Topic: How to apply Bullet Quaternion to Irrlicht Mesh?
- Replies: 7
- Views: 3950
oh wait sorry i wasn't paying attention. i scoped this out at the bullet forum. if you are applying a rigid body to your mesh use this for translations btVector3 wallk(z, y, x); (seems to me they are reversed) btTransform xform; yourrigidbody->getMotionState()->getWorldTransform(xform); yourrigidbod...
- Wed May 12, 2010 4:01 am
- Forum: Beginners Help
- Topic: Node following another Node
- Replies: 9
- Views: 1133
- Wed May 12, 2010 3:07 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: How To Compile RakNet 2.44 with Irrlicht 1.1 Continued...
- Replies: 3
- Views: 3173
so....noob question for you. been going over the tutorials, managed to rewrite dave andrews old non-working code with a lil help. I'm not going to have two seperate programs for client and server. (I think i will have player2, the peer connected to host, have only functionality for a 2nd player that...
- Tue May 11, 2010 5:30 pm
- Forum: Beginners Help
- Topic: No Bounding Box?!
- Replies: 1
- Views: 275
- Tue May 11, 2010 4:18 pm
- Forum: Beginners Help
- Topic: Node following another Node
- Replies: 9
- Views: 1133
rotating
how would i go about doing this? I've got everything set up, but the chasing isn't working because of this.rotate chasing object to face target (enemy)
- Mon May 10, 2010 11:04 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: How To Compile RakNet 2.44 with Irrlicht 1.1 Continued...
- Replies: 3
- Views: 3173
- Sun May 09, 2010 9:23 pm
- Forum: Beginners Help
- Topic: quaternion camera
- Replies: 7
- Views: 1078
well it seems to move alot faster, but it still appears to suffer from gimbal lock, at some points ill be moving the Y axis up and down and will instead around the Z axis. =( for cameraangle and axis im passing in this values (don't know if they make a difference) cameraangle (-0.2f) or (0.2f) for d...