I have the disk for that game right here. :P
BTW, I started a comic strip, and just noticed that a few of them might be relevant.
http://picturestack.com/711/278/m0227T32.th.jpg
http://picturestack.com/711/278/34l994l.th.jpg
http://picturestack.com/711/278/rg54wtJ.th.jpg
http://picturestack ...
Search found 194 matches
- Mon Feb 20, 2012 4:15 am
- Forum: Off-topic
- Topic: Funny programming pictures, jokes & quotes
- Replies: 436
- Views: 211817
- Fri Jul 08, 2011 7:22 pm
- Forum: Game Programming
- Topic: Higher Level Layers available ?
- Replies: 6
- Views: 1982
Re: Higher Level Layers available ?
You should realize that irrlicht already has one of the easiest APIs out there without sacrificing features or compatibility, if the API is too hard for someone they should study their C++ some more, dumbing down irrlicht just for those who can't handle the current would not be a good idea ...
Re: tapeworm
Xaryl wrote:Now your avatar is tiny and cutekazymjir wrote:a new forum
And I think I can go unblock some people's avatars now
Gah! My avatar has been skewed and is no longer displayed in proper proportion. I'll have to fix that by re-uploading one of these days...
- Wed Jun 29, 2011 11:35 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New phpBB3 Forum
- Replies: 70
- Views: 26541
Re: New phpBB3 Forum
Hooray! It seems to be working(and looking) much better. I don't really have any suggestions though.
Playing with irrlicht really made me take a whole new look at the real world, just look at those trees and grass and water outside, they are easily uncountable amount of polys with every realistic ray trace possible(...)
Haha! I had exactly the same! :D
Months ago I was often not leaving home for ...
- Wed Jun 01, 2011 6:05 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 221582
- Wed May 25, 2011 3:18 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month June 2011 [Winner announced!]
- Replies: 33
- Views: 19989
- Mon May 23, 2011 2:20 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month June 2011 [Winner announced!]
- Replies: 33
- Views: 19989
- Sun May 22, 2011 5:41 am
- Forum: Off-topic
- Topic: So, did the world end?
- Replies: 30
- Views: 5155
- Sun May 22, 2011 5:38 am
- Forum: Off-topic
- Topic: So, did the world end?
- Replies: 30
- Views: 5155
Ha, nobody really believed that n00b. Whether or not you believe the Bible, his prediction was contrary to it's teachings. This doesn't work out for him well, as Bible believing christians(such as myself) and people that think such things are a bunch of hooey both hate him now. I have to admit, he's ...
- Fri May 20, 2011 6:25 am
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 221582
- Thu May 19, 2011 4:35 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 221582
- Thu May 19, 2011 4:24 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 221582
- Thu May 19, 2011 4:23 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 221582
Oh, I should note that that problem went away. I solved it by recompiling bullet and IrrBullet with my version of GCC.
Now i'm getting good old fashion __gxx_personality_sj0 not found errors and stuff like that. I'm guessing that makes this a problem with the standard library or my projects lack of ...
Now i'm getting good old fashion __gxx_personality_sj0 not found errors and stuff like that. I'm guessing that makes this a problem with the standard library or my projects lack of ...
- Thu May 19, 2011 4:12 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 221582