Search found 14 matches

by jf03cg
Fri Sep 16, 2005 3:02 pm
Forum: Beginners Help
Topic: IGUIStaticText
Replies: 1
Views: 139

IGUIStaticText

Hello, I am having a problem with Irrlicht and the EventReceiver. I have the following code to add menu options: mmenu->bNew = dotdCore->getGUIEnvironment()->addStaticText(L"New Game",rect<s32>(0*space+50,dotdCore->getConfig()->height - 40, 0*space+150,dotdCore->getConfig()->height-20),fal...
by jf03cg
Sat May 28, 2005 5:50 am
Forum: Off-topic
Topic: What's the best 3dsmax5/6 X exporter?
Replies: 2
Views: 464

At the college, they use the Panda .X exporter on 3DS 5 ... I have never personally used 3DS (Prefer the price of Milkshape) but my friend says the Panda exporter is pretty good.

http://www.andytather.co.uk/Panda/directxmax.aspx
by jf03cg
Thu May 26, 2005 9:52 pm
Forum: Open Discussion and Dev Announcements
Topic: DirectX vs OpenGL
Replies: 45
Views: 6979

DirectX is good if you're using an ATI card (IE: Raedeon Series), simply because ATI cards leave a lot to be diesred in the court of speed when it comes to renering OpenGL, and that makes debugging levels on an ATI Raedeon card painful (Like 10 FPS for my game at 1024x768 on a Raedeon 9200!!!!!) Ope...
by jf03cg
Thu May 26, 2005 8:40 pm
Forum: Beginners Help
Topic: Do I need VisualStudio.NET?
Replies: 16
Views: 990

I Think that the Express Version if C# 2005 is available for free (Have to sign up for a .NET passport), Its worth a look, I am not personally interested in MS Compilers. http://lab.msdn.microsoft.com/express/vcsharp/ I used Visual C++ 2005 Express a couple of months ago. It was identical to VC but ...
by jf03cg
Thu May 26, 2005 12:07 am
Forum: Off-topic
Topic: Windows Is Being Bad
Replies: 3
Views: 612

Windows Is Being Bad

Hello, I have a really odd scenario here , ... When I attempt to run my program in the folder that I originally coded it in say C:\123, the following line of code FILE *fp = fopen("file.123","w"); Returns a NULL pointer, ... That is fine, but say I go into the root directory and ...
by jf03cg
Mon May 16, 2005 7:56 pm
Forum: Off-topic
Topic: Memory Control
Replies: 1
Views: 353

Memory Control

Hello, I am just wondering if there are any tools that I can use to forulate some system requirements. I am already using CPUGrabber to control the CPU Speed, to formulate a rudamentary idea of how fast a processor will run this game. (I will actually run it later) My question is, are there any othe...
by jf03cg
Thu May 05, 2005 1:04 pm
Forum: Beginners Help
Topic: BSP Issue
Replies: 7
Views: 455

nm, got it working ... lol :)
by jf03cg
Thu May 05, 2005 11:02 am
Forum: Beginners Help
Topic: BSP Issue
Replies: 7
Views: 455

This is kinda weird but I think I found the problem. For some reason, unbenknown to me ... 1. The mesh will load on OpenGL and Soft mode, in WINDOWED mode only, and Only if Audiere is initialized and turned on .... 2. Loading the mesh if audeire is initialized and the program is not in windowed mode...
by jf03cg
Wed May 04, 2005 12:43 am
Forum: Beginners Help
Topic: BSP Issue
Replies: 7
Views: 455

Okay, Here is an update... I found that if I set the eventReceiver for the device to a global class, then it fixes the problem for the soft. driver, but it does breaks it for the OpenGL driver .... After I undid all of the changes I made OpenGL won't work arghhh! :evil: Will re-do when I get home fr...
by jf03cg
Tue May 03, 2005 9:01 pm
Forum: Beginners Help
Topic: BSP Issue
Replies: 7
Views: 455

From dotdWorld.cpp (World Object - Loads Map) world::world(IrrlichtDevice *_dev) { dotdDevice = _dev; dotdScene = _dev->getSceneManager(); dotdDriver = _dev->getVideoDriver(); } int world::load(char* filename, char *from) { int i=0, result=0, x=0, y=0, z=0; _bsp_entity temp; mesh = dotdScene->getMe...
by jf03cg
Tue May 03, 2005 11:17 am
Forum: Beginners Help
Topic: Problem with structs and functions
Replies: 16
Views: 731

Like I said I am kind of new, could you give me an example of passing a pointer? Sure, here you go: typedef struct { int num1; } myStruct; void doSomething(myStruct*); int main(int argc; char *argv[]){ myStruct struct1; doSomething(&struct1); } void doSomething(myStruct *input){ input->num1=12;...
by jf03cg
Tue May 03, 2005 11:03 am
Forum: Beginners Help
Topic: BSP Issue
Replies: 7
Views: 455

BSP Issue

Hello, I am having a little difficulty with BSP maps that is making no sense to me.... -> When I run my app in windowed mode, Irrlicht will load the map, and all textures associated with it correctly, then just display a blank screen even though I have added the mesh to the scene and have called sce...
by jf03cg
Mon Apr 25, 2005 2:10 am
Forum: Beginners Help
Topic: BSP Entities
Replies: 2
Views: 644

Thanks ;)

It will be very useful :)
by jf03cg
Sun Apr 24, 2005 12:20 am
Forum: Beginners Help
Topic: BSP Entities
Replies: 2
Views: 644

BSP Entities

Hello, I am moving a project over from an old engine (Genesis3D) and I have a question about levels. Within a typical map editor (at least the map editor for genesis) you can add entities within the editor and later, call up data about the entity later. These entities are things like KeyFrames, Ligh...