Search found 14 matches
- Fri Sep 16, 2005 3:02 pm
- Forum: Beginners Help
- Topic: IGUIStaticText
- Replies: 1
- Views: 139
IGUIStaticText
Hello, I am having a problem with Irrlicht and the EventReceiver. I have the following code to add menu options: mmenu->bNew = dotdCore->getGUIEnvironment()->addStaticText(L"New Game",rect<s32>(0*space+50,dotdCore->getConfig()->height - 40, 0*space+150,dotdCore->getConfig()->height-20),fal...
- Sat May 28, 2005 5:50 am
- Forum: Off-topic
- Topic: What's the best 3dsmax5/6 X exporter?
- Replies: 2
- Views: 464
At the college, they use the Panda .X exporter on 3DS 5 ... I have never personally used 3DS (Prefer the price of Milkshape) but my friend says the Panda exporter is pretty good.
http://www.andytather.co.uk/Panda/directxmax.aspx
http://www.andytather.co.uk/Panda/directxmax.aspx
- Thu May 26, 2005 9:52 pm
- Forum: Open Discussion and Dev Announcements
- Topic: DirectX vs OpenGL
- Replies: 45
- Views: 6979
DirectX is good if you're using an ATI card (IE: Raedeon Series), simply because ATI cards leave a lot to be diesred in the court of speed when it comes to renering OpenGL, and that makes debugging levels on an ATI Raedeon card painful (Like 10 FPS for my game at 1024x768 on a Raedeon 9200!!!!!) Ope...
- Thu May 26, 2005 8:40 pm
- Forum: Beginners Help
- Topic: Do I need VisualStudio.NET?
- Replies: 16
- Views: 990
I Think that the Express Version if C# 2005 is available for free (Have to sign up for a .NET passport), Its worth a look, I am not personally interested in MS Compilers. http://lab.msdn.microsoft.com/express/vcsharp/ I used Visual C++ 2005 Express a couple of months ago. It was identical to VC but ...
- Thu May 26, 2005 12:07 am
- Forum: Off-topic
- Topic: Windows Is Being Bad
- Replies: 3
- Views: 612
Windows Is Being Bad
Hello, I have a really odd scenario here , ... When I attempt to run my program in the folder that I originally coded it in say C:\123, the following line of code FILE *fp = fopen("file.123","w"); Returns a NULL pointer, ... That is fine, but say I go into the root directory and ...
- Mon May 16, 2005 7:56 pm
- Forum: Off-topic
- Topic: Memory Control
- Replies: 1
- Views: 353
Memory Control
Hello, I am just wondering if there are any tools that I can use to forulate some system requirements. I am already using CPUGrabber to control the CPU Speed, to formulate a rudamentary idea of how fast a processor will run this game. (I will actually run it later) My question is, are there any othe...
- Thu May 05, 2005 1:04 pm
- Forum: Beginners Help
- Topic: BSP Issue
- Replies: 7
- Views: 455
- Thu May 05, 2005 11:02 am
- Forum: Beginners Help
- Topic: BSP Issue
- Replies: 7
- Views: 455
This is kinda weird but I think I found the problem. For some reason, unbenknown to me ... 1. The mesh will load on OpenGL and Soft mode, in WINDOWED mode only, and Only if Audiere is initialized and turned on .... 2. Loading the mesh if audeire is initialized and the program is not in windowed mode...
- Wed May 04, 2005 12:43 am
- Forum: Beginners Help
- Topic: BSP Issue
- Replies: 7
- Views: 455
Okay, Here is an update... I found that if I set the eventReceiver for the device to a global class, then it fixes the problem for the soft. driver, but it does breaks it for the OpenGL driver .... After I undid all of the changes I made OpenGL won't work arghhh! :evil: Will re-do when I get home fr...
- Tue May 03, 2005 9:01 pm
- Forum: Beginners Help
- Topic: BSP Issue
- Replies: 7
- Views: 455
From dotdWorld.cpp (World Object - Loads Map) world::world(IrrlichtDevice *_dev) { dotdDevice = _dev; dotdScene = _dev->getSceneManager(); dotdDriver = _dev->getVideoDriver(); } int world::load(char* filename, char *from) { int i=0, result=0, x=0, y=0, z=0; _bsp_entity temp; mesh = dotdScene->getMe...
- Tue May 03, 2005 11:17 am
- Forum: Beginners Help
- Topic: Problem with structs and functions
- Replies: 16
- Views: 731
- Tue May 03, 2005 11:03 am
- Forum: Beginners Help
- Topic: BSP Issue
- Replies: 7
- Views: 455
BSP Issue
Hello, I am having a little difficulty with BSP maps that is making no sense to me.... -> When I run my app in windowed mode, Irrlicht will load the map, and all textures associated with it correctly, then just display a blank screen even though I have added the mesh to the scene and have called sce...
- Mon Apr 25, 2005 2:10 am
- Forum: Beginners Help
- Topic: BSP Entities
- Replies: 2
- Views: 644
- Sun Apr 24, 2005 12:20 am
- Forum: Beginners Help
- Topic: BSP Entities
- Replies: 2
- Views: 644
BSP Entities
Hello, I am moving a project over from an old engine (Genesis3D) and I have a question about levels. Within a typical map editor (at least the map editor for genesis) you can add entities within the editor and later, call up data about the entity later. These entities are things like KeyFrames, Ligh...