Hello, I am having a problem with Irrlicht and the EventReceiver.
I have the following code to add menu options:
mmenu->bNew = dotdCore->getGUIEnvironment()->addStaticText(L"New Game",rect<s32>(0*space+50,dotdCore->getConfig()->height - 40, 0*space+150,dotdCore->getConfig()->height-20),false ...
Search found 14 matches
- Fri Sep 16, 2005 3:02 pm
- Forum: Beginners Help
- Topic: IGUIStaticText
- Replies: 1
- Views: 207
- Sat May 28, 2005 5:50 am
- Forum: Off-topic
- Topic: What's the best 3dsmax5/6 X exporter?
- Replies: 2
- Views: 582
At the college, they use the Panda .X exporter on 3DS 5 ... I have never personally used 3DS (Prefer the price of Milkshape) but my friend says the Panda exporter is pretty good.
http://www.andytather.co.uk/Panda/directxmax.aspx
http://www.andytather.co.uk/Panda/directxmax.aspx
- Thu May 26, 2005 9:52 pm
- Forum: Open Discussion and Dev Announcements
- Topic: DirectX vs OpenGL
- Replies: 45
- Views: 10280
- Thu May 26, 2005 8:40 pm
- Forum: Beginners Help
- Topic: Do I need VisualStudio.NET?
- Replies: 16
- Views: 1258
- Thu May 26, 2005 12:07 am
- Forum: Off-topic
- Topic: Windows Is Being Bad
- Replies: 3
- Views: 777
Windows Is Being Bad
Hello, I have a really odd scenario here , ...
When I attempt to run my program in the folder that I originally coded it in
say C:\123, the following line of code
FILE *fp = fopen("file.123","w");
Returns a NULL pointer, ... That is fine, but say I go into the root directory and rename the ...
When I attempt to run my program in the folder that I originally coded it in
say C:\123, the following line of code
FILE *fp = fopen("file.123","w");
Returns a NULL pointer, ... That is fine, but say I go into the root directory and rename the ...
- Mon May 16, 2005 7:56 pm
- Forum: Off-topic
- Topic: Memory Control
- Replies: 1
- Views: 442
Memory Control
Hello, I am just wondering if there are any tools that I can use to forulate some system requirements.
I am already using CPUGrabber to control the CPU Speed, to formulate a rudamentary idea of how fast a processor will run this game. (I will actually run it later)
My question is, are there any ...
I am already using CPUGrabber to control the CPU Speed, to formulate a rudamentary idea of how fast a processor will run this game. (I will actually run it later)
My question is, are there any ...
- Thu May 05, 2005 1:04 pm
- Forum: Beginners Help
- Topic: BSP Issue
- Replies: 7
- Views: 596
- Thu May 05, 2005 11:02 am
- Forum: Beginners Help
- Topic: BSP Issue
- Replies: 7
- Views: 596
- Wed May 04, 2005 12:43 am
- Forum: Beginners Help
- Topic: BSP Issue
- Replies: 7
- Views: 596
Okay, Here is an update...
I found that if I set the eventReceiver for the device to a global class, then it fixes the problem for the soft. driver, but it does breaks it for the OpenGL driver .... After I undid all of the changes I made OpenGL won't work arghhh! :evil:
Will re-do when I get home ...
I found that if I set the eventReceiver for the device to a global class, then it fixes the problem for the soft. driver, but it does breaks it for the OpenGL driver .... After I undid all of the changes I made OpenGL won't work arghhh! :evil:
Will re-do when I get home ...
- Tue May 03, 2005 9:01 pm
- Forum: Beginners Help
- Topic: BSP Issue
- Replies: 7
- Views: 596
- Tue May 03, 2005 11:17 am
- Forum: Beginners Help
- Topic: Problem with structs and functions
- Replies: 16
- Views: 1422
- Tue May 03, 2005 11:03 am
- Forum: Beginners Help
- Topic: BSP Issue
- Replies: 7
- Views: 596
BSP Issue
Hello, I am having a little difficulty with BSP maps that is making no sense to me....
-> When I run my app in windowed mode, Irrlicht will load the map, and all textures associated with it correctly, then just display a blank screen even though I have added the mesh to the scene and have called ...
-> When I run my app in windowed mode, Irrlicht will load the map, and all textures associated with it correctly, then just display a blank screen even though I have added the mesh to the scene and have called ...
- Mon Apr 25, 2005 2:10 am
- Forum: Beginners Help
- Topic: BSP Entities
- Replies: 2
- Views: 736
- Sun Apr 24, 2005 12:20 am
- Forum: Beginners Help
- Topic: BSP Entities
- Replies: 2
- Views: 736
BSP Entities
Hello,
I am moving a project over from an old engine (Genesis3D) and I have a question about levels. Within a typical map editor (at least the map editor for genesis) you can add entities within the editor and later, call up data about the entity later. These entities are things like KeyFrames ...
I am moving a project over from an old engine (Genesis3D) and I have a question about levels. Within a typical map editor (at least the map editor for genesis) you can add entities within the editor and later, call up data about the entity later. These entities are things like KeyFrames ...