Search found 84 matches
- Thu Nov 14, 2013 9:43 pm
- Forum: Beginners Help
- Topic: XML reader not reading -_-
- Replies: 5
- Views: 548
Re: XML reader not reading -_-
Ya I probably should have set that up earlier. Ill get back to you guys once I get that working.
- Thu Nov 14, 2013 9:18 pm
- Forum: Beginners Help
- Topic: XML reader not reading -_-
- Replies: 5
- Views: 548
Re: XML reader not reading -_-
yup tried that, the path is valid.
- Thu Nov 14, 2013 5:28 pm
- Forum: Beginners Help
- Topic: XML reader not reading -_-
- Replies: 5
- Views: 548
XML reader not reading -_-
Im trying to load an XML file and Im just stumped as to what I am doing wrong. Here is the code to load the xml
SettingsData *ResourceLoader::LoadSettings(){
SettingsData *return_me = new SettingsData();
IrrlichtDevice *null_device = createDevice(video::EDT_NULL);
IXMLReader *xml_reader ...
SettingsData *ResourceLoader::LoadSettings(){
SettingsData *return_me = new SettingsData();
IrrlichtDevice *null_device = createDevice(video::EDT_NULL);
IXMLReader *xml_reader ...
- Sun Aug 18, 2013 8:38 pm
- Forum: Beginners Help
- Topic: Problems creating a moving camera. Camera spins 180 degrees.
- Replies: 6
- Views: 1156
Re: Problems creating a moving camera. Camera spins 180 degr
hmmm. Could you please post all relavant code so I can get a better idea of whats going on.
- Sun Aug 18, 2013 6:06 am
- Forum: Beginners Help
- Topic: Problems creating a moving camera. Camera spins 180 degrees.
- Replies: 6
- Views: 1156
Re: Problems creating a moving camera. Camera spins 180 degr
I believe you have to change what the camera is looking at
ICameraSceneNode::setTarget
With set position you are changing where the camera is at, but it will keep looking at the same thing, so it will rotate to face it. If you don't want it to behave like that then call
ICameraSceneNode ...
ICameraSceneNode::setTarget
With set position you are changing where the camera is at, but it will keep looking at the same thing, so it will rotate to face it. If you don't want it to behave like that then call
ICameraSceneNode ...
- Sun Aug 11, 2013 3:46 am
- Forum: Advanced Help
- Topic: Using Irrlicht's collision engine in another engine
- Replies: 1
- Views: 593
Re: Using Irrlicht's collision engine in another engine
A collision system is simply a abstract math library that calculates collisions in 2D/3D space. So yes you can theoretically use the Irrlicht collision system in a different game engine, but I think this would be a very silly thing to do. You should look into using bullet or ODE, I know you said you ...
- Thu Aug 01, 2013 9:24 pm
- Forum: Beginners Help
- Topic: gravity and collision character
- Replies: 2
- Views: 944
Re: gravity and collision character
You need to explain your self a lot more. We can't help you if we don't understand what you are talking about. Maybe upload a screen shot or some code, take some time and pour out any information that you think will be needed for us to help you, and of course do your own research before posting. Did ...
- Wed Jul 31, 2013 5:29 am
- Forum: Beginners Help
- Topic: Button With Sprite?
- Replies: 5
- Views: 849
Re: Button With Sprite?
Thanks I read through it and got it working, some better docs would be nice though, maybe Ill make a tutorial.
- Tue Jul 30, 2013 8:48 pm
- Forum: Beginners Help
- Topic: Button With Sprite?
- Replies: 5
- Views: 849
Re: Button With Sprite?
If I use addTextureAsSprite then I can only use one non animated textures, and that won't work. So how do I add the position of the sprites in the sprites bank manually?
- Tue Jul 30, 2013 7:02 am
- Forum: Beginners Help
- Topic: Button With Sprite?
- Replies: 5
- Views: 849
Button With Sprite?
Quick question. I am trying to make a button with a differnt texture for differnt button states: Hover, Pressed, Up, etc...
So first I made a sprite bank
IGUISpriteBank *ButtonSprites = guienv->addEmptySpriteBank("ButtonSprite");
Then I loaded two textures
ButtonSprites->addTexture(driver ...
So first I made a sprite bank
IGUISpriteBank *ButtonSprites = guienv->addEmptySpriteBank("ButtonSprite");
Then I loaded two textures
ButtonSprites->addTexture(driver ...
- Thu Jul 11, 2013 6:44 pm
- Forum: Beginners Help
- Topic: Perfect Orthagonal Camera?
- Replies: 3
- Views: 542
Re: Perfect Orthagonal Camera?
OK thanks, thats fixes it for all resolutions except 1920*1080, which is my main monitors native resolution. When I run it in windowed mode at that resolution I lose about 20ish px from the screen border and the title bar on top. In fullscreen it works great, but I would like a windowed-fullscreen ...
- Thu Jul 11, 2013 6:37 am
- Forum: Beginners Help
- Topic: Perfect Orthagonal Camera?
- Replies: 3
- Views: 542
Perfect Orthagonal Camera?
Hi guys,
I want to make a top down isometric game (its an RTS) and I have come across a somewhat large problem. I don't want differnt screen resolutions to scale the video, I only want people with largers screens to be able to see more stuff not larger stuff.
When I change the size of the ...
I want to make a top down isometric game (its an RTS) and I have come across a somewhat large problem. I don't want differnt screen resolutions to scale the video, I only want people with largers screens to be able to see more stuff not larger stuff.
When I change the size of the ...
- Tue Jul 09, 2013 9:49 pm
- Forum: Advanced Help
- Topic: "FPS-but-static" camera
- Replies: 5
- Views: 2158
Re: "FPS-but-static" camera
Irrlicht has lots of inbuilt math functions look into core::vector3d and core::CMatrix4, they should have everything you need.
- Tue Jul 09, 2013 5:49 pm
- Forum: Advanced Help
- Topic: "FPS-but-static" camera
- Replies: 5
- Views: 2158
Re: "FPS-but-static" camera
I would like to be able to move a FPS camera precisely without using Irrlicht's keyboard-mouse input system and the game loop.
A game loop is simply a repeated call to update your games logic, input, and to draw a scene. Since a vidoe game moves very fast with a lot of changing variables this ...
A game loop is simply a repeated call to update your games logic, input, and to draw a scene. Since a vidoe game moves very fast with a lot of changing variables this ...
- Sun Jul 07, 2013 9:58 pm
- Forum: Beginners Help
- Topic: Preloading Meshes and Textures
- Replies: 2
- Views: 664
Re: Preloading Meshes and Textures
Thanks for the confirmation.