Search found 24 matches

by Albi
Fri Jun 10, 2005 3:08 pm
Forum: Beginners Help
Topic: load meshes from blender
Replies: 25
Views: 5139

what to do??

Fanfan wrote:well...strange...but I didn't change the filepaths, when my error appears....only removed one vertex...
I too didn't change the filepaths, this surely is not the reason of the export
errors (I use the last Irrlicht version)
does somebody have some other ideas to fix this export problem? :shock:
by Albi
Fri Jun 03, 2005 7:08 am
Forum: Beginners Help
Topic: load meshes from blender
Replies: 25
Views: 5139

well, Albi, we have exactly the same problem :(

Jox : yes I've got an error message when exporting :
Traceback (most recent call last):
File "<string>", line 1476, in my_callback
File "<string>", line 572, in writeRootBone
File "<string>", line 504, in exportMesh
File "<string>", line 696 ...
by Albi
Wed Jun 01, 2005 7:09 am
Forum: Beginners Help
Topic: UV mapped textures turning black
Replies: 3
Views: 619

Just a little experiment

Hello, I have just made a little experiment: if I load Gus mesh without any texture I obtain a quite white Gus that now and then becomes quite black
then changing just a bit the view point it returns white
somebody has got some idea what may be the cause of this texture turning black problem ...
by Albi
Tue May 31, 2005 7:16 am
Forum: Beginners Help
Topic: load meshes from blender
Replies: 25
Views: 5139

What to do?

Yes, I fixed my origin problem, asking for it on a blender forum, and having done the method you describe (with the center cursor button). Thank you anyway for the explanations! :wink:

In fact, now, my problem is quite the same as you : when I converted my mesh from subsurf to polygone, it re ...
by Albi
Mon May 30, 2005 1:38 pm
Forum: Beginners Help
Topic: UV mapped textures turning black
Replies: 3
Views: 619

5fps indeed

W.r.t. your second issue: Irrlicht seems to use milliseconds as the frame numbers.

If you have e.g. a 25fps animation, that means every frame number in the modeling package needs to be multiplied by 1000/25=40.
If you need a factor of 200, my guess is you're probably using a 5fps animation in ...
by Albi
Mon May 30, 2005 9:22 am
Forum: Beginners Help
Topic: UV mapped textures turning black
Replies: 3
Views: 619

UV mapped textures turning black

Hello, I have problems exporting DirectX files with Blender:
with the last exporter I have tried to load in mine programs some DirectX armature animations UV mapped and with automatic skinning made with blender with good results except that strangely now and then the mesh turns black, then it is ...
by Albi
Mon May 30, 2005 8:24 am
Forum: Beginners Help
Topic: load meshes from blender
Replies: 25
Views: 5139

How to change an object center

To save you time looking in Blender manual to change an object center you must:

1) in Object Mode press F9

2) position the cursor where you want to put an object's center

3) press the Center Cursor button

:)
by Albi
Mon May 30, 2005 7:55 am
Forum: Beginners Help
Topic: load meshes from blender
Replies: 25
Views: 5139

well, thanks for your answer.

For 2) I think you're right : they don't have the same origin. With NKEY I can see that my mesh has (x=0.296, y=0.012, z=0) and the armature has (x=1.070, y=0.053, z=0.494). But how can I arrange that? Because when I enter the same values, the bones are no longer ...
by Albi
Fri May 27, 2005 8:08 am
Forum: Beginners Help
Topic: How to use Irrlicht-0.10.0 with DevCpp
Replies: 2
Views: 423

How to use Irrlicht-0.10.0 with DevCpp

Hello, I have just downloaded the new irrlicht-0.10.0
but I use DevCpp compiler and I have not found in directory lib the DevCpp
directory with the libraries for this compiler nor in directory bin the DevCpp
directory
somebody knows how to use Irrlicht-0.10.0 with DevCpp?
by Albi
Thu May 26, 2005 5:37 pm
Forum: Beginners Help
Topic: failure in exporting manually skinned meshes with blender
Replies: 1
Views: 441

Just a precisation

I had forgotten to say that my blender scene does not contain SubSurf meshes, so this is not the cause of the console errors :(
by Albi
Thu May 26, 2005 4:48 pm
Forum: Beginners Help
Topic: failure in exporting manually skinned meshes with blender
Replies: 1
Views: 441

failure in exporting manually skinned meshes with blender

Hello, I have a problem exporting DirectX files with Blender:
with the last exporter I have tried to load in mine programs some DirectX armature animations made with blender and using a single armature with automatic mesh skinning I have obtained good results
but when I have tried to do the same ...
by Albi
Thu May 26, 2005 8:48 am
Forum: Beginners Help
Topic: load meshes from blender
Replies: 25
Views: 5139

For the head deformation problem, have you given the same origin to both
armature and mesh before exporting? (They must have same rotation and origin)

For 3) I have had your same problem (Unknown Joint reference) I have tried
to make a single armature for Gus and in this way it works but I do not ...
by Albi
Thu May 26, 2005 7:12 am
Forum: Beginners Help
Topic: A problem exporting DirectX files with Blender
Replies: 0
Views: 354

A problem exporting DirectX files with Blender

Hello, I have a minor problem exporting DirectX files with Blender:
with the last exporter I have tried to load in mine programs some DirectX armature animations made with blender with good results except that strangely it seems I must multiply the frame numbers in setFrameLoop by a factor of about ...
by Albi
Mon May 23, 2005 1:35 pm
Forum: Beginners Help
Topic: Problems exporting x files with blender
Replies: 5
Views: 1400

The warning comes up

Hello, I have just tried your new version of the exporter with my scene
and I have obtained:
DirectX Export error At least one object in "SubSurf" mode!
Please convert it using "Convert object Type" in the Object menu
doing so all seems to work well, such warnings are indeed very helpfull ...
by Albi
Mon May 23, 2005 10:03 am
Forum: Beginners Help
Topic: Problems exporting x files with blender
Replies: 5
Views: 1400

My blender scene indeed contained SubSurf meshes, I have converted them
to polygon meshes as you suggested and it worked!
Thank you very much, I shall soon try your new version of the exporter to see if the SubSurf meshes warning comes up
Ciao :lol: