Hello!
Welcome to the community Irrlicht.
Concerning because it looks so, you should use the command of material "shininess", and add some value, such as "20", so it will see the light.
No need to change anything else.
Search found 80 matches
- Thu Sep 09, 2010 8:24 pm
- Forum: Advanced Help
- Topic: Viz Fuerte's toon shader [GLSL]
- Replies: 8
- Views: 2747
- Mon Sep 06, 2010 7:50 pm
- Forum: Advanced Help
- Topic: About Quake III shaders.
- Replies: 3
- Views: 792
According to my view if you can, but using something like that. It would be very easy to write a routine, which, according to the name of the texture in the material, he could apply some effect of the type Quake 3 . I have managed to implement three texture to create Parallax Map , movement of textu...
- Sat Sep 04, 2010 11:37 pm
- Forum: Beginners Help
- Topic: Function Not Declared?
- Replies: 3
- Views: 279
- Sat Sep 04, 2010 2:02 pm
- Forum: Beginners Help
- Topic: [solved] Problem reading a file with IReadFile
- Replies: 2
- Views: 316
- Sat Sep 04, 2010 9:32 am
- Forum: Beginners Help
- Topic: [solved] Problem reading a file with IReadFile
- Replies: 2
- Views: 316
[solved] Problem reading a file with IReadFile
Hi! :D The truth is that this is not my strong point, the reading of files with IReadFile . I know I'm doing something wrong but know not that I have to add the code. I wanted to read three lines of a file .txt to charge the enemy position and only read one. level1.txt ENEMY 10.0 20.0 ENEMY 30.0 20....
- Fri Aug 27, 2010 9:51 pm
- Forum: Project Announcements
- Topic: Reincarnations: Uncover the Past released
- Replies: 12
- Views: 4118
- Thu Aug 26, 2010 10:29 pm
- Forum: Project Announcements
- Topic: SPARK open-source advanced particle engine
- Replies: 104
- Views: 57564
- Thu Aug 26, 2010 10:26 pm
- Forum: Project Announcements
- Topic: Argh! Pirates!
- Replies: 15
- Views: 6448
- Wed Aug 04, 2010 1:04 am
- Forum: Code Snippets
- Topic: Box2D and Irrlicht
- Replies: 9
- Views: 2907
You said it would be better to use SFML, when irrlicht is perfectly capable. But only for 2D environments !!!!! I use more Irrlicht because it is more complete, but weakens in 2D. that doesn't mean another engine will be better because it has audio on default When I use the SFML only use the graphi...
- Tue Aug 03, 2010 11:43 pm
- Forum: Code Snippets
- Topic: Box2D and Irrlicht
- Replies: 9
- Views: 2907
- Tue Aug 03, 2010 7:41 pm
- Forum: Code Snippets
- Topic: Box2D and Irrlicht
- Replies: 9
- Views: 2907
- Tue Aug 03, 2010 7:34 pm
- Forum: Project Announcements
- Topic: Moblox: Irrlicht Game on Android
- Replies: 13
- Views: 4297
- Sun Aug 01, 2010 8:53 pm
- Forum: Project Announcements
- Topic: Nocturnal Testimony [Demo]
- Replies: 14
- Views: 2777
- Sun Aug 01, 2010 8:24 pm
- Forum: Project Announcements
- Topic: 4X Interactive: Looking for people to help with 4X game.
- Replies: 41
- Views: 8158
- Mon Jul 26, 2010 8:10 pm
- Forum: Off-topic
- Topic: Games in windowed mode or full screen?
- Replies: 8
- Views: 1752
The truth is that most you are right to choose full screen mode :D , but like everything, is according to that game. In a game with many details, such as Doom 3 or Call of duty , the player feel the atmosphere there that fill the screen, but for a mini game of 10 levels, best done in the windowed mo...