Search found 80 matches

by TheMrCerebro
Thu Sep 09, 2010 8:24 pm
Forum: Advanced Help
Topic: Viz Fuerte's toon shader [GLSL]
Replies: 8
Views: 2747

Hello!
Welcome to the community Irrlicht.
Concerning because it looks so, you should use the command of material "shininess", and add some value, such as "20", so it will see the light.

No need to change anything else.
8)
by TheMrCerebro
Mon Sep 06, 2010 7:50 pm
Forum: Advanced Help
Topic: About Quake III shaders.
Replies: 3
Views: 792

According to my view if you can, but using something like that. It would be very easy to write a routine, which, according to the name of the texture in the material, he could apply some effect of the type Quake 3 . I have managed to implement three texture to create Parallax Map , movement of textu...
by TheMrCerebro
Sat Sep 04, 2010 11:37 pm
Forum: Beginners Help
Topic: Function Not Declared?
Replies: 3
Views: 279

Create a function inside a constructor (and outside)? ... ERROR (I think) :roll:
Create this function out!!
by TheMrCerebro
Sat Sep 04, 2010 2:02 pm
Forum: Beginners Help
Topic: [solved] Problem reading a file with IReadFile
Replies: 2
Views: 316

Hey, thanks for answering Hybrid ! :wink: I finally got it. I modified a code I saw on the forum and works perfectly. Now I read everything. function bool readline(IReadFile* f,stringc* str) { char ch; *str = ""; while ( 0 != f->read( &ch, 1 ) ) { if ( ch != '\n' && f->getPos()...
by TheMrCerebro
Sat Sep 04, 2010 9:32 am
Forum: Beginners Help
Topic: [solved] Problem reading a file with IReadFile
Replies: 2
Views: 316

[solved] Problem reading a file with IReadFile

Hi! :D The truth is that this is not my strong point, the reading of files with IReadFile . I know I'm doing something wrong but know not that I have to add the code. I wanted to read three lines of a file .txt to charge the enemy position and only read one. level1.txt ENEMY 10.0 20.0 ENEMY 30.0 20....
by TheMrCerebro
Fri Aug 27, 2010 9:51 pm
Forum: Project Announcements
Topic: Reincarnations: Uncover the Past released
Replies: 12
Views: 4118

This is quality!
I like almost all the games of bigfishgames are very entertaining. :wink:
by TheMrCerebro
Thu Aug 26, 2010 10:29 pm
Forum: Project Announcements
Topic: SPARK open-source advanced particle engine
Replies: 104
Views: 57564

An editor... If alone, the particles system is powerful, with an editor and not tell you. :D
Good job!
by TheMrCerebro
Thu Aug 26, 2010 10:26 pm
Forum: Project Announcements
Topic: Argh! Pirates!
Replies: 15
Views: 6448

OMG!!
I like it! It's like arcade games :lol:
by TheMrCerebro
Wed Aug 04, 2010 1:04 am
Forum: Code Snippets
Topic: Box2D and Irrlicht
Replies: 9
Views: 2907

You said it would be better to use SFML, when irrlicht is perfectly capable. But only for 2D environments !!!!! I use more Irrlicht because it is more complete, but weakens in 2D. that doesn't mean another engine will be better because it has audio on default When I use the SFML only use the graphi...
by TheMrCerebro
Tue Aug 03, 2010 11:43 pm
Forum: Code Snippets
Topic: Box2D and Irrlicht
Replies: 9
Views: 2907

And I disagree with you because it shows a picture of that if you can, but does not display the code as is. :lol:

I only say that with the code as is now, you can not, you need to be modified. So I put the example of another library more specializing in 2D environments.
by TheMrCerebro
Tue Aug 03, 2010 7:41 pm
Forum: Code Snippets
Topic: Box2D and Irrlicht
Replies: 9
Views: 2907

Would be very nice to integrate the Box2D to Irrlitch but the problem is that Irrlicht is not entirely a 2D environment . Can be and it is easy (see example of "constchar *"), but to rotate images, change the size of the font letters, ... is very limited. This case, and sorry for the Irrli...
by TheMrCerebro
Tue Aug 03, 2010 7:34 pm
Forum: Project Announcements
Topic: Moblox: Irrlicht Game on Android
Replies: 13
Views: 4297

I like this kind of games!, I love the design!!!

Future version for windows?

:lol: I have no other OS :lol:
by TheMrCerebro
Sun Aug 01, 2010 8:53 pm
Forum: Project Announcements
Topic: Nocturnal Testimony [Demo]
Replies: 14
Views: 2777

:lol: this very well.
Keep it up.!!!
by TheMrCerebro
Sun Aug 01, 2010 8:24 pm
Forum: Project Announcements
Topic: 4X Interactive: Looking for people to help with 4X game.
Replies: 41
Views: 8158

Slavik262 is right. :wink: Every time someone starts telling you all before the end of the beginning, not ending ever. - First, if I were you, I would try to learn something besides "give orders" when a team with basic knowledge is created. - Second, what you want to do, is very large for...
by TheMrCerebro
Mon Jul 26, 2010 8:10 pm
Forum: Off-topic
Topic: Games in windowed mode or full screen?
Replies: 8
Views: 1752

The truth is that most you are right to choose full screen mode :D , but like everything, is according to that game. In a game with many details, such as Doom 3 or Call of duty , the player feel the atmosphere there that fill the screen, but for a mini game of 10 levels, best done in the windowed mo...