Search found 36 matches

by BraX
Thu Jul 21, 2011 1:38 pm
Forum: Beginners Help
Topic: setAutoScrollEnabled() bug?
Replies: 2
Views: 368

Re: setAutoScrollEnabled() bug?

Thanks for help :)
by BraX
Thu Jul 21, 2011 12:31 pm
Forum: Beginners Help
Topic: setAutoScrollEnabled() bug?
Replies: 2
Views: 368

setAutoScrollEnabled() bug?

Okey, so i've made in-game console for my game, text area is coded here:
m_iID_BG = env->addListBox(core::rect<s32>(0, 0, size.Width, 320-150));
m_iID_BG->setDrawBackground(true);
m_iID_BG->setAutoScrollEnabled(true);
m_iID_BG->setVisible(m_bActive);

To enter text im using: m_iID_BG->addItem ...
by BraX
Tue May 31, 2011 7:12 pm
Forum: Beginners Help
Topic: Sun light
Replies: 2
Views: 421

I know that i don't need to apply sun light to bsp, but how to apply sun light to all other nodes?
by BraX
Mon May 30, 2011 7:02 pm
Forum: Beginners Help
Topic: Sun light
Replies: 2
Views: 421

Sun light

Hey, i was playing arround with IRRLicht and now i got trouble. I am trying to create sun light based on Quake 3 BSP so it will read data such as sun color and it's position. I need to make sun light affecting all meshes expect BSP. I think its too hard for me so im asking for help if anyone could ...
by BraX
Sun Mar 27, 2011 3:30 pm
Forum: Beginners Help
Topic: BSP problem
Replies: 3
Views: 572

BSP problem

Hey, im loading BSP and i made brush entity (trigger) and now the question is how can i move that brush? I've tried many ways but it never worked. Any Ideas?
by BraX
Thu Mar 10, 2011 5:13 pm
Forum: Beginners Help
Topic: QuakeC in IRRLicht?
Replies: 0
Views: 529

QuakeC in IRRLicht?

Hey, did anyone implemented QuakeC scripting language to IRRLicht?
I was wondering if there's any addon that does that job.
by BraX
Fri Dec 31, 2010 11:17 pm
Forum: Off-topic
Topic: Happy new year 2011
Replies: 6
Views: 1294

Happy new year 2011

HAPPY NEW YEAR 2011 FROM POLAND!!! :D

Code: Select all

while( 1 )
{
   if( sys.Year() == 2011 )
   {
      printf( "Happy new 2011 year!\n" );
      break;
   }
}
by BraX
Fri Dec 31, 2010 8:18 pm
Forum: Everything 2d/3d Graphics
Topic: Giving out a free model... probably
Replies: 4
Views: 1927

Very cool :D
by BraX
Fri Dec 31, 2010 8:05 pm
Forum: Game Programming
Topic: problem about quake3 map
Replies: 1
Views: 1515

Change:

Code: Select all

loadParam.loadSkyShader = 0;         // load sky Shader 
TO:

Code: Select all

loadParam.loadSkyShader = 1;         // load sky Shader 
by BraX
Wed Oct 27, 2010 4:57 pm
Forum: Beginners Help
Topic: Collision bug?
Replies: 2
Views: 404

Ok that worked, thanks :)
by BraX
Tue Oct 26, 2010 5:05 pm
Forum: Beginners Help
Topic: Collision bug?
Replies: 2
Views: 404

Collision bug?

Hey im using triangle selector for detecting collision but im stuck at one point. I'm using meta selector to add new collision.

BPS is solid but i cannot get this one working:

IAnimatedMeshSceneNode* model = smgr->addAnimatedMeshSceneNode(smgr->getMesh("models/test_anim.md3"));
model ...
by BraX
Mon Oct 25, 2010 6:25 pm
Forum: Beginners Help
Topic: Vectors
Replies: 10
Views: 867

One more question, i was looking in tut 7 (collision) and i didn't found info about adding collision to 2nd node, i want my player to collide with BSP and with spawned mesh, how to?
by BraX
Mon Oct 25, 2010 4:00 pm
Forum: Beginners Help
Topic: Vectors
Replies: 10
Views: 867

Okey ill try that, can you take look at my 2nd thread http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=40332 ?
by BraX
Mon Oct 25, 2010 3:55 pm
Forum: Beginners Help
Topic: Vectors
Replies: 10
Views: 867

well its pain for me, for example 64 q3 units are near 25 in irrlicht.
by BraX
Mon Oct 25, 2010 3:47 pm
Forum: Beginners Help
Topic: No lightmap at models
Replies: 6
Views: 1277

No lightmap at models

Hey, i am loading q3 bsp as main mesh for my game, the lightmaps on maps looks really amazing but they don't apply into models. My spawned models and models placed on maps are lighted even if there is black area in map. How to change that?

Here is my code for loading bsp:
void bxGame ...