Search found 36 matches
- Thu Jul 21, 2011 1:38 pm
- Forum: Beginners Help
- Topic: setAutoScrollEnabled() bug?
- Replies: 2
- Views: 368
Re: setAutoScrollEnabled() bug?
Thanks for help 
- Thu Jul 21, 2011 12:31 pm
- Forum: Beginners Help
- Topic: setAutoScrollEnabled() bug?
- Replies: 2
- Views: 368
setAutoScrollEnabled() bug?
Okey, so i've made in-game console for my game, text area is coded here:
m_iID_BG = env->addListBox(core::rect<s32>(0, 0, size.Width, 320-150));
m_iID_BG->setDrawBackground(true);
m_iID_BG->setAutoScrollEnabled(true);
m_iID_BG->setVisible(m_bActive);
To enter text im using: m_iID_BG->addItem ...
m_iID_BG = env->addListBox(core::rect<s32>(0, 0, size.Width, 320-150));
m_iID_BG->setDrawBackground(true);
m_iID_BG->setAutoScrollEnabled(true);
m_iID_BG->setVisible(m_bActive);
To enter text im using: m_iID_BG->addItem ...
- Tue May 31, 2011 7:12 pm
- Forum: Beginners Help
- Topic: Sun light
- Replies: 2
- Views: 421
- Mon May 30, 2011 7:02 pm
- Forum: Beginners Help
- Topic: Sun light
- Replies: 2
- Views: 421
Sun light
Hey, i was playing arround with IRRLicht and now i got trouble. I am trying to create sun light based on Quake 3 BSP so it will read data such as sun color and it's position. I need to make sun light affecting all meshes expect BSP. I think its too hard for me so im asking for help if anyone could ...
- Sun Mar 27, 2011 3:30 pm
- Forum: Beginners Help
- Topic: BSP problem
- Replies: 3
- Views: 572
BSP problem
Hey, im loading BSP and i made brush entity (trigger) and now the question is how can i move that brush? I've tried many ways but it never worked. Any Ideas?
- Thu Mar 10, 2011 5:13 pm
- Forum: Beginners Help
- Topic: QuakeC in IRRLicht?
- Replies: 0
- Views: 529
QuakeC in IRRLicht?
Hey, did anyone implemented QuakeC scripting language to IRRLicht?
I was wondering if there's any addon that does that job.
I was wondering if there's any addon that does that job.
- Fri Dec 31, 2010 11:17 pm
- Forum: Off-topic
- Topic: Happy new year 2011
- Replies: 6
- Views: 1294
Happy new year 2011
HAPPY NEW YEAR 2011 FROM POLAND!!! 
Code: Select all
while( 1 )
{
if( sys.Year() == 2011 )
{
printf( "Happy new 2011 year!\n" );
break;
}
}- Fri Dec 31, 2010 8:18 pm
- Forum: Everything 2d/3d Graphics
- Topic: Giving out a free model... probably
- Replies: 4
- Views: 1927
- Fri Dec 31, 2010 8:05 pm
- Forum: Game Programming
- Topic: problem about quake3 map
- Replies: 1
- Views: 1515
Change:
TO:
Code: Select all
loadParam.loadSkyShader = 0; // load sky Shader Code: Select all
loadParam.loadSkyShader = 1; // load sky Shader - Wed Oct 27, 2010 4:57 pm
- Forum: Beginners Help
- Topic: Collision bug?
- Replies: 2
- Views: 404
- Tue Oct 26, 2010 5:05 pm
- Forum: Beginners Help
- Topic: Collision bug?
- Replies: 2
- Views: 404
Collision bug?
Hey im using triangle selector for detecting collision but im stuck at one point. I'm using meta selector to add new collision.
BPS is solid but i cannot get this one working:
IAnimatedMeshSceneNode* model = smgr->addAnimatedMeshSceneNode(smgr->getMesh("models/test_anim.md3"));
model ...
BPS is solid but i cannot get this one working:
IAnimatedMeshSceneNode* model = smgr->addAnimatedMeshSceneNode(smgr->getMesh("models/test_anim.md3"));
model ...
- Mon Oct 25, 2010 6:25 pm
- Forum: Beginners Help
- Topic: Vectors
- Replies: 10
- Views: 867
- Mon Oct 25, 2010 4:00 pm
- Forum: Beginners Help
- Topic: Vectors
- Replies: 10
- Views: 867
Okey ill try that, can you take look at my 2nd thread http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=40332 ?
- Mon Oct 25, 2010 3:55 pm
- Forum: Beginners Help
- Topic: Vectors
- Replies: 10
- Views: 867
- Mon Oct 25, 2010 3:47 pm
- Forum: Beginners Help
- Topic: No lightmap at models
- Replies: 6
- Views: 1277
No lightmap at models
Hey, i am loading q3 bsp as main mesh for my game, the lightmaps on maps looks really amazing but they don't apply into models. My spawned models and models placed on maps are lighted even if there is black area in map. How to change that?
Here is my code for loading bsp:
void bxGame ...
Here is my code for loading bsp:
void bxGame ...