Search found 158 matches

by random
Mon Mar 14, 2011 9:32 pm
Forum: Advanced Help
Topic: billboard scene node : constant size ?
Replies: 28
Views: 4219

Re: billboard scene node : constant size ?

Random you drunk again?? :shock:
I dont drink, don´t compare me to yourself pls:)

Anyway i better go on with porting project code from Irrlicht to OGRE:) that´s less waste of time:)
by random
Mon Mar 14, 2011 5:23 pm
Forum: Advanced Help
Topic: billboard scene node : constant size ?
Replies: 28
Views: 4219

Re: billboard scene node : constant size ?

Sorry, but what you mean is drawn screen-aligned, not world aligned, what agamemnus tries to achieve. I need a billboard scene node that remains constant in size ( in terms of the overall screen ) ... Alternatively: Is there a way to make a 2D image (ie, via " draw2DImage ") recognize the...
by random
Mon Mar 14, 2011 3:33 pm
Forum: Advanced Help
Topic: billboard scene node : constant size ?
Replies: 28
Views: 4219

Re: billboard scene node : constant size ?

Alternatively: Is there a way to make a 2D image (ie, via "draw2DImage") recognize the z-buffer? this would be much easier.. http://irrlicht.sourceforge.net/docu/example009.html just type in "logo" into the browser search :) never thought of how the Irrlicht logo is drawn?? ;)
by random
Sat Mar 12, 2011 6:57 am
Forum: Beginners Help
Topic: How can I resize irrlicht window?
Replies: 15
Views: 11072

1) you can resize the window with the mouse thatfor you need to insert this into your code device->setResizable(true); 2) you would like to call onResize() for driver and or device... obtain code here: http://irrlicht.sourcearchive.com/documentation/1.7plus-pdfsg1/dir_b831683a49c6ac82d6f2d3d65cdcc3c...
by random
Fri Mar 11, 2011 6:58 am
Forum: Beginners Help
Topic: Please explain about Alias Wavefront Maya format
Replies: 2
Views: 610

i can only tewll you for blender exported *.obj files. to export from blender: *mark anything you want to export *file > export >*.obj *choose a folder to put in the obj and mtl and gice it a desired name (i only export usualsy one mesh or even 2,3 which are non animated...) *mark ~aplly modifiers ~...
by random
Thu Mar 10, 2011 7:03 am
Forum: Beginners Help
Topic: how to... drop the enemy when he is dead ?
Replies: 14
Views: 1385

what psyhic engine recommend me ? irrlicht has a built in collision detection, may you want to try that first? http://irrlicht.sourceforge.net/tut007.html http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=43066 otherwise it is like the question, "i am new to driving which branch of car yo...
by random
Thu Mar 10, 2011 1:43 am
Forum: Beginners Help
Topic: directInput.. system-cursor visible
Replies: 2
Views: 697

well i was playing arround with use in OGRE std::ostringstream windowHndStr; mWindow->getCustomAttribute("WINDOW", &windowHnd); windowHndStr << windowHnd; pl.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str())); //!---------- CUSTOM CODE FOR DISPLAY CURSOR ------...
by random
Wed Mar 09, 2011 8:54 pm
Forum: Beginners Help
Topic: directInput.. system-cursor visible
Replies: 2
Views: 697

directInput.. system-cursor visible

i know how to make the system cursor invisble by device->getCursorControl()->setVisible(false); but while i am playing arround with directInput in OIS i found only configurations like DISCL_EXCLUSIVE to set the mouse invisble but in OIS the mouse than is also invisible when the mouse is outside the ...
by random
Wed Mar 09, 2011 7:40 am
Forum: Off-topic
Topic: Anyone knows a good UML application?
Replies: 20
Views: 3406

http://meesoft.logicnet.dk/DiagramDesigner/ also free and simple http://www.visual-paradigm.com/solution/freeumltool/ a little bit ore professional and free for non commercial use http://en.wikipedia.org/wiki/List_of_UML_tools a comparsion... anyway i personaly use the first from up above, it is jus...
by random
Sun Mar 06, 2011 7:40 am
Forum: Beginners Help
Topic: setColumnWidth and getColumnWidth UPDATED getColumnWidth
Replies: 6
Views: 418

question:

in this line

Code: Select all

if(columnIndex >= 0 && columnIndex < (s32)columns.size() ) 

Code: Select all

(s32)columns.size() 

//or

(s32)Columns.size() 
by random
Fri Mar 04, 2011 5:51 am
Forum: Beginners Help
Topic: SLERP problem
Replies: 0
Views: 511

SLERP problem

can someone please tell me what is wron with ths code? quaternion rotQuat; vector3df fromVect = emptyZ->getAbsolutePosition(); rotQuat.rotationFromTo(fromVect, trackTargetPos); vector3df qte; rotQuat.toEuler(qte); vector3df qta; myQuat.toEuler(qta); vector3df eulerToTarget = vector3df(radToDeg(qte.X...
by random
Thu Mar 03, 2011 4:48 pm
Forum: Beginners Help
Topic: quaternions & rotations issue?
Replies: 0
Views: 808

quaternions & rotations issue?

Hello let me explain a problem i have on a example I have a seeking node which receives its rotation by functions with quaternions. Anything looks OK if i just use keyboard inputs on loop for that. Now i want to make an animator for rotations with that. NOW comes my problem while i calculate the rot...
by random
Wed Mar 02, 2011 4:22 pm
Forum: Beginners Help
Topic: different device classes?
Replies: 3
Views: 332

hmm ok, well i mainly asked because the GUI Elements are somehow ok but i would preffer real Font that would be copyable and windows that could be filled like website´s by html, xml... the main reason herefor would be text that is is copyable and text that could be used as link for exapmle to call f...
by random
Wed Mar 02, 2011 12:04 pm
Forum: Beginners Help
Topic: different device classes?
Replies: 3
Views: 332

different device classes?

i went trough the Irrlicht internal classes and found different device classes just to list them once here: CIrrDeviceConsole//????? CIrrDeviceFB// linux like sdl? CIrrDeviceLinux// for linux CIrrDeviceSDL// Access to mouse, keyboard, joystick... creation of the "window" under windows? CIr...
by random
Wed Mar 02, 2011 9:27 am
Forum: Beginners Help
Topic: Remove Scene Node from SceneGraph
Replies: 10
Views: 1851

sounds interesting i will definitely have a look at it because i might also want to use different types of weapon in a subsequent development phase.