Search found 20 matches

by Markhor
Fri Nov 25, 2011 2:13 pm
Forum: Beginners Help
Topic: Find the UpperRightCorner & LowerLeftCorner - rotated Rect
Replies: 2
Views: 227

Re: Find the UpperRightCorner & LowerLeftCorner - rotated Re

I've not actually looked but I think I get the concept. Can't you just copy/paste and make a new function, to reverse the side? Like it's taking the same top, but you've "swapped" the left or right for it?
Maybe someone who knows what they're saying should answer.
by Markhor
Thu Nov 24, 2011 2:52 pm
Forum: Beginners Help
Topic: Loading multiple objects from single mesh
Replies: 3
Views: 369

Re: Loading multiple objects from single mesh

I see. Ok so my fear was true, but I'm glad I know.
Therefore, say I wanted to make a city, prebuilt. I'd need to load the terrain first, then each building individually? And from there I could simply call on it from the main loop? Makes sense, thanks hybrid.
by Markhor
Thu Nov 24, 2011 2:58 am
Forum: Beginners Help
Topic: Loading multiple objects from single mesh
Replies: 3
Views: 369

Loading multiple objects from single mesh

Well, bad topic title, something probably been discussed before, but I'm looking for some ideas. Now I did read, at least for shadows, that every "object"(think the word was "mesh") generates its own shadow. Ok. Currently I just threw together a terrain map file in blender, an ac...
by Markhor
Wed Oct 19, 2011 11:59 pm
Forum: Off-topic
Topic: Definition of game developer/designer/programmer
Replies: 4
Views: 1509

Definition of game developer/designer/programmer

Ok I think I've been using these 3 words wrong. Programmer does the code, little else. Designer gives the people the "idea" of the game, and they make it so.. what's a developer? A mixture? And as well, another myth I hear is designer!=programmer I disagree. They can be both at times, so l...
by Markhor
Thu Oct 06, 2011 1:39 pm
Forum: Beginners Help
Topic: Loading textures onto files.
Replies: 5
Views: 370

Re: Loading textures onto files.

Well the file seems to be in the right place. Now my code is causing it to crash. So I'll look at that. Thanks.

edit:
Got it to work. Wrong Irrlicht dll...gcc didn't work originally so used VC thing, went back to gcc. working fine, thank you all
by Markhor
Thu Oct 06, 2011 2:11 am
Forum: Beginners Help
Topic: Loading textures onto files.
Replies: 5
Views: 370

Re: Loading textures onto files.

The texture files are relative to the executable (or wherever the program is being run) Thank you. I'm doing it wrong. Even with the brick.bmp file in the executable's folder, I cannot get it to load. Same error message when running it through Code::Blocks, and the EXE needs Irrlicht stuff probably...
by Markhor
Thu Oct 06, 2011 1:53 am
Forum: Beginners Help
Topic: Loading textures onto files.
Replies: 5
Views: 370

Loading textures onto files.

Excuse me while I get beaten up for asking this amateur hour question.. Where do applications look for texture files? Inside where the binary is located? Because if so it does not like my texture. I'm wanting to replace Sydney on the tutorial with a cubeSceneNode with a simple brick texture, to see ...
by Markhor
Fri Apr 15, 2011 4:10 pm
Forum: Beginners Help
Topic: Scaling HME's bmp heightmap in Irrlicht
Replies: 1
Views: 179

Scaling HME's bmp heightmap in Irrlicht

I'm kinda confused on this. I used example 12, TerrainRendering, for my benchtest. I mean, it works; it uses a heightmap already, so I figured I'd put my own heightmap into it, see if i can get good results. Well, the HME program does not make terrains like the example's terrain heightmap has it. It...
by Markhor
Wed Oct 20, 2010 11:32 pm
Forum: Beginners Help
Topic: How to draw fire or explosion effect on the blue background?
Replies: 1
Views: 1759

Try this:

Code: Select all

video::SColor(0,255,255,0)
for both darkest and lightest inside the BoxEmitter.

255 for all 3 slots, on a computer, is white. all 0, the absence of color, is black. that is the RGB of yellow in MS Paint on windows 7.

try it.
by Markhor
Tue Oct 19, 2010 11:37 am
Forum: Beginners Help
Topic: Undefined createDevice() reference
Replies: 7
Views: 1249

Edit: cool, fixed it by linking the library file for the compiler. I had the wrong one! XD

Anyways it works. Now I can work on going further.
by Markhor
Tue Oct 19, 2010 11:19 am
Forum: Beginners Help
Topic: Undefined createDevice() reference
Replies: 7
Views: 1249

is it safe by anyhow to do what Markhor did? using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; using namespace std; Since std namespace holds same things like string and list, and maybe some others that irrlichts core n...
by Markhor
Tue Oct 19, 2010 9:35 am
Forum: Beginners Help
Topic: Undefined createDevice() reference
Replies: 7
Views: 1249

I'm compiling it under debug and there is nothing checked. But it doesn't work under either debug or release. Course it's MinGW, most recent automated installer. Otherwise the project has the "show all warnings" thing checked.
by Markhor
Tue Oct 19, 2010 12:52 am
Forum: Beginners Help
Topic: Undefined createDevice() reference
Replies: 7
Views: 1249

Undefined createDevice() reference

Hello. New problem: I am trying to make my own GUI, just a button to test it...and I get this problem. It says there is an undefined reference to the createDevice() thing. Here is my code. It occurs, per Code::Blocks, that the problem is on line 114. #include "include\irrlicht.h" #include ...
by Markhor
Mon Oct 18, 2010 4:50 pm
Forum: Beginners Help
Topic: Dynamic world generation, road pathing, and dynamic overview
Replies: 0
Views: 476

Dynamic world generation, road pathing, and dynamic overview

Ok so I am a newbie programmer for games, only done some piece of junk in GameMaker...Chili world based Metroid game..haha! So no I don't want to start with these things, I would just like some insight into them. I am working on a simple menu as of now (fans of Master of Orion 2 know what I'm talkin...
by Markhor
Thu Sep 16, 2010 12:14 am
Forum: Beginners Help
Topic: Compatible IDEs for Irrlicht
Replies: 4
Views: 405

Excellent..yes it is nice and fast, and simple too.
Ok thanks. I just gotta set it up now...