I've not actually looked but I think I get the concept. Can't you just copy/paste and make a new function, to reverse the side? Like it's taking the same top, but you've "swapped" the left or right for it?
Maybe someone who knows what they're saying should answer.
Search found 20 matches
- Fri Nov 25, 2011 2:13 pm
- Forum: Beginners Help
- Topic: Find the UpperRightCorner & LowerLeftCorner - rotated Rect
- Replies: 2
- Views: 236
- Thu Nov 24, 2011 2:52 pm
- Forum: Beginners Help
- Topic: Loading multiple objects from single mesh
- Replies: 3
- Views: 375
Re: Loading multiple objects from single mesh
I see. Ok so my fear was true, but I'm glad I know.
Therefore, say I wanted to make a city, prebuilt. I'd need to load the terrain first, then each building individually? And from there I could simply call on it from the main loop? Makes sense, thanks hybrid.
Therefore, say I wanted to make a city, prebuilt. I'd need to load the terrain first, then each building individually? And from there I could simply call on it from the main loop? Makes sense, thanks hybrid.
- Thu Nov 24, 2011 2:58 am
- Forum: Beginners Help
- Topic: Loading multiple objects from single mesh
- Replies: 3
- Views: 375
Loading multiple objects from single mesh
Well, bad topic title, something probably been discussed before, but I'm looking for some ideas. Now I did read, at least for shadows, that every "object"(think the word was "mesh") generates its own shadow. Ok. Currently I just threw together a terrain map file in blender, an ac...
- Wed Oct 19, 2011 11:59 pm
- Forum: Off-topic
- Topic: Definition of game developer/designer/programmer
- Replies: 4
- Views: 1536
Definition of game developer/designer/programmer
Ok I think I've been using these 3 words wrong. Programmer does the code, little else. Designer gives the people the "idea" of the game, and they make it so.. what's a developer? A mixture? And as well, another myth I hear is designer!=programmer I disagree. They can be both at times, so l...
- Thu Oct 06, 2011 1:39 pm
- Forum: Beginners Help
- Topic: Loading textures onto files.
- Replies: 5
- Views: 380
Re: Loading textures onto files.
Well the file seems to be in the right place. Now my code is causing it to crash. So I'll look at that. Thanks.
edit:
Got it to work. Wrong Irrlicht dll...gcc didn't work originally so used VC thing, went back to gcc. working fine, thank you all
edit:
Got it to work. Wrong Irrlicht dll...gcc didn't work originally so used VC thing, went back to gcc. working fine, thank you all
- Thu Oct 06, 2011 2:11 am
- Forum: Beginners Help
- Topic: Loading textures onto files.
- Replies: 5
- Views: 380
Re: Loading textures onto files.
The texture files are relative to the executable (or wherever the program is being run) Thank you. I'm doing it wrong. Even with the brick.bmp file in the executable's folder, I cannot get it to load. Same error message when running it through Code::Blocks, and the EXE needs Irrlicht stuff probably...
- Thu Oct 06, 2011 1:53 am
- Forum: Beginners Help
- Topic: Loading textures onto files.
- Replies: 5
- Views: 380
Loading textures onto files.
Excuse me while I get beaten up for asking this amateur hour question.. Where do applications look for texture files? Inside where the binary is located? Because if so it does not like my texture. I'm wanting to replace Sydney on the tutorial with a cubeSceneNode with a simple brick texture, to see ...
- Fri Apr 15, 2011 4:10 pm
- Forum: Beginners Help
- Topic: Scaling HME's bmp heightmap in Irrlicht
- Replies: 1
- Views: 184
Scaling HME's bmp heightmap in Irrlicht
I'm kinda confused on this. I used example 12, TerrainRendering, for my benchtest. I mean, it works; it uses a heightmap already, so I figured I'd put my own heightmap into it, see if i can get good results. Well, the HME program does not make terrains like the example's terrain heightmap has it. It...
- Wed Oct 20, 2010 11:32 pm
- Forum: Beginners Help
- Topic: How to draw fire or explosion effect on the blue background?
- Replies: 1
- Views: 1772
Try this:
for both darkest and lightest inside the BoxEmitter.
255 for all 3 slots, on a computer, is white. all 0, the absence of color, is black. that is the RGB of yellow in MS Paint on windows 7.
try it.
Code: Select all
video::SColor(0,255,255,0)
255 for all 3 slots, on a computer, is white. all 0, the absence of color, is black. that is the RGB of yellow in MS Paint on windows 7.
try it.
- Tue Oct 19, 2010 11:37 am
- Forum: Beginners Help
- Topic: Undefined createDevice() reference
- Replies: 7
- Views: 1272
- Tue Oct 19, 2010 11:19 am
- Forum: Beginners Help
- Topic: Undefined createDevice() reference
- Replies: 7
- Views: 1272
is it safe by anyhow to do what Markhor did? using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; using namespace std; Since std namespace holds same things like string and list, and maybe some others that irrlichts core n...
- Tue Oct 19, 2010 9:35 am
- Forum: Beginners Help
- Topic: Undefined createDevice() reference
- Replies: 7
- Views: 1272
- Tue Oct 19, 2010 12:52 am
- Forum: Beginners Help
- Topic: Undefined createDevice() reference
- Replies: 7
- Views: 1272
Undefined createDevice() reference
Hello. New problem: I am trying to make my own GUI, just a button to test it...and I get this problem. It says there is an undefined reference to the createDevice() thing. Here is my code. It occurs, per Code::Blocks, that the problem is on line 114. #include "include\irrlicht.h" #include ...
- Mon Oct 18, 2010 4:50 pm
- Forum: Beginners Help
- Topic: Dynamic world generation, road pathing, and dynamic overview
- Replies: 0
- Views: 478
Dynamic world generation, road pathing, and dynamic overview
Ok so I am a newbie programmer for games, only done some piece of junk in GameMaker...Chili world based Metroid game..haha! So no I don't want to start with these things, I would just like some insight into them. I am working on a simple menu as of now (fans of Master of Orion 2 know what I'm talkin...
- Thu Sep 16, 2010 12:14 am
- Forum: Beginners Help
- Topic: Compatible IDEs for Irrlicht
- Replies: 4
- Views: 417