Search found 199 matches
- Tue Sep 14, 2004 8:32 pm
- Forum: Project Announcements
- Topic: Project "Round Based Strategy"
- Replies: 28
- Views: 9202
Hi Oz, - its a misunderstandig, the GUI already works: You click on the ground and then click on one of the little pics down in the GUI, for example a house. That means, you dont have to search first a free worker/baracks to build, then click him and so on. - MoM was one of the best strategy-games: ...
- Tue Sep 14, 2004 6:31 pm
- Forum: Project Announcements
- Topic: Project "Round Based Strategy"
- Replies: 28
- Views: 9202
- Tue Sep 14, 2004 9:31 am
- Forum: Bug reports
- Topic: EMT_TRANSPARENT_ALPHA_CHANNEL Problem in V0.7
- Replies: 18
- Views: 3773
EMT_TRANSPARENT_ALPHA_CHANNEL Problem in V0.7
In the beginners-area yin nadie and skajake have the same problem like me. The material EMT_TRANSPARENT_ALPHA_CHANNEL (that now seems to be official) has a new bug: 1.: the doc always said, that its not implemented and the doc still in V0.7 says: ... EMT_TRANSPARENT_ALPHA_CHANNEL Makes the material ...
- Mon Sep 13, 2004 8:00 am
- Forum: Beginners Help
- Topic: billboard behind transparent billboard
- Replies: 6
- Views: 841
- Mon Sep 13, 2004 7:57 am
- Forum: Beginners Help
- Topic: EMT_TRANSPARENT_ALPHA_CHANNEL
- Replies: 1
- Views: 510
1.: the doc always said, that its official not implemented and the doc still in V0.7 says: ... EMT_TRANSPARENT_ALPHA_CHANNEL Makes the material transparent based on the texture alpha channel. Only first texture is used. Please note that this material is currenly NOT IMPLEMENTED. ... But Niko wrote i...
- Sun Sep 12, 2004 1:54 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Lines in viewfield?
- Replies: 5
- Views: 526
Niko wrote: > ... I'm planning to create a cool one anyway when I'm doing version 1.0. > But this could take some time. I think at this time our projects should be the demos for the world, so all should show them to the world and write that they are based on irrlicht and include the irrlicht-icon at...
- Sun Sep 12, 2004 1:38 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 0.7
- Replies: 4
- Views: 640
- Sun Sep 12, 2004 1:36 pm
- Forum: Beginners Help
- Topic: Drawing 2D Lines
- Replies: 6
- Views: 559
- Sat Sep 11, 2004 10:26 am
- Forum: Advanced Help
- Topic: Fog and stencil shadows
- Replies: 3
- Views: 660
but instead of the other nodes (billboard, animatedmesh) no fog:
Code: Select all
IShadowVolumeSceneNode* shadows = node->addShadowVolumeSceneNode();
shadows->setMaterialFlag(video::EMF_FOG_ENABLE , true);
- Sat Sep 11, 2004 8:02 am
- Forum: Advanced Help
- Topic: Fog and stencil shadows
- Replies: 3
- Views: 660
- Fri Sep 10, 2004 4:13 pm
- Forum: Advanced Help
- Topic: Fog and stencil shadows
- Replies: 3
- Views: 660
Fog and stencil shadows
searched, but found nothing, sorry if the question isnt new: I made fog and set it to node node->setMaterialFlag(video::EMF_FOG_ENABLE , true); i activate shadow with node->addShadowVolumeSceneNode(); But the shadows are not fog'ged, how can set the EMF_FOG_ENABLE to the ShadowVolumeSceneNode, pleas...
- Fri Sep 10, 2004 4:09 pm
- Forum: Beginners Help
- Topic: reseting an irrlicht application
- Replies: 8
- Views: 378
- Fri Sep 10, 2004 12:30 pm
- Forum: Beginners Help
- Topic: reseting an irrlicht application
- Replies: 8
- Views: 378
- Fri Sep 10, 2004 9:41 am
- Forum: Project Announcements
- Topic: New terrain scene node
- Replies: 68
- Views: 16121
- Thu Sep 09, 2004 3:51 pm
- Forum: Beginners Help
- Topic: Too many triangles to get good fps-rates???
- Replies: 11
- Views: 590