Search found 199 matches

by knightoflight
Tue Sep 14, 2004 8:32 pm
Forum: Project Announcements
Topic: Project "Round Based Strategy"
Replies: 28
Views: 9202

Hi Oz, - its a misunderstandig, the GUI already works: You click on the ground and then click on one of the little pics down in the GUI, for example a house. That means, you dont have to search first a free worker/baracks to build, then click him and so on. - MoM was one of the best strategy-games: ...
by knightoflight
Tue Sep 14, 2004 6:31 pm
Forum: Project Announcements
Topic: Project "Round Based Strategy"
Replies: 28
Views: 9202

...once again forgot to login (im knocking at my head: "hello is there someone at home, McKnight ?") ;-)
by knightoflight
Tue Sep 14, 2004 9:31 am
Forum: Bug reports
Topic: EMT_TRANSPARENT_ALPHA_CHANNEL Problem in V0.7
Replies: 18
Views: 3773

EMT_TRANSPARENT_ALPHA_CHANNEL Problem in V0.7

In the beginners-area yin nadie and skajake have the same problem like me. The material EMT_TRANSPARENT_ALPHA_CHANNEL (that now seems to be official) has a new bug: 1.: the doc always said, that its not implemented and the doc still in V0.7 says: ... EMT_TRANSPARENT_ALPHA_CHANNEL Makes the material ...
by knightoflight
Mon Sep 13, 2004 7:57 am
Forum: Beginners Help
Topic: EMT_TRANSPARENT_ALPHA_CHANNEL
Replies: 1
Views: 510

1.: the doc always said, that its official not implemented and the doc still in V0.7 says: ... EMT_TRANSPARENT_ALPHA_CHANNEL Makes the material transparent based on the texture alpha channel. Only first texture is used. Please note that this material is currenly NOT IMPLEMENTED. ... But Niko wrote i...
by knightoflight
Sun Sep 12, 2004 1:54 pm
Forum: Open Discussion and Dev Announcements
Topic: Lines in viewfield?
Replies: 5
Views: 526

Niko wrote: > ... I'm planning to create a cool one anyway when I'm doing version 1.0. > But this could take some time. I think at this time our projects should be the demos for the world, so all should show them to the world and write that they are based on irrlicht and include the irrlicht-icon at...
by knightoflight
Sun Sep 12, 2004 1:38 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 0.7
Replies: 4
Views: 640

i always was missing the draw2DLine (and was too lazy to use IrrlichtNX)
now it works, thanks Niko !
by knightoflight
Sun Sep 12, 2004 1:36 pm
Forum: Beginners Help
Topic: Drawing 2D Lines
Replies: 6
Views: 559

now in irrlicht v0.7 the draw2DLine works ! I was always missing and was too lazy to use IrrlichtNX...
thanks Niko !
by knightoflight
Sat Sep 11, 2004 10:26 am
Forum: Advanced Help
Topic: Fog and stencil shadows
Replies: 3
Views: 660

but instead of the other nodes (billboard, animatedmesh) no fog:

Code: Select all

IShadowVolumeSceneNode* shadows = node->addShadowVolumeSceneNode();	
shadows->setMaterialFlag(video::EMF_FOG_ENABLE , true);
by knightoflight
Sat Sep 11, 2004 8:02 am
Forum: Advanced Help
Topic: Fog and stencil shadows
Replies: 3
Views: 660

oops, sorry that wasnt an advanced question when i see the answer, it was still beginner (but the problem is that when asking it looked advanced...) :oops:
thanks
by knightoflight
Fri Sep 10, 2004 4:13 pm
Forum: Advanced Help
Topic: Fog and stencil shadows
Replies: 3
Views: 660

Fog and stencil shadows

searched, but found nothing, sorry if the question isnt new: I made fog and set it to node node->setMaterialFlag(video::EMF_FOG_ENABLE , true); i activate shadow with node->addShadowVolumeSceneNode(); But the shadows are not fog'ged, how can set the EMF_FOG_ENABLE to the ShadowVolumeSceneNode, pleas...
by knightoflight
Fri Sep 10, 2004 4:09 pm
Forum: Beginners Help
Topic: reseting an irrlicht application
Replies: 8
Views: 378

or a "dummy-parent" :-)
by knightoflight
Fri Sep 10, 2004 12:30 pm
Forum: Beginners Help
Topic: reseting an irrlicht application
Replies: 8
Views: 378

First: First you have to make a big difference between things you created with irrlicht-commands that begin with "create". They you have to drop with drop(). Second: How easy clear: I think if you want to clear many things, its good to give them the same parent. Then you can clear them awa...
by knightoflight
Fri Sep 10, 2004 9:41 am
Forum: Project Announcements
Topic: New terrain scene node
Replies: 68
Views: 16121

btw: i got a mail from a guy (from Drexel Uni USA), he wrote he works at a terrain engine for irrlicht, if i could help. I wrote back: Yes, how can i help?
No answer. Sometimes its absurdly...
by knightoflight
Thu Sep 09, 2004 3:51 pm
Forum: Beginners Help
Topic: Too many triangles to get good fps-rates???
Replies: 11
Views: 590

Hi defferl, sorry, i will never say or write it again :-)