Search found 70 matches
- Tue Jan 20, 2004 9:30 pm
- Forum: Advanced Help
- Topic: Anyone figure out a good way to implement fog?
- Replies: 2
- Views: 1494
Anyone figure out a good way to implement fog?
I tried to add fog to the irrlicht engine however I could not seem to get it to work I can get it to work just fine if i added it into the inlitiliziation of DirectX but I wanted to have the power to manulipate what type of fog, the color of fog, the density of the fog, and how far it starts and ...
- Sat Dec 13, 2003 2:01 am
- Forum: Beginners Help
- Topic: Getting it to kill the object ur bullet shoots?
- Replies: 3
- Views: 1029
- Thu Dec 11, 2003 9:51 pm
- Forum: Beginners Help
- Topic: Implementing 3D sound with irrlicht?
- Replies: 3
- Views: 978
- Thu Dec 11, 2003 9:36 pm
- Forum: Beginners Help
- Topic: Implementing 3D sound with irrlicht?
- Replies: 3
- Views: 978
Implementing 3D sound with irrlicht?
Does anyone know of a very good 3d sound engine of some sort that works with irrlicht so like. I can play a sound at a specific x,y,z coordinate rather then just playing a sound, to simulate 3d sound basically?
- Thu Dec 11, 2003 9:33 pm
- Forum: Beginners Help
- Topic: Making a 2 skydomes instead of a "skybox"
- Replies: 3
- Views: 950
Making a 2 skydomes instead of a "skybox"
I want to make the skybox be a skydome instead of a skybox. But I want 2 skydomes one that is transparent with clouds on it and another that has a daytime to night time texture within it. and I want to rotate the clouds faster then the sky and make the day go from night to day ect. Anyone know how I ...
- Thu Dec 11, 2003 9:26 pm
- Forum: Off-topic
- Topic: Which is the Linux Distribution you prefer?
- Replies: 14
- Views: 4307
- Thu Dec 11, 2003 9:25 pm
- Forum: Off-topic
- Topic: Hrm... Was the thread on this fourm?
- Replies: 4
- Views: 1935
Hrm... Was the thread on this fourm?
I saw a thread awhile back about some game project that released all its textures it used to the public since the project failed or somthing? Anyone remember this and where I can find URL I tried searching fourm but tons of threads about textures, heh.
- Thu Dec 11, 2003 9:18 pm
- Forum: Open Discussion and Dev Announcements
- Topic: distant objects in outdoor scenes look ugly
- Replies: 17
- Views: 5867
- Thu Dec 11, 2003 9:14 pm
- Forum: Open Discussion and Dev Announcements
- Topic: MD3 Mesh Format Loader
- Replies: 29
- Views: 35432
- Thu Dec 11, 2003 9:08 pm
- Forum: Advanced Help
- Topic: Adding in a advanced "blur-like" special effect?
- Replies: 0
- Views: 1555
Adding in a advanced "blur-like" special effect?
I wanted to find out if anyone has a good article on like anything relating to making a "blurry" effect you know like the effect you can see if you look over a fire burining its "blurry." I was thinking I could make it and then add it with the enigne, if anyone knows exactly where I could find any ...
- Thu Dec 11, 2003 9:05 pm
- Forum: Advanced Help
- Topic: Zooming camera?
- Replies: 18
- Views: 3465
Well I did it using the same effects I just made a class that has the camera within rather then derived from it, its probably not the most "effeicant" way to do it but it kinda helped lessen the confusion im not very familiar with the useage of namespacing, and deriving objects with namespaceing ...
- Thu Dec 11, 2003 8:55 pm
- Forum: Beginners Help
- Topic: Getting it to kill the object ur bullet shoots?
- Replies: 3
- Views: 1029
Getting it to kill the object ur bullet shoots?
Im basically trying to figure out how to determain if the bullet hits a md2 model, and how to determain that it hit that model, and how to like make the model animate to a death animation once shot? Does anyone know how to do this yet or is it not yet availible to accomplish?
- Thu Dec 11, 2003 8:52 pm
- Forum: Advanced Help
- Topic: Using 2D functions to draw a scope on screen?
- Replies: 5
- Views: 3236
So you didnt have a problem with the colors inverting half way in the image? Its like.... it worked with black color for like 65% of the image from the top going down but the rest inverted.. by inverted i mean like, It was showing the black color of the bitmap till it hit 65% of the height down and ...
- Wed Dec 10, 2003 6:40 am
- Forum: Advanced Help
- Topic: Zooming camera?
- Replies: 18
- Views: 3465
- Tue Dec 09, 2003 2:20 am
- Forum: Open Discussion and Dev Announcements
- Topic: distant objects in outdoor scenes look ugly
- Replies: 17
- Views: 5867