Search found 38 matches

by Ishtm
Thu May 12, 2005 5:17 pm
Forum: Off-topic
Topic: Why Half Life 2 looks great?
Replies: 25
Views: 2196

no no no, dont say "good look"! keep here my friend and please listen other questions, you can't drop a bomb and run! :) GI you say...., i suppose you mean something like radiosity in a real time eviroment. How i can work that? :? Shaders you say... questions...: i dont know how much shade...
by Ishtm
Thu May 12, 2005 5:06 pm
Forum: Open Discussion and Dev Announcements
Topic: Gile or 3dsmax?
Replies: 2
Views: 544

Thanks afecelis,
I like prety much Blender but at now i dont know how reneder to texture to make lightmaps, but soon!!
by Ishtm
Wed May 11, 2005 8:49 pm
Forum: Off-topic
Topic: Why Half Life 2 looks great?
Replies: 25
Views: 2196

i a agree a game of that magnitude cost to much, many people involved and many years of develop, even it i belive before a title see light are many work of marketing incresing the wish of people to buy it, ok develop time are 6 year and "we are changing the pc games" bla bla bla... year pa...
by Ishtm
Wed May 11, 2005 8:07 pm
Forum: Open Discussion and Dev Announcements
Topic: Gile or 3dsmax?
Replies: 2
Views: 544

Gile or 3dsmax?

Wich program is the best to export my3d, both handles lightmaps but wich do that with radiosity source to burn lightmaps?
by Ishtm
Wed May 11, 2005 4:02 pm
Forum: Advanced Help
Topic: Antialias
Replies: 3
Views: 427

I answer my self :)

That happend because not all video cards support D3DMULTISAMPLE_2_SAMPLES, some just have D3DMULTISAMPLE_NONMASKABLE so we have to use a direct3d check functions to know quality level of nonmaskable and if it is supported. Ati video cards like Mobility IGP (very used in notebooks), antialias is nonm...
by Ishtm
Wed May 11, 2005 5:56 am
Forum: Off-topic
Topic: Why Half Life 2 looks great?
Replies: 25
Views: 2196

Why Half Life 2 looks great?

I am very interesting in know why looks so nice, even they aparently work with directX7, so where is the magic in addition of wonderfull 2d paint work?
by Ishtm
Wed May 11, 2005 12:06 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: .:Antialias Direct3D NONMASKABLE and MULTISAMPLE_X_SAMPLES:.
Replies: 0
Views: 1320

.:Antialias Direct3D NONMASKABLE and MULTISAMPLE_X_SAMPLES:.

This code is for enable antialias in D3D9 driver for tow types of video cards, those that support D3DMULTISAMPLE_X_SAMPLES or D3DMULTISAMPLE_NONMASKABLE like mine... Radeon 9000 IGP. CVideoDirectX9.cpp after these lines: D3DDEVTYPE devtype = D3DDEVTYPE_HAL; #ifdef _IRR_D3D_SHADER_DEBUGGING devtype =...
by Ishtm
Tue May 10, 2005 5:41 am
Forum: Beginners Help
Topic: DirectX antialias problem
Replies: 0
Views: 164

DirectX antialias problem

I compiled sussesful Irrlicht 0.9 with working drivers for opengl, directX9, direct8, i tested it with a .my3d model and works fine, one day i decide add antialias to directx9 driver, so i did. I execute program and get: ________________________________________ ATI MOBILITY RADEON 9000/9100 IGP at W...