Search found 23 matches
- Sun Aug 28, 2011 1:00 am
- Forum: Advanced Help
- Topic: Google Maps -> Terrain Height Map?
- Replies: 5
- Views: 3994
Re: Google Maps -> Terrain Height Map?
Cool link! I would love more info if you have the time!
- Sat Aug 27, 2011 12:31 am
- Forum: Advanced Help
- Topic: Google Maps -> Terrain Height Map?
- Replies: 5
- Views: 3994
Re: Google Maps -> Terrain Height Map?
and how would I do that? Sorry, I'm in the dark as to which formats or tools can provide this.
- Fri Aug 26, 2011 11:14 pm
- Forum: Advanced Help
- Topic: Google Maps -> Terrain Height Map?
- Replies: 5
- Views: 3994
Google Maps -> Terrain Height Map?
Wondering if anyone has experimented with converting real-world map data to a height map. The most compelling strategy I've seen thus far involves importing Google Earth maps from SketchUp Pro, exporting to 3ds, then... I'm guessing there's a plugin that can convert the geometry to a heightmap. Seem...
- Mon Jan 24, 2011 11:22 pm
- Forum: Code Snippets
- Topic: Terrain pager
- Replies: 24
- Views: 20545
Does anyone else have examples/experiences they can share? How are you guys authoring worlds using this (one at a time)? What format are you using to represent your scene graph? Thinking about trying to use this for OpenGL 1.1 - curious if there's any dependency on Shaders with the current source. T...
- Fri Jan 21, 2011 9:03 pm
- Forum: Beginners Help
- Topic: What about x3d support?
- Replies: 5
- Views: 980
- Thu Jan 20, 2011 10:12 am
- Forum: Beginners Help
- Topic: What about x3d support?
- Replies: 5
- Views: 980
- Thu Jan 20, 2011 7:06 am
- Forum: Beginners Help
- Topic: Collada scene graph
- Replies: 11
- Views: 1412
- Wed Jan 19, 2011 7:53 am
- Forum: Beginners Help
- Topic: running MeshViewer.app in OSX without XCode
- Replies: 3
- Views: 288
running MeshViewer.app in OSX without XCode
trying to figure out how I can get the MeshViewer running in OSX without XCode. Double-clicking the .app file does nothing, likely because it expects console input for the driver selection. I'm not sure how to run this in the console, or if it works, but all attempts thus far have failed: $ open ./M...
- Mon Jan 10, 2011 11:31 pm
- Forum: Beginners Help
- Topic: Drawing a 3D line segment in OpenGL ES
- Replies: 5
- Views: 1550
I did find this, which might make some people happy: http://irrlicht.sourceforge.net/phpBB2/ ... highlight=
- Sun Jan 09, 2011 7:24 pm
- Forum: Beginners Help
- Topic: Drawing a 3D line segment in OpenGL ES
- Replies: 5
- Views: 1550
- Sun Jan 09, 2011 7:10 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Beam scenenode
- Replies: 34
- Views: 22674
- Sun Jan 09, 2011 2:25 am
- Forum: Beginners Help
- Topic: Drawing a 3D line segment in OpenGL ES
- Replies: 5
- Views: 1550
- Sun Jan 09, 2011 12:13 am
- Forum: Beginners Help
- Topic: Drawing a 3D line segment in OpenGL ES
- Replies: 5
- Views: 1550
Drawing a 3D line segment in OpenGL ES
Not sure if Irrlicht has any support for this in the iPhone branch, but I could use some pointers please.
For starters, I'd like to draw a single line segment to represent a collision ray.
I'm pretty sure that OpenGL ES doesn't support the draw line function provided with OpenGL...
Thanks!
For starters, I'd like to draw a single line segment to represent a collision ray.
I'm pretty sure that OpenGL ES doesn't support the draw line function provided with OpenGL...
Thanks!
- Thu Jan 06, 2011 6:56 am
- Forum: Beginners Help
- Topic: Getting Collision Node/Triangle/Position from a mouse click
- Replies: 2
- Views: 1223
Got Ray of length: 10187.501953 Start Point: 1775.391357, 221.420609, 1066.849121 End Point: 394.590485, 1102.506836, 11121.811523 Derr, it's hitting my Camera node. I have an FPS camera set up with collision to the ground. How can I avoid this? I'm using the collision example picking only nodes ma...
- Wed Jan 05, 2011 9:25 am
- Forum: Beginners Help
- Topic: Getting Collision Node/Triangle/Position from a mouse click
- Replies: 2
- Views: 1223
Getting Collision Node/Triangle/Position from a mouse click
I've found a number of posts on the Irrlicht forum on how to do this (i.e. http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=37720&highlight=getscenenodeandcollisionpointfromray), but it doesn't seem to be working correctly. Here's my signal handler for a click: // convert to Irrlicht frien...