Search found 23 matches

by bigbman
Sun Aug 28, 2011 1:00 am
Forum: Advanced Help
Topic: Google Maps -> Terrain Height Map?
Replies: 5
Views: 3890

Re: Google Maps -> Terrain Height Map?

Cool link! I would love more info if you have the time!
by bigbman
Sat Aug 27, 2011 12:31 am
Forum: Advanced Help
Topic: Google Maps -> Terrain Height Map?
Replies: 5
Views: 3890

Re: Google Maps -> Terrain Height Map?

and how would I do that? Sorry, I'm in the dark as to which formats or tools can provide this.
by bigbman
Fri Aug 26, 2011 11:14 pm
Forum: Advanced Help
Topic: Google Maps -> Terrain Height Map?
Replies: 5
Views: 3890

Google Maps -> Terrain Height Map?

Wondering if anyone has experimented with converting real-world map data to a height map. The most compelling strategy I've seen thus far involves importing Google Earth maps from SketchUp Pro, exporting to 3ds, then... I'm guessing there's a plugin that can convert the geometry to a heightmap. Seem...
by bigbman
Mon Jan 24, 2011 11:22 pm
Forum: Code Snippets
Topic: Terrain pager
Replies: 24
Views: 20214

Does anyone else have examples/experiences they can share? How are you guys authoring worlds using this (one at a time)? What format are you using to represent your scene graph? Thinking about trying to use this for OpenGL 1.1 - curious if there's any dependency on Shaders with the current source. T...
by bigbman
Thu Jan 20, 2011 10:12 am
Forum: Beginners Help
Topic: What about x3d support?
Replies: 5
Views: 940

Curious if anyone has found or created a reader for this?
by bigbman
Thu Jan 20, 2011 7:06 am
Forum: Beginners Help
Topic: Collada scene graph
Replies: 11
Views: 1372

I'm having all kinds of problems rendering .DAE files exported from 3D Studio Max. Objects are showing up mis-sized and upside down :?

Anyone has experience rendering Collada scenes? Any pointers?
by bigbman
Wed Jan 19, 2011 7:53 am
Forum: Beginners Help
Topic: running MeshViewer.app in OSX without XCode
Replies: 3
Views: 285

running MeshViewer.app in OSX without XCode

trying to figure out how I can get the MeshViewer running in OSX without XCode. Double-clicking the .app file does nothing, likely because it expects console input for the driver selection. I'm not sure how to run this in the console, or if it works, but all attempts thus far have failed: $ open ./M...
by bigbman
Mon Jan 10, 2011 11:31 pm
Forum: Beginners Help
Topic: Drawing a 3D line segment in OpenGL ES
Replies: 5
Views: 1531

I did find this, which might make some people happy: http://irrlicht.sourceforge.net/phpBB2/ ... highlight=
by bigbman
Sun Jan 09, 2011 7:24 pm
Forum: Beginners Help
Topic: Drawing a 3D line segment in OpenGL ES
Replies: 5
Views: 1531

Doesn't seem to work :(
by bigbman
Sun Jan 09, 2011 7:10 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Beam scenenode
Replies: 34
Views: 22462

Any example or version without textures (just solid/alpha color)?
by bigbman
Sun Jan 09, 2011 2:25 am
Forum: Beginners Help
Topic: Drawing a 3D line segment in OpenGL ES
Replies: 5
Views: 1531

last I tried it didn't work, but I'll give it another whirl.

Is there an example of how to do this with a quad or box (given 2+ 3d points)?
by bigbman
Sun Jan 09, 2011 12:13 am
Forum: Beginners Help
Topic: Drawing a 3D line segment in OpenGL ES
Replies: 5
Views: 1531

Drawing a 3D line segment in OpenGL ES

Not sure if Irrlicht has any support for this in the iPhone branch, but I could use some pointers please.

For starters, I'd like to draw a single line segment to represent a collision ray.

I'm pretty sure that OpenGL ES doesn't support the draw line function provided with OpenGL...

Thanks!
by bigbman
Thu Jan 06, 2011 6:56 am
Forum: Beginners Help
Topic: Getting Collision Node/Triangle/Position from a mouse click
Replies: 2
Views: 1210

Got Ray of length: 10187.501953 Start Point: 1775.391357, 221.420609, 1066.849121 End Point: 394.590485, 1102.506836, 11121.811523 Derr, it's hitting my Camera node. I have an FPS camera set up with collision to the ground. How can I avoid this? I'm using the collision example picking only nodes ma...
by bigbman
Wed Jan 05, 2011 9:25 am
Forum: Beginners Help
Topic: Getting Collision Node/Triangle/Position from a mouse click
Replies: 2
Views: 1210

Getting Collision Node/Triangle/Position from a mouse click

I've found a number of posts on the Irrlicht forum on how to do this (i.e. http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=37720&highlight=getscenenodeandcollisionpointfromray), but it doesn't seem to be working correctly. Here's my signal handler for a click: // convert to Irrlicht frien...