Search found 5 matches

by Zethariel
Thu Apr 07, 2011 9:54 pm
Forum: Project Announcements
Topic: [PAID][Help Wanted] The Wild Boundaries
Replies: 6
Views: 2013

Apart from the Irrlicht, we are using IrrNet for networking and Bullet for physics (using a wrapper). So far no sound has been considered. The rest will be coded in C++
by Zethariel
Sat Apr 02, 2011 4:54 pm
Forum: Project Announcements
Topic: [PAID][Help Wanted] The Wild Boundaries
Replies: 6
Views: 2013

Willing to pay someone to help us with the Irrlicht Engine. More info in our thread
by Zethariel
Thu Mar 24, 2011 10:36 pm
Forum: Project Announcements
Topic: [PAID][Help Wanted] The Wild Boundaries
Replies: 6
Views: 2013

Just to remind you guys we aren't dead :D Some experienced Irrlicht programmer would really be helpfull at the current stage of our project! We don't require signing anything and we will be sure to give the person credit for helping us :)
by Zethariel
Wed Mar 16, 2011 6:21 pm
Forum: Project Announcements
Topic: [PAID][Help Wanted] The Wild Boundaries
Replies: 6
Views: 2013

Nah, I made it yesterday, it just vanished O.o
by Zethariel
Wed Mar 16, 2011 5:27 pm
Forum: Project Announcements
Topic: [PAID][Help Wanted] The Wild Boundaries
Replies: 6
Views: 2013

[PAID][Help Wanted] The Wild Boundaries

Hi there!

For some reason the previous post vanished O.o

Anyway, we are the White Dog Entertainment Group (not a registered company) and we are creating a FPS/TD game called The Wild Boundaries. Our project is described extensivelly in our gamedev.net post:
http://www.gamedev.net/topic/596063 ...