Anyway, we are the White Dog Entertainment Group (not a registered company) and we are creating a FPS/TD game called The Wild Boundaries. Our project is described extensivelly in our gamedev.net post: http://www.gamedev.net/topic/596063-fps ... born-here/
We would need help with integrating the Irrlicht Engine with our project. Currently there are 2 programmists who work with us, but they are on the beggining on their path with the Engine Any helpfull programmers are welcome to join, assistance and mentoring would be deeply appreciated!
Hope to see ya there!
Bartek
Last edited by Zethariel on Sun Apr 03, 2011 11:13 am, edited 1 time in total.
Don't see any reason why this post would have been removed (except when it was from weeks ago, where you did not provide any screenshots or so). Anyway, right now it looks to be at least some concept. So have fun. I guess some people here could be interested in participation.
Just to remind you guys we aren't dead Some experienced Irrlicht programmer would really be helpfull at the current stage of our project! We don't require signing anything and we will be sure to give the person credit for helping us
Apart from the Irrlicht, we are using IrrNet for networking and Bullet for physics (using a wrapper). So far no sound has been considered. The rest will be coded in C++