[PAID][Help Wanted] The Wild Boundaries

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Zethariel
Posts: 5
Joined: Tue Mar 15, 2011 6:22 pm

[PAID][Help Wanted] The Wild Boundaries

Post by Zethariel »

Hi there!

For some reason the previous post vanished O.o

Anyway, we are the White Dog Entertainment Group (not a registered company) and we are creating a FPS/TD game called The Wild Boundaries. Our project is described extensivelly in our gamedev.net post:
http://www.gamedev.net/topic/596063-fps ... born-here/

We would need help with integrating the Irrlicht Engine with our project. Currently there are 2 programmists who work with us, but they are on the beggining on their path with the Engine :) Any helpfull programmers are welcome to join, assistance and mentoring would be deeply appreciated!

Hope to see ya there!

Bartek
Last edited by Zethariel on Sun Apr 03, 2011 11:13 am, edited 1 time in total.
hybrid
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Location: Oldenburg(Oldb), Germany
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Post by hybrid »

Don't see any reason why this post would have been removed (except when it was from weeks ago, where you did not provide any screenshots or so). Anyway, right now it looks to be at least some concept. So have fun. I guess some people here could be interested in participation.
Zethariel
Posts: 5
Joined: Tue Mar 15, 2011 6:22 pm

Post by Zethariel »

Nah, I made it yesterday, it just vanished O.o
Zethariel
Posts: 5
Joined: Tue Mar 15, 2011 6:22 pm

Post by Zethariel »

Just to remind you guys we aren't dead :D Some experienced Irrlicht programmer would really be helpfull at the current stage of our project! We don't require signing anything and we will be sure to give the person credit for helping us :)
Zethariel
Posts: 5
Joined: Tue Mar 15, 2011 6:22 pm

Post by Zethariel »

Willing to pay someone to help us with the Irrlicht Engine. More info in our thread
GameDude
Posts: 498
Joined: Thu May 24, 2007 12:24 am

Post by GameDude »

Are you guys using just the Irrlicht engine? What other libraries or tools are you guys using?
Zethariel
Posts: 5
Joined: Tue Mar 15, 2011 6:22 pm

Post by Zethariel »

Apart from the Irrlicht, we are using IrrNet for networking and Bullet for physics (using a wrapper). So far no sound has been considered. The rest will be coded in C++
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