I tried to compile Irrlicht 1.4beta in FreeBSD and get the same errors, as frox had - with _SC_PHYS_PAGES ans _SC_AVPHYS_PAGES.
My system info:
OS: FreeBSD
CORE VERSION: 6.2 release
PROCESSOR: i386
I get the following error SOperator.o COSOperator.cpp
COSOperator.cpp: In member function ...
Search found 21 matches
- Wed Oct 17, 2007 7:27 am
- Forum: Bug reports
- Topic: Compile in XCode. ITriangleRenderer2.cpp is where?
- Replies: 33
- Views: 5776
- Sun Oct 07, 2007 9:52 pm
- Forum: Bug reports
- Topic: Irrlicht 1.4 beta phase
- Replies: 14
- Views: 3953
- Tue Mar 27, 2007 2:28 pm
- Forum: Bug reports
- Topic: incorrect work on dual-core AMD Athlon X2
- Replies: 4
- Views: 635
incorrect work on dual-core AMD Athlon X2
I don't know how it works on Intel Core2Duo, but on my AMD Athlon X2 (Dual Core) there are problems.
The problems are with synchronizing. This is a common problem, lots of programs don't work correct on my processor. The only way I know to solve the problem is to go to process manager -> right ...
The problems are with synchronizing. This is a common problem, lots of programs don't work correct on my processor. The only way I know to solve the problem is to go to process manager -> right ...
- Fri Sep 29, 2006 8:35 pm
- Forum: Beginners Help
- Topic: GUI Editors
- Replies: 1
- Views: 341
GUI Editors
I remember that there were some GUI Editors for Irrlicht, but i can't find any. Where i can download one ?
- Wed Sep 27, 2006 7:00 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irr releases and SVN
- Replies: 4
- Views: 715
Irr releases and SVN
Is there a really big difference between Irrlicht releases and Irrlicht that is in the SVN ?
- Wed Aug 30, 2006 9:07 pm
- Forum: Game Programming
- Topic: IrrEdit Terrain Request
- Replies: 10
- Views: 4024
btw...
btw, i don't know whether it is a bug or it is a known issue, but this (see below) three simple steps (on pictures) get me to the "report an error to uncle Billy" window...
Here it is:
http://img118.imageshack.us/img118/8948/1bw1.th.jpg
http://img118.imageshack.us/img118/4863/2rh9.th.jpg
http ...
Here it is:
http://img118.imageshack.us/img118/8948/1bw1.th.jpg
http://img118.imageshack.us/img118/4863/2rh9.th.jpg
http ...
- Mon Apr 24, 2006 9:48 am
- Forum: Advanced Help
- Topic: Animators (is the animation finished?)
- Replies: 1
- Views: 463
Animators (is the animation finished?)
I have some scene node and added to it a fly straight animator. How can i get information, wether animation is finished or not?
- Mon Apr 24, 2006 9:34 am
- Forum: Advanced Help
- Topic: Attached camera
- Replies: 1
- Views: 479
Attached camera
Hi all!
So the problem is - i want my camera to fly around in the world, but it must look at the hero all the time. How can i attach camera target to hero, so it wouldn't be affected by camera animators?
So the problem is - i want my camera to fly around in the world, but it must look at the hero all the time. How can i attach camera target to hero, so it wouldn't be affected by camera animators?
- Fri Jan 20, 2006 9:44 pm
- Forum: Advanced Help
- Topic: S3DVertex base class
- Replies: 7
- Views: 1272
- Fri Jan 20, 2006 9:30 pm
- Forum: Advanced Help
- Topic: S3DVertex base class
- Replies: 7
- Views: 1272
- Fri Jan 20, 2006 8:42 pm
- Forum: Advanced Help
- Topic: S3DVertex base class
- Replies: 7
- Views: 1272
S3DVertex base class
It would be great if in the next release of IrrLicht classes S3DVertex, S3DVertex2TCoords & S3DVertexTangent would have one base class (e.g. I3DVertex ? ), containing at least Pos, 'cause it's really boring to clon my funcs to serve different types of Vertex...
- Fri Nov 25, 2005 5:37 pm
- Forum: Project Announcements
- Topic: Visual Scene Editor [project thread]
- Replies: 20
- Views: 2586
- Tue Nov 22, 2005 3:48 pm
- Forum: Project Announcements
- Topic: Visual Scene Editor [project thread]
- Replies: 20
- Views: 2586
- Tue Nov 22, 2005 2:49 pm
- Forum: Project Announcements
- Topic: Visual Scene Editor [project thread]
- Replies: 20
- Views: 2586
- Sat Nov 19, 2005 9:27 pm
- Forum: Project Announcements
- Topic: Visual Scene Editor [project thread]
- Replies: 20
- Views: 2586