Search found 21 matches

by Bazzilic
Wed Oct 17, 2007 7:27 am
Forum: Bug reports
Topic: Compile in XCode. ITriangleRenderer2.cpp is where?
Replies: 33
Views: 5776

I tried to compile Irrlicht 1.4beta in FreeBSD and get the same errors, as frox had - with _SC_PHYS_PAGES ans _SC_AVPHYS_PAGES.

My system info:

OS: FreeBSD
CORE VERSION: 6.2 release
PROCESSOR: i386


I get the following error SOperator.o COSOperator.cpp

COSOperator.cpp: In member function ...
by Bazzilic
Sun Oct 07, 2007 9:52 pm
Forum: Bug reports
Topic: Irrlicht 1.4 beta phase
Replies: 14
Views: 3953

Just a question - is it possible to change the BuiltIn font to a larger one? I'm too tired (i guess i'm not the one) of reading these 3-pixel-high letters.

I know i can load my own font, but what's the reason of such a phony builtIn one?
by Bazzilic
Tue Mar 27, 2007 2:28 pm
Forum: Bug reports
Topic: incorrect work on dual-core AMD Athlon X2
Replies: 4
Views: 635

incorrect work on dual-core AMD Athlon X2

I don't know how it works on Intel Core2Duo, but on my AMD Athlon X2 (Dual Core) there are problems.

The problems are with synchronizing. This is a common problem, lots of programs don't work correct on my processor. The only way I know to solve the problem is to go to process manager -> right ...
by Bazzilic
Fri Sep 29, 2006 8:35 pm
Forum: Beginners Help
Topic: GUI Editors
Replies: 1
Views: 341

GUI Editors

I remember that there were some GUI Editors for Irrlicht, but i can't find any. Where i can download one ?
by Bazzilic
Wed Sep 27, 2006 7:00 pm
Forum: Open Discussion and Dev Announcements
Topic: Irr releases and SVN
Replies: 4
Views: 715

Irr releases and SVN

Is there a really big difference between Irrlicht releases and Irrlicht that is in the SVN ?
by Bazzilic
Wed Aug 30, 2006 9:07 pm
Forum: Game Programming
Topic: IrrEdit Terrain Request
Replies: 10
Views: 4024

btw...

btw, i don't know whether it is a bug or it is a known issue, but this (see below) three simple steps (on pictures) get me to the "report an error to uncle Billy" window...

Here it is:
http://img118.imageshack.us/img118/8948/1bw1.th.jpg
http://img118.imageshack.us/img118/4863/2rh9.th.jpg
http ...
by Bazzilic
Mon Apr 24, 2006 9:48 am
Forum: Advanced Help
Topic: Animators (is the animation finished?)
Replies: 1
Views: 463

Animators (is the animation finished?)

I have some scene node and added to it a fly straight animator. How can i get information, wether animation is finished or not?
by Bazzilic
Mon Apr 24, 2006 9:34 am
Forum: Advanced Help
Topic: Attached camera
Replies: 1
Views: 479

Attached camera

Hi all!
So the problem is - i want my camera to fly around in the world, but it must look at the hero all the time. How can i attach camera target to hero, so it wouldn't be affected by camera animators?
by Bazzilic
Fri Jan 20, 2006 9:44 pm
Forum: Advanced Help
Topic: S3DVertex base class
Replies: 7
Views: 1272

Heh... dunno! :) But i have much more common problem - i'm simulating physics and i have to bulid collision trees, so i have to have access to vertices and i'm being made to write three functions (identical in fact) for three different vertex types!
by Bazzilic
Fri Jan 20, 2006 9:30 pm
Forum: Advanced Help
Topic: S3DVertex base class
Replies: 7
Views: 1272

What d'u actually mean by "completely free vertex format" ? O_o
by Bazzilic
Fri Jan 20, 2006 8:42 pm
Forum: Advanced Help
Topic: S3DVertex base class
Replies: 7
Views: 1272

S3DVertex base class

It would be great if in the next release of IrrLicht classes S3DVertex, S3DVertex2TCoords & S3DVertexTangent would have one base class (e.g. I3DVertex ? ), containing at least Pos, 'cause it's really boring to clon my funcs to serve different types of Vertex...
by Bazzilic
Fri Nov 25, 2005 5:37 pm
Forum: Project Announcements
Topic: Visual Scene Editor [project thread]
Replies: 20
Views: 2586

you could do it, but i think he did not implement it into his visual editor.

U're absolutely right! =)
by Bazzilic
Tue Nov 22, 2005 3:48 pm
Forum: Project Announcements
Topic: Visual Scene Editor [project thread]
Replies: 20
Views: 2586

Uploaded source code.

Project Page (link)
by Bazzilic
Tue Nov 22, 2005 2:49 pm
Forum: Project Announcements
Topic: Visual Scene Editor [project thread]
Replies: 20
Views: 2586

needforhint
Yeah, there's lots of things to do! =)) Okay, i'll upload source code in a few moments, sop u can download it ;) but it's possible, u'll go mad, when u see it! :roll:
by Bazzilic
Sat Nov 19, 2005 9:27 pm
Forum: Project Announcements
Topic: Visual Scene Editor [project thread]
Replies: 20
Views: 2586

VSE v0.03a released.
Lights manipulating added, few bugs fixed.