Search found 98 matches

by evo
Tue Jan 01, 2008 12:11 pm
Forum: Advanced Help
Topic: Trouble with the rotation again..[SOLVED]
Replies: 4
Views: 609

I am doing something similar in my app. I have adapted it a bit to suit your purpose. (Haven't tested it in c++, I am using squirrel scripting for these tasks). This code should follow the target at a certain speed and maintain a minimum distance. In order to keep the speed constant you should call ...
by evo
Sun Oct 07, 2007 9:35 pm
Forum: Project Announcements
Topic: My First IRRLITCH demo (Completed 23th September)
Replies: 65
Views: 19843

Excellent demo. Two small points of critisism. - the volume of sound of the busses is not related to distance to the camera - In 'Level_demo.exe' there is a leak in the map. You can fall through at the end of the subwaytunnel. See screenshot. There is one in 'animation.exe' too, which I am sure you ...
by evo
Thu Sep 27, 2007 8:21 pm
Forum: Advanced Help
Topic: key input & XML
Replies: 1
Views: 553

Hi, Reply is a bit late, but anyway: There is plenty of documentation and examples how to read from an xml file. For mapping key input to desired action you might do something like this: //pseudo code struct map { key irr::u8; function irr::u16; }; core::array<MyMap> map; init() { map tmp; while (no...
by evo
Thu Sep 27, 2007 7:54 pm
Forum: Project Announcements
Topic: Teckst : released source
Replies: 43
Views: 8507

Irrlicht isn't just a 3D engine, nothing ever is just a 3D engine i shouldn't think. You can always do 2D stuff. You could argue that it's overkill to use a 3D engine when doing 2D stuff but maybe he was familiar with irrlicht or maybe he wanted to get familiar with irrlicht before diving into 3D. ...
by evo
Wed Sep 26, 2007 7:54 pm
Forum: Project Announcements
Topic: Teckst : released source
Replies: 43
Views: 8507

Can i get feedback on the GAMEPLAY aspect? ppl that have played it? Scores? levels? Hiscore 450 I got a bit bored after 3 levels actually :roll: I am typing all day long at work (exiting things like functional requirements and functional designs, yay :cry: ) I am curious why you chose a 2D theme fo...
by evo
Wed Sep 26, 2007 2:40 pm
Forum: Beginners Help
Topic: Some questions
Replies: 5
Views: 399

1 & 3:
You can start by examining tutorials 5 an 9:
http://irrlicht.sourceforge.net/tut009.html
by evo
Mon Sep 03, 2007 9:50 pm
Forum: Open Discussion and Dev Announcements
Topic: Is there any way to play AVI in Irrlicht v1.3?
Replies: 19
Views: 2889

This works (only) on Windows platform. http://home.wanadoo.nl/iherweij/download/AVIPlayer.zip Should work on Irr 1.3 You can remove the Audiere stuff if you don't need it. See this old thread for more background information: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=86708&highlight=...
by evo
Wed Aug 08, 2007 8:37 pm
Forum: Beginners Help
Topic: Sinus/Cosinus for movement
Replies: 2
Views: 386

The (co)sinus functions require an argument in radials. Convert with:
radials = degrees * Pi / 180
Or use constant core::GRAD_PI2

Also, maybe your variable angle is not the same one as player->angle
by evo
Wed Aug 01, 2007 8:35 pm
Forum: Project Announcements
Topic: SQLite Based Filesystem? -- Updated Second Release
Replies: 31
Views: 9452

Well, that is a dilemma then. Keeping it simple to use but complex to hack at the same time.
by evo
Tue Jul 31, 2007 9:20 pm
Forum: Project Announcements
Topic: SQLite Based Filesystem? -- Updated Second Release
Replies: 31
Views: 9452

Ok. I understand now. Securing the contents of your game data is complicated matter. We had a discussion about here: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=12345 Nice topicnumber by the way Some important aspects are: - Keep the decryption key secure. Do not store it as a constant. E...
by evo
Mon Jul 30, 2007 9:46 pm
Forum: Project Announcements
Topic: SQLite Based Filesystem? -- Updated Second Release
Replies: 31
Views: 9452

Hi Zeuss,

I am curious as to how your library extension helps in accessing SQLite's database functions? A quick glance at your code reveals only read-only archive's. Without encryption that's about the same as a zip archive.
Or am I missing something ?
by evo
Sun May 06, 2007 9:00 pm
Forum: Advanced Help
Topic: Playing AVI file in irrlicht - IMPOSSIBLE!
Replies: 11
Views: 3415

Hi fleven_2001, I tried running your code sample. Under ms visual studio it runs without problems. Under devc it crashes for me also. Strangely enough when you remove the 2 setTextureCreationFlag lines it runs fine. However, as you indicated, you do need an output for your texture. Like a textured o...
by evo
Wed Apr 11, 2007 8:08 pm
Forum: Advanced Help
Topic: Making a scripting language for Irlicht?
Replies: 22
Views: 2486

Scripting has disadvantages (mainly speed-loss) and advantages (mainly flexible run-time behaviour). You have to work around the disadvantages. For instance don't call all scripts in every renderpass. Create a scheduling or triggering mechanism to run scripts at C++ level. Also you can call C++ funt...
by evo
Wed Mar 07, 2007 9:22 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Mapzone texture generator
Replies: 2
Views: 1442

Mapzone texture generator

This is an incredibly powerful texture generation tool. It's also free. :D

Image

http://www.mapzoneeditor.com
by evo
Tue Dec 12, 2006 11:00 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Free beta 'CB Model Pro' is out
Replies: 2
Views: 1792

Free beta 'CB Model Pro' is out

This is an organic modeller tool. Pretty easy to use. The beta version is free but you need to register after 15 days. I found that you can export to .obj format and file loads okay in blender. http://www.cbmodelpro.com/images/galleryslide4_dog.jpg http://www.cbmodelpro.com/images/galleryslide5_demo...