Search found 98 matches
- Tue Jan 01, 2008 12:11 pm
- Forum: Advanced Help
- Topic: Trouble with the rotation again..[SOLVED]
- Replies: 4
- Views: 609
I am doing something similar in my app. I have adapted it a bit to suit your purpose. (Haven't tested it in c++, I am using squirrel scripting for these tasks). This code should follow the target at a certain speed and maintain a minimum distance. In order to keep the speed constant you should call ...
- Sun Oct 07, 2007 9:35 pm
- Forum: Project Announcements
- Topic: My First IRRLITCH demo (Completed 23th September)
- Replies: 65
- Views: 19843
Excellent demo. Two small points of critisism. - the volume of sound of the busses is not related to distance to the camera - In 'Level_demo.exe' there is a leak in the map. You can fall through at the end of the subwaytunnel. See screenshot. There is one in 'animation.exe' too, which I am sure you ...
- Thu Sep 27, 2007 8:21 pm
- Forum: Advanced Help
- Topic: key input & XML
- Replies: 1
- Views: 553
Hi, Reply is a bit late, but anyway: There is plenty of documentation and examples how to read from an xml file. For mapping key input to desired action you might do something like this: //pseudo code struct map { key irr::u8; function irr::u16; }; core::array<MyMap> map; init() { map tmp; while (no...
- Thu Sep 27, 2007 7:54 pm
- Forum: Project Announcements
- Topic: Teckst : released source
- Replies: 43
- Views: 8507
Irrlicht isn't just a 3D engine, nothing ever is just a 3D engine i shouldn't think. You can always do 2D stuff. You could argue that it's overkill to use a 3D engine when doing 2D stuff but maybe he was familiar with irrlicht or maybe he wanted to get familiar with irrlicht before diving into 3D. ...
- Wed Sep 26, 2007 7:54 pm
- Forum: Project Announcements
- Topic: Teckst : released source
- Replies: 43
- Views: 8507
Can i get feedback on the GAMEPLAY aspect? ppl that have played it? Scores? levels? Hiscore 450 I got a bit bored after 3 levels actually :roll: I am typing all day long at work (exiting things like functional requirements and functional designs, yay :cry: ) I am curious why you chose a 2D theme fo...
- Wed Sep 26, 2007 2:40 pm
- Forum: Beginners Help
- Topic: Some questions
- Replies: 5
- Views: 399
- Mon Sep 03, 2007 9:50 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Is there any way to play AVI in Irrlicht v1.3?
- Replies: 19
- Views: 2889
- Wed Aug 08, 2007 8:37 pm
- Forum: Beginners Help
- Topic: Sinus/Cosinus for movement
- Replies: 2
- Views: 386
- Wed Aug 01, 2007 8:35 pm
- Forum: Project Announcements
- Topic: SQLite Based Filesystem? -- Updated Second Release
- Replies: 31
- Views: 9452
- Tue Jul 31, 2007 9:20 pm
- Forum: Project Announcements
- Topic: SQLite Based Filesystem? -- Updated Second Release
- Replies: 31
- Views: 9452
Ok. I understand now. Securing the contents of your game data is complicated matter. We had a discussion about here: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=12345 Nice topicnumber by the way Some important aspects are: - Keep the decryption key secure. Do not store it as a constant. E...
- Mon Jul 30, 2007 9:46 pm
- Forum: Project Announcements
- Topic: SQLite Based Filesystem? -- Updated Second Release
- Replies: 31
- Views: 9452
- Sun May 06, 2007 9:00 pm
- Forum: Advanced Help
- Topic: Playing AVI file in irrlicht - IMPOSSIBLE!
- Replies: 11
- Views: 3415
Hi fleven_2001, I tried running your code sample. Under ms visual studio it runs without problems. Under devc it crashes for me also. Strangely enough when you remove the 2 setTextureCreationFlag lines it runs fine. However, as you indicated, you do need an output for your texture. Like a textured o...
- Wed Apr 11, 2007 8:08 pm
- Forum: Advanced Help
- Topic: Making a scripting language for Irlicht?
- Replies: 22
- Views: 2486
Scripting has disadvantages (mainly speed-loss) and advantages (mainly flexible run-time behaviour). You have to work around the disadvantages. For instance don't call all scripts in every renderpass. Create a scheduling or triggering mechanism to run scripts at C++ level. Also you can call C++ funt...
- Wed Mar 07, 2007 9:22 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Mapzone texture generator
- Replies: 2
- Views: 1442
Mapzone texture generator
This is an incredibly powerful texture generation tool. It's also free.
http://www.mapzoneeditor.com
http://www.mapzoneeditor.com
- Tue Dec 12, 2006 11:00 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Free beta 'CB Model Pro' is out
- Replies: 2
- Views: 1792
Free beta 'CB Model Pro' is out
This is an organic modeller tool. Pretty easy to use. The beta version is free but you need to register after 15 days. I found that you can export to .obj format and file loads okay in blender. http://www.cbmodelpro.com/images/galleryslide4_dog.jpg http://www.cbmodelpro.com/images/galleryslide5_demo...