Search found 10 matches

by JaskierPL
Tue Apr 10, 2012 11:19 am
Forum: Beginners Help
Topic: Physics wrapper.
Replies: 8
Views: 558

Re: Physics wrapper.

I solved it on my own and now it works great. Thanks one more time!
by JaskierPL
Tue Apr 10, 2012 10:56 am
Forum: Project Announcements
Topic: beautyInRender
Replies: 7
Views: 82373

Re: beautyInRender

Great work Tom!
by JaskierPL
Mon Apr 09, 2012 4:34 pm
Forum: Beginners Help
Topic: Physics wrapper.
Replies: 8
Views: 558

Re: Physics wrapper.

Oh, thanks. That's really cool. i have written some functions to make cubes, spheres etc. but there is a problem. How can I add TriangleMesh or ConvexMesh?
by JaskierPL
Sun Apr 08, 2012 9:46 pm
Forum: Beginners Help
Topic: Physics wrapper.
Replies: 8
Views: 558

Re: Physics wrapper.

And I have the last question. Which one, Bullet or PhysX is simplier to use with Irrlicht?
by JaskierPL
Sat Apr 07, 2012 8:42 pm
Forum: Beginners Help
Topic: Physics wrapper.
Replies: 8
Views: 558

Re: Physics wrapper.

But does it has character controllers?
by JaskierPL
Sat Apr 07, 2012 8:14 pm
Forum: Beginners Help
Topic: Physics wrapper.
Replies: 8
Views: 558

Physics wrapper.

Do you know any simply physics wrapper, which will be working on lastest version of Irrlicht? It must has a character controller.I have tried some wrappers but they were outdated or doesn't has character controllers. Help, it gets annoying...
by JaskierPL
Wed Apr 04, 2012 5:07 pm
Forum: Code Snippets
Topic: Fluently rotation of the node.
Replies: 2
Views: 1944

Fluently rotation of the node.

Recently I have written a function, which allows you to turn the node to specified rotation by the shortest way. Angle is number of degress, so you can turn node in every loop by some degress and then rotation is fluently. I hope it will be useful for you.


void Turn(irr::scene::ISceneNode* node ...
by JaskierPL
Wed Apr 04, 2012 4:02 pm
Forum: Beginners Help
Topic: IrrPhysx - renderDebugData() crash
Replies: 0
Views: 430

IrrPhysx - renderDebugData() crash

I added a renderDebugData() function into my code but when I set setDebugDataVisible true, then app crashes. I think I have made everything ok, because I put it after RenderAll() and before driver->endScene(), so it would work fine. I tried a couple of times but everytime it crashes :/ What I could ...
by JaskierPL
Wed Apr 04, 2012 2:26 pm
Forum: Beginners Help
Topic: IrrPhysx Collision Detection
Replies: 1
Views: 548

Re: IrrPhysx Collision Detection

You can check it in ContactReportExample for PhysX.


void contactCallback(IPhysxObject* objectA, IPhysxObject* objectB) {

if (objectA->getType() == EOT_SPHERE && objectB->getType() == EOT_SPHERE) {
core::vector3df pos;
// Find the physx objects in our array of physx and node pairs and remove ...
by JaskierPL
Tue Apr 03, 2012 9:40 pm
Forum: Code Snippets
Topic: IrrPhysx modifcation to support character controllers
Replies: 11
Views: 5917

Re: IrrPhysx modifcation to support character controllers

Does anybody can upload this file again? Beacuse link is broken :(